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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-20 06:05:23 +00:00

D2item hover highlight + name (#656)

* added highlight to animated entity

* moving provider functions for item, missile, npc, player into package export file d2mapentity.go

* changed `Create` to `New` in map entity provider functions

* add item highlight on hover

* add Name method to item entity
This commit is contained in:
lord 2020-07-31 14:55:11 -07:00 committed by GitHub
parent 05fa7d93ce
commit 1275a7f654
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 216 additions and 179 deletions

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@ -9,22 +9,13 @@ import (
// AnimatedEntity represents an animation that can be projected onto the map.
type AnimatedEntity struct {
mapEntity
animation d2interface.Animation
direction int
action int
repetitions int
animation d2interface.Animation
}
// CreateAnimatedEntity creates an instance of AnimatedEntity
func CreateAnimatedEntity(x, y int, animation d2interface.Animation) *AnimatedEntity {
entity := &AnimatedEntity{
mapEntity: newMapEntity(x, y),
animation: animation,
}
entity.mapEntity.directioner = entity.rotate
return entity
highlight bool
}
// Render draws this animated entity onto the target
@ -37,6 +28,12 @@ func (ae *AnimatedEntity) Render(target d2interface.Surface) {
defer target.Pop()
if ae.highlight {
target.PushBrightness(2)
defer target.Pop()
ae.highlight = false
}
if err := ae.animation.Render(target); err != nil {
fmt.Printf("failed to render animated entity, err: %v\n", err)
}
@ -63,3 +60,8 @@ func (ae *AnimatedEntity) Advance(elapsed float64) {
fmt.Printf("failed to advance the animation, err: %v\n", err)
}
}
// SetHighlight sets the highlight state of the animated entity
func (ae *AnimatedEntity) SetHighlight(set bool) {
ae.highlight = set
}

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@ -0,0 +1,176 @@
package d2mapentity
import (
"errors"
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2item/diablo2item"
)
// NewAnimatedEntity creates an instance of AnimatedEntity
func NewAnimatedEntity(x, y int, animation d2interface.Animation) *AnimatedEntity {
entity := &AnimatedEntity{
mapEntity: newMapEntity(x, y),
animation: animation,
}
entity.mapEntity.directioner = entity.rotate
return entity
}
// NewPlayer creates a new player entity and returns a pointer to it.
func NewPlayer(id, name string, x, y, direction int, heroType d2enum.Hero,
stats *d2hero.HeroStatsState, equipment *d2inventory.CharacterEquipment) *Player {
layerEquipment := &[d2enum.CompositeTypeMax]string{
d2enum.CompositeTypeHead: equipment.Head.GetArmorClass(),
d2enum.CompositeTypeTorso: equipment.Torso.GetArmorClass(),
d2enum.CompositeTypeLegs: equipment.Legs.GetArmorClass(),
d2enum.CompositeTypeRightArm: equipment.RightArm.GetArmorClass(),
d2enum.CompositeTypeLeftArm: equipment.LeftArm.GetArmorClass(),
d2enum.CompositeTypeRightHand: equipment.RightHand.GetItemCode(),
d2enum.CompositeTypeLeftHand: equipment.LeftHand.GetItemCode(),
d2enum.CompositeTypeShield: equipment.Shield.GetItemCode(),
}
composite, err := d2asset.LoadComposite(d2enum.ObjectTypePlayer, heroType.GetToken(),
d2resource.PaletteUnits)
if err != nil {
panic(err)
}
stats.NextLevelExp = d2datadict.GetExperienceBreakpoint(heroType, stats.Level)
stats.Stamina = stats.MaxStamina
result := &Player{
ID: id,
mapEntity: newMapEntity(x, y),
composite: composite,
Equipment: equipment,
Stats: stats,
name: name,
Class: heroType,
//nameLabel: d2ui.CreateLabel(d2resource.FontFormal11, d2resource.PaletteStatic),
isRunToggled: true,
isInTown: true,
isRunning: true,
}
result.SetSpeed(baseRunSpeed)
result.mapEntity.directioner = result.rotate
err = composite.SetMode(d2enum.PlayerAnimationModeTownNeutral, equipment.RightHand.GetWeaponClass())
if err != nil {
panic(err)
}
composite.SetDirection(direction)
if err := composite.Equip(layerEquipment); err != nil {
fmt.Printf("failed to equip, err: %v\n", err)
}
return result
}
// NewMissile creates a new Missile and initializes it's animation.
func NewMissile(x, y int, record *d2datadict.MissileRecord) (*Missile, error) {
animation, err := d2asset.LoadAnimation(
fmt.Sprintf("%s/%s.dcc", d2resource.MissileData, record.Animation.CelFileName),
d2resource.PaletteUnits,
)
if err != nil {
return nil, err
}
if record.Animation.HasSubLoop {
animation.SetSubLoop(record.Animation.SubStartingFrame, record.Animation.SubEndingFrame)
}
animation.SetEffect(d2enum.DrawEffectModulate)
animation.SetPlayLoop(record.Animation.LoopAnimation)
animation.PlayForward()
entity := NewAnimatedEntity(x, y, animation)
result := &Missile{
AnimatedEntity: entity,
record: record,
}
result.Speed = float64(record.Velocity)
return result, nil
}
// NewItem creates an item map entity
func NewItem(x, y int, codes ...string) (*Item, error) {
item := diablo2item.NewItem(codes...)
if item == nil {
return nil, errors.New(errInvalidItemCodes)
}
filename := item.CommonRecord().FlippyFile
filepath := fmt.Sprintf("%s/%s.DC6", d2resource.ItemGraphics, filename)
animation, err := d2asset.LoadAnimation(filepath, d2resource.PaletteUnits)
if err != nil {
return nil, err
}
animation.PlayForward()
animation.SetPlayLoop(false)
entity := NewAnimatedEntity(x*5, y*5, animation)
result := &Item{
AnimatedEntity: entity,
Item: item,
}
return result, nil
}
// NewNPC creates a new NPC and returns a pointer to it.
func NewNPC(x, y int, monstat *d2datadict.MonStatsRecord, direction int) (*NPC, error) {
result := &NPC{
mapEntity: newMapEntity(x, y),
HasPaths: false,
monstatRecord: monstat,
monstatEx: d2datadict.MonStats2[monstat.ExtraDataKey],
}
var equipment [16]string
for compType, opts := range result.monstatEx.EquipmentOptions {
equipment[compType] = selectEquip(opts)
}
composite, _ := d2asset.LoadComposite(d2enum.ObjectTypeCharacter, monstat.AnimationDirectoryToken,
d2resource.PaletteUnits)
result.composite = composite
if err := composite.SetMode(d2enum.MonsterAnimationModeNeutral,
result.monstatEx.BaseWeaponClass); err != nil {
return nil, err
}
if err := composite.Equip(&equipment); err != nil {
return nil, err
}
result.SetSpeed(float64(monstat.SpeedBase))
result.mapEntity.directioner = result.rotate
result.composite.SetDirection(direction)
if result.monstatRecord != nil && result.monstatRecord.IsInteractable {
result.name = d2common.TranslateString(result.monstatRecord.NameString)
}
return result, nil
}

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@ -1,12 +1,7 @@
package d2mapentity
import (
"errors"
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2item/diablo2item"
)
@ -14,43 +9,33 @@ const (
errInvalidItemCodes = "invalid item codes supplied"
)
// Item is a map entity for an item
type Item struct {
*AnimatedEntity
Item *diablo2item.Item
}
// GetPosition returns the item position vector
func (i *Item) GetPosition() d2vector.Position {
return i.AnimatedEntity.Position
}
// GetVelocity returns the item velocity vector
func (i *Item) GetVelocity() d2vector.Vector {
return i.AnimatedEntity.velocity
}
func CreateItem(x, y int, codes ...string) (*Item, error) {
item := diablo2item.NewItem(codes...)
if item == nil {
return nil, errors.New(errInvalidItemCodes)
}
animation, err := d2asset.LoadAnimation(
fmt.Sprintf("%s/%s.DC6", d2resource.ItemGraphics, item.CommonRecord().FlippyFile),
d2resource.PaletteUnits,
)
if err != nil {
return nil, err
}
animation.PlayForward()
animation.SetPlayLoop(false)
entity := CreateAnimatedEntity(x*5, y*5, animation)
result := &Item{
AnimatedEntity: entity,
Item: item,
}
return result, nil
// Selectable always returns true for items
func (i *Item) Selectable() bool {
return true
}
// Highlight sets the highlight flag for a single render tick
func (i *Item) Highlight() {
i.AnimatedEntity.highlight = true
}
// Name returns the item name
func (i *Item) Name() string {
return i.Item.Name()
}

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@ -16,6 +16,8 @@ type mapEntity struct {
done func()
directioner func(direction int)
highlight bool
}
// newMapEntity creates an instance of mapEntity
@ -197,6 +199,7 @@ func (m *mapEntity) Name() string {
// Highlight is not currently implemented.
func (m *mapEntity) Highlight() {
m.highlight = true
}
// Selectable returns true if the object can be highlighted/selected.

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@ -1,15 +1,10 @@
package d2mapentity
import (
"fmt"
"math"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
)
// Missile is a simple animated entity representing a projectile,
@ -29,33 +24,6 @@ func (m *Missile) GetVelocity() d2vector.Vector {
return m.AnimatedEntity.velocity
}
// CreateMissile creates a new Missile and initializes it's animation.
func CreateMissile(x, y int, record *d2datadict.MissileRecord) (*Missile, error) {
animation, err := d2asset.LoadAnimation(
fmt.Sprintf("%s/%s.dcc", d2resource.MissileData, record.Animation.CelFileName),
d2resource.PaletteUnits,
)
if err != nil {
return nil, err
}
if record.Animation.HasSubLoop {
animation.SetSubLoop(record.Animation.SubStartingFrame, record.Animation.SubEndingFrame)
}
animation.SetEffect(d2enum.DrawEffectModulate)
animation.SetPlayLoop(record.Animation.LoopAnimation)
animation.PlayForward()
entity := CreateAnimatedEntity(x, y, animation)
result := &Missile{
AnimatedEntity: entity,
record: record,
}
result.Speed = float64(record.Velocity)
return result, nil
}
// SetRadians adjusts the entity target based on it's range, rotating it's
// current destination by the value of angle in radians.

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@ -3,13 +3,11 @@ package d2mapentity
import (
"math/rand"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
@ -37,46 +35,6 @@ const (
maxAnimationRepetitions = 5
)
// CreateNPC creates a new NPC and returns a pointer to it.
func CreateNPC(x, y int, monstat *d2datadict.MonStatsRecord, direction int) (*NPC, error) {
result := &NPC{
mapEntity: newMapEntity(x, y),
HasPaths: false,
monstatRecord: monstat,
monstatEx: d2datadict.MonStats2[monstat.ExtraDataKey],
}
var equipment [16]string
for compType, opts := range result.monstatEx.EquipmentOptions {
equipment[compType] = selectEquip(opts)
}
composite, _ := d2asset.LoadComposite(d2enum.ObjectTypeCharacter, monstat.AnimationDirectoryToken,
d2resource.PaletteUnits)
result.composite = composite
if err := composite.SetMode(d2enum.MonsterAnimationModeNeutral,
result.monstatEx.BaseWeaponClass); err != nil {
return nil, err
}
if err := composite.Equip(&equipment); err != nil {
return nil, err
}
result.SetSpeed(float64(monstat.SpeedBase))
result.mapEntity.directioner = result.rotate
result.composite.SetDirection(direction)
if result.monstatRecord != nil && result.monstatRecord.IsInteractable {
result.name = d2common.TranslateString(result.monstatRecord.NameString)
}
return result, nil
}
func selectEquip(slice []string) string {
if len(slice) != 0 {
return slice[rand.Intn(len(slice))]

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@ -3,11 +3,9 @@ package d2mapentity
import (
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
@ -37,59 +35,6 @@ type Player struct {
const baseWalkSpeed = 6.0
const baseRunSpeed = 9.0
// CreatePlayer creates a new player entity and returns a pointer to it.
func CreatePlayer(id, name string, x, y, direction int, heroType d2enum.Hero,
stats *d2hero.HeroStatsState, equipment *d2inventory.CharacterEquipment) *Player {
layerEquipment := &[d2enum.CompositeTypeMax]string{
d2enum.CompositeTypeHead: equipment.Head.GetArmorClass(),
d2enum.CompositeTypeTorso: equipment.Torso.GetArmorClass(),
d2enum.CompositeTypeLegs: equipment.Legs.GetArmorClass(),
d2enum.CompositeTypeRightArm: equipment.RightArm.GetArmorClass(),
d2enum.CompositeTypeLeftArm: equipment.LeftArm.GetArmorClass(),
d2enum.CompositeTypeRightHand: equipment.RightHand.GetItemCode(),
d2enum.CompositeTypeLeftHand: equipment.LeftHand.GetItemCode(),
d2enum.CompositeTypeShield: equipment.Shield.GetItemCode(),
}
composite, err := d2asset.LoadComposite(d2enum.ObjectTypePlayer, heroType.GetToken(),
d2resource.PaletteUnits)
if err != nil {
panic(err)
}
stats.NextLevelExp = d2datadict.GetExperienceBreakpoint(heroType, stats.Level)
stats.Stamina = stats.MaxStamina
result := &Player{
ID: id,
mapEntity: newMapEntity(x, y),
composite: composite,
Equipment: equipment,
Stats: stats,
name: name,
Class: heroType,
//nameLabel: d2ui.CreateLabel(d2resource.FontFormal11, d2resource.PaletteStatic),
isRunToggled: true,
isInTown: true,
isRunning: true,
}
result.SetSpeed(baseRunSpeed)
result.mapEntity.directioner = result.rotate
err = composite.SetMode(d2enum.PlayerAnimationModeTownNeutral, equipment.RightHand.GetWeaponClass())
if err != nil {
panic(err)
}
composite.SetDirection(direction)
if err := composite.Equip(layerEquipment); err != nil {
fmt.Printf("failed to equip, err: %v\n", err)
}
return result
}
// SetIsInTown sets a flag indicating that the player is in town.
func (p *Player) SetIsInTown(isInTown bool) {
p.isInTown = isInTown

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@ -133,7 +133,7 @@ func (mr *Stamp) Entities(tileOffsetX, tileOffsetY int) []d2interface.MapEntity
if monstat != nil {
// Temorary use of Lookup.
npcX, npcY := (tileOffsetX*5)+object.X, (tileOffsetY*5)+object.Y
npc, err := d2mapentity.CreateNPC(npcX, npcY, monstat, 0)
npc, err := d2mapentity.NewNPC(npcX, npcY, monstat, 0)
if err == nil {
npc.SetPaths(convertPaths(tileOffsetX, tileOffsetY, object.Paths))

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@ -297,7 +297,7 @@ func (v *CharacterSelect) updateCharacterBoxes() {
equipment := d2inventory.HeroObjects[heroType]
// TODO: Generate or load the object from the actual player data...
v.characterImage[i] = d2mapentity.CreatePlayer("", "", 0, 0, 0,
v.characterImage[i] = d2mapentity.NewPlayer("", "", 0, 0, 0,
v.gameStates[idx].HeroType,
v.gameStates[idx].Stats,
&equipment,

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@ -168,7 +168,7 @@ func (g *GameClient) handleUpdateServerInfoPacket(packet d2netpacket.NetPacket)
func (g *GameClient) handleAddPlayerPacket(packet d2netpacket.NetPacket) error {
player := packet.PacketData.(d2netpacket.AddPlayerPacket)
newPlayer := d2mapentity.CreatePlayer(player.ID, player.Name, player.X, player.Y, 0,
newPlayer := d2mapentity.NewPlayer(player.ID, player.Name, player.X, player.Y, 0,
player.HeroType, player.Stats, &player.Equipment)
g.Players[newPlayer.ID] = newPlayer
@ -179,7 +179,7 @@ func (g *GameClient) handleAddPlayerPacket(packet d2netpacket.NetPacket) error {
func (g *GameClient) handleSpawnItemPacket(packet d2netpacket.NetPacket) error {
item := packet.PacketData.(d2netpacket.SpawnItemPacket)
itemEntity, err := d2mapentity.CreateItem(item.X, item.Y, item.Codes...)
itemEntity, err := d2mapentity.NewItem(item.X, item.Y, item.Codes...)
if err == nil {
g.MapEngine.AddEntity(itemEntity)
@ -230,7 +230,7 @@ func (g *GameClient) handleCastSkillPacket(packet d2netpacket.NetPacket) error {
player.ClearPath()
// currently hardcoded to missile skill
missile, err := d2mapentity.CreateMissile(
missile, err := d2mapentity.NewMissile(
int(player.Position.X()),
int(player.Position.Y()),
d2datadict.Missiles[playerCast.SkillID],