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OpenDiablo2/d2game/d2gamescreen/main_menu.go

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// Package d2gamescreen contains the screens
package d2gamescreen
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import (
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"fmt"
"log"
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"os"
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"os/exec"
"runtime"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
"github.com/OpenDiablo2/OpenDiablo2/d2script"
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)
type mainMenuScreenMode int
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// mainMenuScreenMode types
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const (
ScreenModeUnknown mainMenuScreenMode = iota
ScreenModeTrademark
ScreenModeMainMenu
ScreenModeMultiplayer
ScreenModeTCPIP
ScreenModeServerIP
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)
const (
joinGameDialogX, joinGameDialogY = 318, 245
serverIPbackgroundX, serverIPbackgroundY = 270, 175
backgroundX, backgroundY = 0, 0
versionLabelX, versionLabelY = 795, -10
commitLabelX, commitLabelY = 2, 2
copyrightX, copyrightY = 400, 500
copyright2X, copyright2Y = 400, 525
od2LabelX, od2LabelY = 400, 580
tcpOptionsX, tcpOptionsY = 400, 23
joinGameX, joinGameY = 400, 190
diabloLogoX, diabloLogoY = 400, 120
exitDiabloBtnX, exitDiabloBtnY = 264, 535
creditBtnX, creditBtnY = 264, 505
cineBtnX, cineBtnY = 401, 505
singlePlayerBtnX, singlePlayerBtnY = 264, 290
githubBtnX, githubBtnY = 264, 400
mapTestBtnX, mapTestBtnY = 264, 440
tcpBtnX, tcpBtnY = 33, 543
srvCancelBtnX, srvCancelBtnY = 285, 305
srvOkBtnX, srvOkBtnY = 420, 305
multiplayerBtnX, multiplayerBtnY = 264, 330
tcpNetBtnX, tcpNetBtnY = 264, 280
networkCancelBtnX, networkCancelBtnY = 264, 540
tcpHostBtnX, tcpHostBtnY = 264, 280
tcpJoinBtnX, tcpJoinBtnY = 264, 320
)
const (
white = 0xffffffff
lightYellow = 0xffff8cff
gold = 0xd8c480ff
)
const (
joinGameCharacterFilter = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890._:"
)
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// BuildInfo contains information about the current build
type BuildInfo struct {
Branch, Commit string
}
// MainMenu represents the main menu
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type MainMenu struct {
tcpIPBackground *d2ui.Sprite
trademarkBackground *d2ui.Sprite
background *d2ui.Sprite
diabloLogoLeft *d2ui.Sprite
diabloLogoRight *d2ui.Sprite
diabloLogoLeftBack *d2ui.Sprite
diabloLogoRightBack *d2ui.Sprite
serverIPBackground *d2ui.Sprite
singlePlayerButton d2ui.Button
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multiplayerButton d2ui.Button
githubButton d2ui.Button
exitDiabloButton d2ui.Button
creditsButton d2ui.Button
cinematicsButton d2ui.Button
mapTestButton d2ui.Button
networkTCPIPButton d2ui.Button
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networkCancelButton d2ui.Button
btnTCPIPCancel d2ui.Button
btnTCPIPHostGame d2ui.Button
btnTCPIPJoinGame d2ui.Button
btnServerIPCancel d2ui.Button
btnServerIPOk d2ui.Button
copyrightLabel d2ui.Label
copyrightLabel2 d2ui.Label
openDiabloLabel d2ui.Label
versionLabel d2ui.Label
commitLabel d2ui.Label
tcpIPOptionsLabel d2ui.Label
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tcpJoinGameLabel d2ui.Label
tcpJoinGameEntry d2ui.TextBox
screenMode mainMenuScreenMode
leftButtonHeld bool
inputManager d2interface.InputManager
renderer d2interface.Renderer
audioProvider d2interface.AudioProvider
scriptEngine *d2script.ScriptEngine
navigator Navigator
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buildInfo BuildInfo
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}
// CreateMainMenu creates an instance of MainMenu
func CreateMainMenu(
navigator Navigator,
renderer d2interface.Renderer,
inputManager d2interface.InputManager,
audioProvider d2interface.AudioProvider,
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buildInfo BuildInfo,
) *MainMenu {
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return &MainMenu{
screenMode: ScreenModeUnknown,
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leftButtonHeld: true,
renderer: renderer,
inputManager: inputManager,
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audioProvider: audioProvider,
navigator: navigator,
buildInfo: buildInfo,
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}
}
// OnLoad is called to load the resources for the main menu
func (v *MainMenu) OnLoad(loading d2screen.LoadingState) {
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v.audioProvider.PlayBGM(d2resource.BGMTitle)
loading.Progress(twentyPercent)
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v.createLabels(loading)
v.loadBackgroundSprites()
v.createLogos(loading)
v.createButtons(loading)
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v.tcpJoinGameEntry = d2ui.CreateTextbox()
v.tcpJoinGameEntry.SetPosition(joinGameDialogX, joinGameDialogY)
v.tcpJoinGameEntry.SetFilter(joinGameCharacterFilter)
d2ui.AddWidget(&v.tcpJoinGameEntry)
loading.Progress(ninetyPercent)
if v.screenMode == ScreenModeUnknown {
v.SetScreenMode(ScreenModeTrademark)
} else {
v.SetScreenMode(ScreenModeMainMenu)
}
if err := v.inputManager.BindHandler(v); err != nil {
fmt.Println("failed to add main menu as event handler")
}
}
func (v *MainMenu) loadBackgroundSprites() {
animation, _ := d2asset.LoadAnimation(d2resource.GameSelectScreen, d2resource.PaletteSky)
v.background, _ = d2ui.LoadSprite(animation)
v.background.SetPosition(backgroundX, backgroundY)
animation, _ = d2asset.LoadAnimation(d2resource.TrademarkScreen, d2resource.PaletteSky)
v.trademarkBackground, _ = d2ui.LoadSprite(animation)
v.trademarkBackground.SetPosition(backgroundX, backgroundY)
animation, _ = d2asset.LoadAnimation(d2resource.TCPIPBackground, d2resource.PaletteSky)
v.tcpIPBackground, _ = d2ui.LoadSprite(animation)
v.tcpIPBackground.SetPosition(backgroundX, backgroundY)
animation, _ = d2asset.LoadAnimation(d2resource.PopUpOkCancel, d2resource.PaletteFechar)
v.serverIPBackground, _ = d2ui.LoadSprite(animation)
v.serverIPBackground.SetPosition(serverIPbackgroundX, serverIPbackgroundY)
}
func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
v.versionLabel = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.versionLabel.Alignment = d2gui.HorizontalAlignRight
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v.versionLabel.SetText("OpenDiablo2 - " + v.buildInfo.Branch)
v.versionLabel.Color[0] = rgbaColor(white)
v.versionLabel.SetPosition(versionLabelX, versionLabelY)
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v.commitLabel = d2ui.CreateLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
v.commitLabel.Alignment = d2gui.HorizontalAlignLeft
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v.commitLabel.SetText(v.buildInfo.Commit)
v.commitLabel.Color[0] = rgbaColor(white)
v.commitLabel.SetPosition(commitLabelX, commitLabelY)
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v.copyrightLabel = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel.Alignment = d2gui.HorizontalAlignCenter
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v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
v.copyrightLabel.Color[0] = rgbaColor(lightBrown)
v.copyrightLabel.SetPosition(copyrightX, copyrightY)
loading.Progress(thirtyPercent)
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v.copyrightLabel2 = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel2.Alignment = d2gui.HorizontalAlignCenter
v.copyrightLabel2.SetText("All Rights Reserved.")
v.copyrightLabel2.Color[0] = rgbaColor(lightBrown)
v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
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v.openDiabloLabel = d2ui.CreateLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
v.openDiabloLabel.Alignment = d2gui.HorizontalAlignCenter
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v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
v.openDiabloLabel.Color[0] = rgbaColor(lightYellow)
v.openDiabloLabel.SetPosition(od2LabelX, od2LabelY)
loading.Progress(fiftyPercent)
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v.tcpIPOptionsLabel = d2ui.CreateLabel(d2resource.Font42, d2resource.PaletteUnits)
v.tcpIPOptionsLabel.SetPosition(tcpOptionsX, tcpOptionsY)
v.tcpIPOptionsLabel.Alignment = d2gui.HorizontalAlignCenter
v.tcpIPOptionsLabel.SetText("TCP/IP Options")
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v.tcpJoinGameLabel = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
v.tcpJoinGameLabel.Alignment = d2gui.HorizontalAlignCenter
v.tcpJoinGameLabel.SetText("Enter Host IP Address\nto Join Game")
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v.tcpJoinGameLabel.Color[0] = rgbaColor(gold)
v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
}
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func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
animation, _ := d2asset.LoadAnimation(d2resource.Diablo2LogoFireLeft, d2resource.PaletteUnits)
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v.diabloLogoLeft, _ = d2ui.LoadSprite(animation)
v.diabloLogoLeft.SetEffect(d2enum.DrawEffectModulate)
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v.diabloLogoLeft.PlayForward()
v.diabloLogoLeft.SetPosition(diabloLogoX, diabloLogoY)
loading.Progress(sixtyPercent)
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animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoFireRight, d2resource.PaletteUnits)
v.diabloLogoRight, _ = d2ui.LoadSprite(animation)
v.diabloLogoRight.SetEffect(d2enum.DrawEffectModulate)
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v.diabloLogoRight.PlayForward()
v.diabloLogoRight.SetPosition(diabloLogoX, diabloLogoY)
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animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoBlackLeft, d2resource.PaletteUnits)
v.diabloLogoLeftBack, _ = d2ui.LoadSprite(animation)
v.diabloLogoLeftBack.SetPosition(diabloLogoX, diabloLogoY)
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animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoBlackRight, d2resource.PaletteUnits)
v.diabloLogoRightBack, _ = d2ui.LoadSprite(animation)
v.diabloLogoRightBack.SetPosition(diabloLogoX, diabloLogoY)
}
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func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
v.exitDiabloButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "EXIT DIABLO II")
v.exitDiabloButton.SetPosition(exitDiabloBtnX, exitDiabloBtnY)
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v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
d2ui.AddWidget(&v.exitDiabloButton)
v.creditsButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeShort, "CREDITS")
v.creditsButton.SetPosition(creditBtnX, creditBtnY)
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v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
d2ui.AddWidget(&v.creditsButton)
v.cinematicsButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeShort, "CINEMATICS")
v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
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d2ui.AddWidget(&v.cinematicsButton)
loading.Progress(seventyPercent)
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v.singlePlayerButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "SINGLE PLAYER")
v.singlePlayerButton.SetPosition(singlePlayerBtnX, singlePlayerBtnY)
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v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
d2ui.AddWidget(&v.singlePlayerButton)
v.githubButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "PROJECT WEBSITE")
v.githubButton.SetPosition(githubBtnX, githubBtnY)
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v.githubButton.OnActivated(func() { v.onGithubButtonClicked() })
d2ui.AddWidget(&v.githubButton)
v.mapTestButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "MAP ENGINE TEST")
v.mapTestButton.SetPosition(mapTestBtnX, mapTestBtnY)
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v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
d2ui.AddWidget(&v.mapTestButton)
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v.btnTCPIPCancel = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeMedium, d2common.TranslateString("cancel"))
v.btnTCPIPCancel.SetPosition(tcpBtnX, tcpBtnY)
v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
d2ui.AddWidget(&v.btnTCPIPCancel)
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v.btnServerIPCancel = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeOkCancel, "CANCEL")
v.btnServerIPCancel.SetPosition(srvCancelBtnX, srvCancelBtnY)
v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
d2ui.AddWidget(&v.btnServerIPCancel)
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v.btnServerIPOk = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeOkCancel, "OK")
v.btnServerIPOk.SetPosition(srvOkBtnX, srvOkBtnY)
v.btnServerIPOk.OnActivated(func() { v.onBtnTCPIPOkClicked() })
d2ui.AddWidget(&v.btnServerIPOk)
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v.createMultiplayerMenuButtons()
loading.Progress(eightyPercent)
}
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func (v *MainMenu) createMultiplayerMenuButtons() {
v.multiplayerButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "MULTIPLAYER")
v.multiplayerButton.SetPosition(multiplayerBtnX, multiplayerBtnY)
v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
d2ui.AddWidget(&v.multiplayerButton)
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v.networkTCPIPButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "TCP/IP GAME")
v.networkTCPIPButton.SetPosition(tcpNetBtnX, tcpNetBtnY)
v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
d2ui.AddWidget(&v.networkTCPIPButton)
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v.networkCancelButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, d2common.TranslateString("cancel"))
v.networkCancelButton.SetPosition(networkCancelBtnX, networkCancelBtnY)
v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
d2ui.AddWidget(&v.networkCancelButton)
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v.btnTCPIPHostGame = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "HOST GAME")
v.btnTCPIPHostGame.SetPosition(tcpHostBtnX, tcpHostBtnY)
v.btnTCPIPHostGame.OnActivated(func() { v.onTCPIPHostGameClicked() })
d2ui.AddWidget(&v.btnTCPIPHostGame)
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v.btnTCPIPJoinGame = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "JOIN GAME")
v.btnTCPIPJoinGame.SetPosition(tcpJoinBtnX, tcpJoinBtnY)
v.btnTCPIPJoinGame.OnActivated(func() { v.onTCPIPJoinGameClicked() })
d2ui.AddWidget(&v.btnTCPIPJoinGame)
}
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func (v *MainMenu) onMapTestClicked() {
v.navigator.ToMapEngineTest(0, 1)
}
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func (v *MainMenu) onSinglePlayerClicked() {
if d2player.HasGameStates() {
// Go here only if existing characters are available to select
v.navigator.ToCharacterSelect(d2clientconnectiontype.Local, v.tcpJoinGameEntry.GetText())
} else {
v.navigator.ToSelectHero(d2clientconnectiontype.Local, v.tcpJoinGameEntry.GetText())
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}
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}
func (v *MainMenu) onGithubButtonClicked() {
url := "https://www.github.com/OpenDiablo2/OpenDiablo2"
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var err error
switch runtime.GOOS {
case "linux":
err = exec.Command("xdg-open", url).Start()
case "windows":
err = exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start()
case "darwin":
err = exec.Command("open", url).Start()
default:
err = fmt.Errorf("unsupported platform")
}
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if err != nil {
log.Fatal(err)
}
}
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func (v *MainMenu) onExitButtonClicked() {
os.Exit(0)
}
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func (v *MainMenu) onCreditsButtonClicked() {
v.navigator.ToCredits()
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}
// Render renders the main menu
func (v *MainMenu) Render(screen d2interface.Surface) error {
if err := v.renderBackgrounds(screen); err != nil {
return err
}
if err := v.renderLogos(screen); err != nil {
return err
}
if err := v.renderLabels(screen); err != nil {
return err
}
return nil
}
func (v *MainMenu) renderBackgrounds(screen d2interface.Surface) error {
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switch v.screenMode {
case ScreenModeTrademark:
if err := v.trademarkBackground.RenderSegmented(screen, 4, 3, 0); err != nil {
return err
}
case ScreenModeServerIP:
if err := v.serverIPBackground.RenderSegmented(screen, 2, 1, 0); err != nil {
return err
}
case ScreenModeTCPIP:
if err := v.tcpIPBackground.RenderSegmented(screen, 4, 3, 0); err != nil {
return err
}
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default:
if err := v.background.RenderSegmented(screen, 4, 3, 0); err != nil {
return err
}
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}
return nil
}
func (v *MainMenu) renderLogos(screen d2interface.Surface) error {
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switch v.screenMode {
case ScreenModeTrademark, ScreenModeMainMenu, ScreenModeMultiplayer:
if err := v.diabloLogoLeftBack.Render(screen); err != nil {
return err
}
if err := v.diabloLogoRightBack.Render(screen); err != nil {
return err
}
if err := v.diabloLogoLeft.Render(screen); err != nil {
return err
}
if err := v.diabloLogoRight.Render(screen); err != nil {
return err
}
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}
return nil
}
func (v *MainMenu) renderLabels(screen d2interface.Surface) error {
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switch v.screenMode {
case ScreenModeServerIP:
v.tcpIPOptionsLabel.Render(screen)
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v.tcpJoinGameLabel.Render(screen)
case ScreenModeTCPIP:
v.tcpIPOptionsLabel.Render(screen)
case ScreenModeTrademark:
v.copyrightLabel.Render(screen)
v.copyrightLabel2.Render(screen)
case ScreenModeMainMenu:
v.openDiabloLabel.Render(screen)
v.versionLabel.Render(screen)
v.commitLabel.Render(screen)
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}
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return nil
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}
// Advance runs the update logic on the main menu
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func (v *MainMenu) Advance(tickTime float64) error {
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switch v.screenMode {
case ScreenModeMainMenu, ScreenModeTrademark, ScreenModeMultiplayer:
if err := v.diabloLogoLeftBack.Advance(tickTime); err != nil {
return err
}
if err := v.diabloLogoRightBack.Advance(tickTime); err != nil {
return err
}
if err := v.diabloLogoLeft.Advance(tickTime); err != nil {
return err
}
if err := v.diabloLogoRight.Advance(tickTime); err != nil {
return err
}
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}
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return nil
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}
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// OnMouseButtonDown is called when a mouse button is clicked
func (v *MainMenu) OnMouseButtonDown(event d2interface.MouseEvent) bool {
if v.screenMode == ScreenModeTrademark && event.Button() == d2enum.MouseButtonLeft {
v.SetScreenMode(ScreenModeMainMenu)
return true
}
return false
}
// SetScreenMode sets the screen mode (which sub-menu the screen is on)
func (v *MainMenu) SetScreenMode(screenMode mainMenuScreenMode) {
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v.screenMode = screenMode
isMainMenu := screenMode == ScreenModeMainMenu
isMultiplayer := screenMode == ScreenModeMultiplayer
isTCPIP := screenMode == ScreenModeTCPIP
isServerIP := screenMode == ScreenModeServerIP
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v.exitDiabloButton.SetVisible(isMainMenu)
v.creditsButton.SetVisible(isMainMenu)
v.cinematicsButton.SetVisible(isMainMenu)
v.singlePlayerButton.SetVisible(isMainMenu)
v.githubButton.SetVisible(isMainMenu)
v.mapTestButton.SetVisible(isMainMenu)
v.multiplayerButton.SetVisible(isMainMenu)
v.networkTCPIPButton.SetVisible(isMultiplayer)
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v.networkCancelButton.SetVisible(isMultiplayer)
v.btnTCPIPCancel.SetVisible(isTCPIP)
v.btnTCPIPHostGame.SetVisible(isTCPIP)
v.btnTCPIPJoinGame.SetVisible(isTCPIP)
v.tcpJoinGameEntry.SetVisible(isServerIP)
if isServerIP {
v.tcpJoinGameEntry.Activate()
}
v.btnServerIPOk.SetVisible(isServerIP)
v.btnServerIPCancel.SetVisible(isServerIP)
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}
func (v *MainMenu) onNetworkCancelClicked() {
v.SetScreenMode(ScreenModeMainMenu)
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}
func (v *MainMenu) onMultiplayerClicked() {
v.SetScreenMode(ScreenModeMultiplayer)
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}
func (v *MainMenu) onNetworkTCPIPClicked() {
v.SetScreenMode(ScreenModeTCPIP)
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}
func (v *MainMenu) onTCPIPCancelClicked() {
v.SetScreenMode(ScreenModeMultiplayer)
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}
func (v *MainMenu) onTCPIPHostGameClicked() {
v.navigator.ToCharacterSelect(d2clientconnectiontype.LANServer, "")
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}
func (v *MainMenu) onTCPIPJoinGameClicked() {
v.SetScreenMode(ScreenModeServerIP)
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}
func (v *MainMenu) onBtnTCPIPCancelClicked() {
v.SetScreenMode(ScreenModeTCPIP)
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}
func (v *MainMenu) onBtnTCPIPOkClicked() {
v.navigator.ToCharacterSelect(d2clientconnectiontype.LANClient, v.tcpJoinGameEntry.GetText())
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}