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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-16 04:25:23 +00:00
Commit Graph

19 Commits

Author SHA1 Message Date
Tim Sarbin
6832a5a0db
merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
Alex Yatskov
8de0cde818 Event-based input manager with priority system (#274) 2020-01-25 23:28:21 -05:00
nicholas-eden
d6769975cd Initial inventory handling (#270)
Add struct to display inventory panel.
Add struct to handle inventory and merchant grids.

Hook up `i` key to toggle inventory panel.
2019-12-28 23:32:53 -05:00
Alex Yatskov
c01bedaedf Do not advance state in render (#269)
* Do not advance state in render

* Update advance logic for sprite and region
2019-12-28 23:32:24 -05:00
Alex Yatskov
49b9a190f2 Render to surface, not ebiten texture (#268)
* Render to surface, not ebiten texture

* Fix debug text
2019-12-28 16:46:08 -05:00
Alex Yatskov
1b03e691b9 High level resource caching; resource cleanup (#264)
* Work on resource loading

* Use new material flag name. (#261)

Update ebiten ref while at it

* Hopefully fix CI (#262)

* Don't try to copy config.json on travis (#263)

I doesn't exist anymore

* Update D2Shared references

* Fix character selection rect

Co-authored-by: Ziemas <ziemas@ziemas.se>
2019-12-21 20:53:18 -05:00
nicholas-eden
d033c63e18 Initial in-game ui and keyboard controls (#254)
Move player movement out of `Game`, add arrow key movement.  Render bottom panel.
2019-12-16 11:04:39 -05:00
Alex Yatskov
a194913609 Engine and region reorganization in preperation for spatial partitioning (#249)
* Engine and region reorg
* Remove unnecessary file diff
* Remove extra render of debug mesh
2019-12-13 00:33:11 -05:00
Alex Yatskov
1262c80e6b Create viewport and camera types (#246) 2019-12-08 22:18:42 -05:00
nicholas-eden
9a8e16c411 Pause npcs at each target location for a random time (#245)
Loop through neutral animation a random number of repetitions before moving on.  Only run the skill animation once, it is not designed for looping.
2019-12-06 23:58:36 -05:00
nicholas-eden
b5db51800c Setup NPCs to follow paths (#243)
Change location to contain canonical location, add field to get rounded location for tile rendering.
If NPC has path, loop through path.
2019-12-06 09:44:51 -05:00
j0y
c6235411b7 Add basic movement (#240)
* Add basic movement

* Calculate step length based on tick time between updates, teleport to target if within one step.

* Smooth camera, hero movement

removed float to int conversions in Render and IsoToScreen functions

* Render hero in the center of the screen (assuming 800x600 resolution)

* Revert changing Render() parameters type

* Render hero in the tile loop

hero will naturally render in front of the walls of the current tile but behind the walls of the tile below

* Smoother steps near target coordinates

remove jitter from trying to get one step away from target on both axis
2019-12-02 16:55:48 -05:00
Ziemas
51d78bfcbf Draw object layers in order and generally untangle the direction mess. (#239)
* Implement drawing COF Layers by priority

Hack it up by using always draw order for direction 0 until we get a
better handle on directions in the engine.

* Take directions in "cof directions"

Transform into dcc directions for loading frames.

* Set characters to dir 0 in char select.

Direction 0 is now facing down universally
2019-11-26 21:04:36 -05:00
nicholas-eden
19257abddb Extract sprite from dc6 from D2Shared (#234)
Remove processing of dc6 file type from sprite creation.  Use dc6 loader from D2Shared.
2019-11-24 17:58:23 -05:00
Tim Sarbin
4254b0f020
Finished orientation values. (#198)
* Finished directions for entity.
2019-11-17 02:54:22 -05:00
Tim Sarbin
297184376f
Phase 1 prep work for gameplay (#196)
* Updates
* More merge adjustments.
* Don't commit local changes...
2019-11-17 01:14:58 -05:00
ndechiara
1c2b4869a1 Migrate out d2common d2helper d2data modules (#195)
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
Tim Sarbin
a8171145f9
Started work on gameplay scene. (#153) 2019-11-13 00:31:52 -05:00
Tim Sarbin
a6a9434267
Added more functionality to character select screen. (#143) 2019-11-11 23:48:55 -05:00