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D2data treasure class (#631)
* added loader for TreasureClassEx.txt * fix lint error
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460e821a5e
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@ -245,6 +245,7 @@ func (a *App) loadDataDict() error {
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{d2resource.Sets, d2datadict.LoadSets},
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{d2resource.SetItems, d2datadict.LoadSetItems},
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{d2resource.AutoMagic, d2datadict.LoadAutoMagicRecords},
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{d2resource.TreasureClass, d2datadict.LoadTreasureClassRecords},
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}
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d2datadict.InitObjectRecords()
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91
d2common/d2data/d2datadict/treasure_class.go
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91
d2common/d2data/d2datadict/treasure_class.go
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@ -0,0 +1,91 @@
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package d2datadict
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import (
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"fmt"
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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)
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const (
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numTreasures = 10
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treasureItemFmt = "Item%d"
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treasureProbFmt = "Prob%d"
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)
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// TreasureClassRecord represents a rule for item drops in diablo 2
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type TreasureClassRecord struct {
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Name string
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Group int
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Level int
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NumPicks int
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FreqUnique int
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FreqSet int
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FreqRare int
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FreqMagic int
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FreqNoDrop int
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Treasures []*Treasure
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}
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// Treasure describes a treasure to drop
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// the key is either a reference to an item, or to another treasure class
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type Treasure struct {
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Name string
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Probability int
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}
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var TreasureClass map[string]*TreasureClassRecord //nolint:gochecknoglobals // Currently global by design
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// LoadTreasureClassRecords loads treasure class records from TreasureClassEx.txt
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//nolint:funlen // Makes no sense to split
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func LoadTreasureClassRecords(file []byte) {
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TreasureClass = make(map[string]*TreasureClassRecord)
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d := d2common.LoadDataDictionary(file)
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for d.Next() {
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record := &TreasureClassRecord{
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Name: d.String("Treasure Class"),
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Group: d.Number("group"),
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Level: d.Number("level"),
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NumPicks: d.Number("Picks"),
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FreqUnique: d.Number("Unique"),
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FreqSet: d.Number("Set"),
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FreqRare: d.Number("Rare"),
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FreqMagic: d.Number("Magic"),
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FreqNoDrop: d.Number("NoDrop"),
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}
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for treasureIdx := 0; treasureIdx < numTreasures; treasureIdx++ {
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treasureColumnKey := fmt.Sprintf(treasureItemFmt, treasureIdx+1)
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probColumnKey := fmt.Sprintf(treasureProbFmt, treasureIdx+1)
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treasureName := d.String(treasureColumnKey)
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if treasureName == "" {
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continue
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}
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prob := d.Number(probColumnKey)
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treasure := &Treasure{
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Name: treasureName,
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Probability: prob,
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}
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if record.Treasures == nil {
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record.Treasures = []*Treasure{treasure}
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continue
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}
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record.Treasures = append(record.Treasures, treasure)
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}
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TreasureClass[record.Name] = record
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}
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if d.Err != nil {
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panic(d.Err)
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}
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log.Printf("Loaded %d TreasureClass records", len(TreasureClass))
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}
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@ -193,6 +193,7 @@ const (
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CubeRecipes = "/data/global/excel/cubemain.txt"
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Skills = "/data/global/excel/skills.txt"
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SkillDesc = "/data/global/excel/skilldesc.txt"
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TreasureClass = "/data/global/excel/TreasureClassEx.txt"
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// --- Animations ---
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