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OpenDiablo2/d2core/d2asset/d2asset.go

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package d2asset
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
)
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var singleton *assetManager //nolint:gochecknoglobals // Currently global by design
// Initialize creates and assigns all necessary dependencies for the assetManager top-level functions to work correctly
func Initialize(renderer d2interface.Renderer,
term d2interface.Terminal) error {
var (
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archiveManager = createArchiveManager(d2config.Config)
archivedFileManager = createFileManager(d2config.Config, archiveManager)
paletteManager = createPaletteManager()
paletteTransformManager = createPaletteTransformManager()
animationManager = createAnimationManager(renderer)
fontManager = createFontManager()
)
singleton = &assetManager{
archiveManager,
archivedFileManager,
paletteManager,
paletteTransformManager,
animationManager,
fontManager,
}
if term != nil {
return singleton.BindTerminalCommands(term)
}
return nil
}
// LoadFileStream streams an MPQ file from a source file path
func LoadFileStream(filePath string) (d2interface.ArchiveDataStream, error) {
data, err := singleton.archivedFileManager.LoadFileStream(filePath)
if err != nil {
log.Printf("error loading file stream %s (%v)", filePath, err.Error())
}
return data, err
}
// LoadFile loads an entire file from a source file path as a []byte
func LoadFile(filePath string) ([]byte, error) {
data, err := singleton.archivedFileManager.LoadFile(filePath)
if err != nil {
log.Printf("error loading file %s (%v)", filePath, err.Error())
}
return data, err
}
// FileExists checks if a file exists on the underlying file system at the given file path.
func FileExists(filePath string) (bool, error) {
return singleton.archivedFileManager.FileExists(filePath)
}
// LoadAnimation loads an animation by its resource path and its palette path
func LoadAnimation(animationPath, palettePath string) (d2interface.Animation, error) {
return LoadAnimationWithEffect(animationPath, palettePath, d2enum.DrawEffectNone)
}
// LoadAnimationWithEffect loads an animation by its resource path and its palette path with a given transparency value
func LoadAnimationWithEffect(animationPath, palettePath string,
drawEffect d2enum.DrawEffect) (d2interface.Animation, error) {
return singleton.animationManager.LoadAnimation(animationPath, palettePath, drawEffect)
}
// LoadComposite creates a composite object from a ObjectLookupRecord and palettePath describing it
func LoadComposite(baseType d2enum.ObjectType, token, palettePath string) (*Composite, error) {
return CreateComposite(baseType, token, palettePath), nil
}
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// LoadFont loads a font the resource files
func LoadFont(tablePath, spritePath, palettePath string) (d2interface.Font, error) {
return singleton.fontManager.LoadFont(tablePath, spritePath, palettePath)
}
// LoadPalette loads a palette from a given palette path
func LoadPalette(palettePath string) (d2interface.Palette, error) {
return singleton.paletteManager.LoadPalette(palettePath)
}