Commit Graph

37 Commits

Author SHA1 Message Date
Tim Sarbin 2da08884c4
Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00
Tim Sarbin 52f8cd6d0c
Initial work to separate client and server logic (#330)
* Switched to json formatted characters

* Added infrastructure for networking

* Minor updates.

* more updates for map engine/rendering

* More map engine changes and fixes
2020-06-13 18:32:09 -04:00
Tim Sarbin 3412c4338c
Added pathfinding and (buggy) collision data. (#285) 2020-02-02 12:46:19 -05:00
Alex Yatskov 8a547ebf0e
Moving files around to make more sense (#279)
* Prevent input fighting between terminal and other input listeners.

* Moving files around, removing exports

* Add missing line
2020-02-01 18:55:56 -05:00
Tim Sarbin 6832a5a0db
merged d2shared into the core package (#275) 2020-01-26 00:39:13 -05:00
Ziemas 6cea2bded0 Update ebiten (#272) 2020-01-02 09:17:55 -05:00
Alex Yatskov 1b03e691b9 High level resource caching; resource cleanup (#264)
* Work on resource loading

* Use new material flag name. (#261)

Update ebiten ref while at it

* Hopefully fix CI (#262)

* Don't try to copy config.json on travis (#263)

I doesn't exist anymore

* Update D2Shared references

* Fix character selection rect

Co-authored-by: Ziemas <ziemas@ziemas.se>
2019-12-21 20:53:18 -05:00
Ziemas 006dcddfb7 Use new material flag name. (#261)
Update ebiten ref while at it
2019-12-19 20:01:00 -05:00
Alex Yatskov cc678ba747 Add asset manager (#253)
* Add asset manager

* Fix rebase

* Update asset manager to support mpq hash caching

* Update vendoring
2019-12-16 22:23:01 -05:00
Alex Yatskov 61d63bc902 Remove ebiten reference in d2shared (#252)
* Remove ebiten reference in d2shared
* update d2shared reference to latest
2019-12-15 14:07:57 -05:00
Tim Sarbin 88b9fb6207
Updated D2Shared reference. (#242) 2019-12-02 19:16:57 -05:00
Ziemas 51d78bfcbf Draw object layers in order and generally untangle the direction mess. (#239)
* Implement drawing COF Layers by priority

Hack it up by using always draw order for direction 0 until we get a
better handle on directions in the engine.

* Take directions in "cof directions"

Transform into dcc directions for loading frames.

* Set characters to dir 0 in char select.

Direction 0 is now facing down universally
2019-11-26 21:04:36 -05:00
nicholas-eden 19257abddb Extract sprite from dc6 from D2Shared (#234)
Remove processing of dc6 file type from sprite creation.  Use dc6 loader from D2Shared.
2019-11-24 17:58:23 -05:00
Ziemas c0e931eb4f Animate floor tiles (#232)
* Caching functions decide if we get random tile

We might not always want to.

* The caching functions don't need to return images

* Cache all frames of animated tiles

Also some error checking

* Update animations before drawing floors

* Fix missing frame

Animate from index 0 to 9

* Update refs
2019-11-24 01:11:32 -05:00
Ziemas 48f81c82cd Update d2shared reference (#229) 2019-11-22 23:40:45 -05:00
Ziemas 5ba9470c3a Switch to using the TileType type for tiles. (#228) 2019-11-22 23:30:02 -05:00
Tim Sarbin 93a421c5ed
More CI fixes. (#225)
* Fix CI builds. Removed old go.sum stuff.
2019-11-21 22:31:58 -05:00
Tim Sarbin 3e55453450
Fix CI builds. Removed old go.sum stuff. (#224) 2019-11-21 22:26:08 -05:00
Tim Sarbin e3e52fd36d
Updated ebiten ref. Removed tag generation. (#223) 2019-11-21 22:00:37 -05:00
Ziemas b0d753aef9 Changing the terminology of tile components. (#220)
Orientation > Type
MainIndex > Style
SubIndex > Sequence
2019-11-21 20:34:29 -05:00
Ziemas 90b5e8a334 Fix GetTiles being called for already cached tiles. (#219)
* Don't call GetTile from the render functions.
Don't bother trying to render uncached tiles.
* Added back randomization code
* Update refs
* Fix random tiles selection.
No sorting the input, no selecting 0 probability tiles if there are
other options.
2019-11-21 19:54:56 -05:00
Tim Sarbin a0a0600737
Updated module references. (#214) 2019-11-19 17:10:39 -05:00
Tim Sarbin dba17fc5fe
Fixed tile cache leak. Broke tile randomization. (#213) 2019-11-19 00:38:02 -05:00
Tim Sarbin 0c7f4e0647
Minor enhancements to map loading (#202)
* Minor improvements to map loading/rendering speed.

* Update region.go
2019-11-17 14:21:48 -05:00
Tim Sarbin 297184376f
Phase 1 prep work for gameplay (#196)
* Updates
* More merge adjustments.
* Don't commit local changes...
2019-11-17 01:14:58 -05:00
ndechiara 1c2b4869a1 Migrate out d2common d2helper d2data modules (#195)
* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
ndechiara 7044a1695c Update Ebiten Reference (#192)
* Update Ebiten Reference
2019-11-16 20:36:02 -05:00
Tim Sarbin 4c9f0ec03e
Performance improvements (#180)
* Performance improvements for rendering.
* Update go.mod
* Changed ebiten revision to support less copying
2019-11-15 13:40:26 -05:00
Tim Sarbin b41f7f4dab
Restructured everything. (#128) 2019-11-10 03:36:53 -05:00
Tim Sarbin 7859b69da6
Performance Enhancements (#118)
* More optimizations. Fixed button rendering issue.
2019-11-08 16:50:33 -05:00
Tim Sarbin a105bb390a
More optimizations. Fixed button rendering issue. (#115) 2019-11-08 11:05:51 -05:00
Tim Sarbin e433c758e9
Lowercased all of the packages (#96) 2019-11-06 22:12:15 -05:00
Tim Sarbin da4ffba9c1
Map stitching and render upates (#95)
* Added region stitching and modified the rendering loops.
2019-11-06 21:25:09 -05:00
Tim Sarbin 01a48d8720
Added object support (#93)
* Fixed LevelTypes load
* Update ResourcePaths.go
* Added DCC loading support
* Added animation data. Fixed bitshift version compile issue.
* Fixed another go build error
* Initial support for object rendering
2019-11-06 18:25:19 -05:00
Tim Sarbin bf0412554f Big fixes. Added start of video decode. Enhanced MPQ error messages. 2019-10-31 21:17:13 -04:00
Tim Sarbin dd403cb0eb Automatically use wine prefix base path with default config on linux 2019-10-30 01:09:39 -04:00
Tim Sarbin 027202ce1e Added go module information for builds 2019-10-26 13:03:22 -04:00