* adding debug printing boxes for entity bounds
* minor edits
- adding `spawnmon` command. currently does not have a netpacket, just for debug
- adding `GetSize` method to map entities for getting frame bounds (for debug printing)
* bug fix
* added highlight to animated entity
* moving provider functions for item, missile, npc, player into package export file d2mapentity.go
* changed `Create` to `New` in map entity provider functions
* add item highlight on hover
* add Name method to item entity
* Working sound engine and sound environments
* Clean up sounds.txt loader
* Make global volume settings apply properly
Als shuffle some stuff around
* Reset sound engine on game unload
* wip d2items system and item properties
* added loader for TreasureClassEx.txt
* wip item spawn from treasure class records
* wip items
* add call to init item equivalencies, remove treasure class test from d2app
* made item affix records global var a map of affix codes to the records
* changed how item to item common record equivalency is determined
* changed set items records export to a map of their codes to the records, grouped property params into a struct
* changed property parameter field from calcstring to string
* fixed bug in stat value clone
* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)
* made the item interface simpler, only needs name and description methods
* adding equipper interface, for anything that will equip or have active items
* handle case where min and max are swapped, removed commented code
* added property/stat resolution for magic, rare, set, and unique items
* adding item generator which can roll for items using treasure class records
* fixed item equivalency func being called in the wrong spot
* added item spawning
- added packet type for spawning items
- added client/server handlers for SpawnItem packets
- added map entity for items
- added simpler item provider function in diablo2item package
- added debug terminal command for spawning items
* wip d2items system and item properties
* added loader for TreasureClassEx.txt
* wip item spawn from treasure class records
* wip items
* add call to init item equivalencies, remove treasure class test from d2app
* made item affix records global var a map of affix codes to the records
* changed how item to item common record equivalency is determined
* changed set items records export to a map of their codes to the records, grouped property params into a struct
* changed property parameter field from calcstring to string
* fixed bug in stat value clone
* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)
* made the item interface simpler, only needs name and description methods
* adding equipper interface, for anything that will equip or have active items
* handle case where min and max are swapped, removed commented code
* added property/stat resolution for magic, rare, set, and unique items
* adding item generator which can roll for items using treasure class records
* fixed item equivalency func being called in the wrong spot
* added loader for ItemTypes.txt
* added loader for bodylocs.txt
* lint fix for item_types loader
* adding loader for sets.txt
* minor edit
* adding loader for SetItems.txt
* added loader for automagic.txt
* add interface for stats, d2 is an implementation
* fix incorrect comment, remove ennecessary int
* simplified description functions, remove duplicates
* moved default stringer functions
* fixed incorrect stat combine method
* change `Create` to `New` in method names
* d2stats + diablo2stats refactored again
- simplified `NewStat` provider function
- added initializer for stat values that sets the stringer functions, value types, and combination types for values when created
- removed redundant description functions
- added stat value combination types `sum` and `static`
`static` stat values which are not altered when stats are combined. this makes sense for stats like proc-on-hit or +skills to class
example:
Stat A: `10% reanimate as: skeleton mage`
Stat B: `8% reanimate as: skeleton archer`
Stat C: `6% reanimate as: skeleton archer`
A and B can not be combined
B and C can be combined to `14% reanimate as: skeleton archer`
* entity debug rendering, with command
needed to add getter method to MapEntity interface, so that's the reasoning for changing objects/npcs/player/etc
this currently brings allocs/s up to 10 (you can check by running `fps` command, se we need to look into d2debugutils and how it handles drawing text
* reverting velocity copy, broke the map entity tests. debug display wont show velocity currently.
* adding velocity debug
* Reorganize MapEngine
This is already turning into a mess...
* Map engine selects tile index to use
Still very ugly
* Fix subtile flag combination
* Prepare randomly generated base tiles
* Restore collision viewer
* Movement works again, searches for straight paths
Paths are now d2vector slices
* Fix LOS calculation
* Fix test (I think)
* smooth camera with vectors
* add smooth cam support to map engine test
smooth cam now works in map engine test.
clicking or holding the left-mouse button will move the camera.
also works with freecam mode in single-player.
* Update ebiten_renderer.go
did not mean to edit this file
* Unnecessary constructor assignments removed.
* Position implemented in d2common.Path
* Position implemented in mapEntity.Step.
* Position implemented in d2common.PathTile.