Commit Graph

291 Commits

Author SHA1 Message Date
Tim Sarbin 1b2c7bc526 Fixed map rendering bug with randomized tiles. 2018-11-27 21:20:48 -05:00
Tim Sarbin 8ae4a570f9
Rename Minipanel.cs to MiniPanel.cs 2018-11-27 20:23:29 -05:00
Tim Sarbin 22f75b7e39 Added hardware mouse support with scailing 2018-11-27 20:02:18 -05:00
Tim Sarbin 3b543131a5 Forgot to commit the rest of the files.. 2018-11-27 01:04:27 -05:00
Tim Sarbin dbb1a2316a Started seperating more map rendering logic. More to come. 2018-11-27 00:56:54 -05:00
Tim Sarbin 19c866aeba Fixed another bug with hero screen text input. 2018-11-27 00:32:50 -05:00
Tim Sarbin 360dbbe50c
Update README.md 2018-11-26 22:53:10 -05:00
Tim Sarbin 212fd64995 Stop adding tags for no reason. 2018-11-26 22:50:51 -05:00
Tim Sarbin b9c22ba10b Configured CI 2018-11-26 22:42:22 -05:00
Tim Sarbin 4a29c641fc Created base folder for github pages 2018-11-26 19:26:24 -05:00
Tim Sarbin 9697c1bf6d Fixed x86 reference in project and sln 2018-11-26 19:24:04 -05:00
Mike Bundy c93b6c8952 Fix issue with typing char name with no hero selected (#24) 2018-11-26 19:12:36 -05:00
Tim Sarbin d9582492a3 More cleanup 2018-11-26 19:07:46 -05:00
Tim Sarbin ba6455317f Detatched Core from Scenes 2018-11-26 18:18:23 -05:00
Tim Sarbin e4283e5f88 Fixed possible crash due to stopwatch bug. removed ut project 2018-11-25 21:39:34 -05:00
Tim Sarbin 19d7fd8aeb
Update README.md 2018-11-25 19:57:16 -05:00
Mike Bundy b4d362fc0d Change TextDictionary Population + Read char desc from there (#19)
* Change MPQ text reading

Previously checked for there to be exactly 3 commas, changed to check that line doesn't start with hash or slash (includes/comments) + that it has 3 or more commas.

This might cause issues later, but it's needed for now otherwise lines get skipped.

* Read in Not Xpac Char desc from dictionary

Also added a string utils class. How do I test with .Net?
2018-11-25 19:06:22 -05:00
Tim Sarbin abcfd455e7 Updated screenshot. Reverted starting town. 2018-11-25 19:04:35 -05:00
Tim Sarbin bc09bd72d3 Fixed render priority issue 2018-11-25 18:52:35 -05:00
Tim Sarbin 04f1238f2c Added map caching. Improved map rendering a little bit. 2018-11-25 18:37:53 -05:00
Tim Sarbin 256ccbc7c2 Set a more interesting test map. disabled wall rendering 2018-11-25 14:21:20 -05:00
Tim Sarbin 61310ed063 Merged PR changes 2018-11-25 14:16:30 -05:00
Tim Sarbin ea5c8bd787 Rendering refactor 2018-11-25 14:15:13 -05:00
nicholasdechiara 02e101edb8 Filled out eLevelId enum (#16)
* Filled out eLevelId enum

- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)

* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1

* Added TestConsole

TestConsole currently only supports writing the elevelids enum to a file

Also, removed elevelids generation unit test
2018-11-25 14:12:25 -05:00
Diego M cb8916c085 UI: (Small) Minipanel Implementation (#15)
* ui stuff
* Toggleable stuff
* Initial minipanel work
* Partial work commit to fix random error, still missing relative rendering
* Toggle Minipanel with HUD menu button
* Fix line breaks
2018-11-25 13:13:24 -05:00
Tim Sarbin 6e7dccfe5d Switched to software rendering. 2018-11-25 10:03:30 -05:00
Tim Sarbin 0b3a15403c Now directly using CS-SDL source 2018-11-25 09:50:29 -05:00
Tim Sarbin 8c4646d57a More rendering optimizations 2018-11-25 09:42:39 -05:00
Tim Sarbin 3e1c52449b Fixed map loading to work with any valid map id! 2018-11-25 01:51:21 -05:00
Tim Sarbin 7d0715e97f Fixed line endings 2018-11-24 23:52:23 -05:00
Tim Sarbin 8c953c4db8 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-11-24 23:49:59 -05:00
Tim Sarbin 0803e5c223 Rendering optimizations 2018-11-24 23:49:56 -05:00
Diego M 2cd64677f2 Merged PR - Added UI toggle box
* ui stuff
* More ui stuff
* Toggleable stuff
* Some debug messages
2018-11-24 23:33:04 -05:00
Tim Sarbin 3a0cbe4b8e Added initial pieces of the map engine. 2018-11-24 22:34:16 -05:00
Tim Sarbin d3a718d8f6 Cleaned up the rendering some. 2018-11-24 20:34:21 -05:00
Tim Sarbin 1c0dede449 fixed rendering 2018-11-24 20:22:03 -05:00
Tim Sarbin 21eb39bf7a More rendering fixes 2018-11-24 19:55:57 -05:00
Tim Sarbin 78fed23e21 More rendering fixes 2018-11-24 18:54:32 -05:00
Tim Sarbin b456b7be82 Still trying to fix the rendering 2018-11-24 17:54:15 -05:00
Tim Sarbin 60b453c033 Finally fixed broken map load logic. Made palletes less dumb. 2018-11-24 12:15:54 -05:00
Tim Sarbin 78ee66bdfb Fixed signed/unsigned ds/dt issue. Cleaned up load logic 2018-11-24 11:45:10 -05:00
Tim Sarbin ecc6eb2138 Added start of cell renderer. Still trying to fix map load issue 2018-11-24 10:54:02 -05:00
Tim Sarbin 6c2847e4b3 Started writing map data logic. 2018-11-24 03:07:41 -05:00
Tim Sarbin c4fac82bc3 Updated screenshot 2018-11-23 22:02:36 -05:00
Tim Sarbin b0869cc7d9 Added start of game screen. Added game state. 2018-11-23 21:56:30 -05:00
Tim Sarbin 1983d0d40e Added textbox. Added keyboard manager. Added name entry. 2018-11-23 20:51:32 -05:00
Tim Sarbin 4c020c13bc Added button disable support. Added ability to darken sprite. Added ok button to char select 2018-11-23 18:03:29 -05:00
Tim Sarbin caa9c88d4e Added string table loading support 2018-11-23 17:42:01 -05:00
Tim Sarbin eb27036e46 Finished adding class labels 2018-11-23 16:50:22 -05:00
Tim Sarbin 6877df0b5a Added hero label text. Added dictionary. Fixed text redraw bug 2018-11-23 16:38:21 -05:00