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OpenDiablo2/d2game/d2gamescreen/main_menu.go

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// Package d2gamescreen contains the screens
package d2gamescreen
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import (
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"fmt"
"image/color"
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"log"
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"os"
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"os/exec"
"runtime"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
"github.com/OpenDiablo2/OpenDiablo2/d2script"
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)
type mainMenuScreenMode int
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const (
screenModeUnknown mainMenuScreenMode = iota
screenModeTrademark
screenModeMainMenu
screenModeMultiplayer
screenModeTCPIP
screenModeServerIP
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)
// MainMenu represents the main menu
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type MainMenu struct {
tcpIPBackground *d2ui.Sprite
trademarkBackground *d2ui.Sprite
background *d2ui.Sprite
diabloLogoLeft *d2ui.Sprite
diabloLogoRight *d2ui.Sprite
diabloLogoLeftBack *d2ui.Sprite
diabloLogoRightBack *d2ui.Sprite
serverIPBackground *d2ui.Sprite
singlePlayerButton d2ui.Button
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multiplayerButton d2ui.Button
githubButton d2ui.Button
exitDiabloButton d2ui.Button
creditsButton d2ui.Button
cinematicsButton d2ui.Button
mapTestButton d2ui.Button
networkTCPIPButton d2ui.Button
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networkCancelButton d2ui.Button
btnTCPIPCancel d2ui.Button
btnTCPIPHostGame d2ui.Button
btnTCPIPJoinGame d2ui.Button
btnServerIPCancel d2ui.Button
btnServerIPOk d2ui.Button
copyrightLabel d2ui.Label
copyrightLabel2 d2ui.Label
openDiabloLabel d2ui.Label
versionLabel d2ui.Label
commitLabel d2ui.Label
tcpIPOptionsLabel d2ui.Label
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tcpJoinGameLabel d2ui.Label
tcpJoinGameEntry d2ui.TextBox
screenMode mainMenuScreenMode
leftButtonHeld bool
inputManager d2interface.InputManager
renderer d2interface.Renderer
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audioProvider d2interface.AudioProvider
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terminal d2interface.Terminal
scriptEngine *d2script.ScriptEngine
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}
// CreateMainMenu creates an instance of MainMenu
func CreateMainMenu(renderer d2interface.Renderer, inputManager d2interface.InputManager, audioProvider d2interface.AudioProvider, term d2interface.Terminal,
scriptEngine *d2script.ScriptEngine) *MainMenu {
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return &MainMenu{
screenMode: screenModeUnknown,
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leftButtonHeld: true,
renderer: renderer,
inputManager: inputManager,
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audioProvider: audioProvider,
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terminal: term,
scriptEngine: scriptEngine,
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}
}
// OnLoad is called to load the resources for the main menu
func (v *MainMenu) OnLoad(loading d2screen.LoadingState) {
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v.audioProvider.PlayBGM(d2resource.BGMTitle)
loading.Progress(0.2)
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v.createLabels(loading)
v.loadBackgroundSprites()
v.createLogos(loading)
v.createButtons(loading)
v.tcpJoinGameEntry = d2ui.CreateTextbox(v.renderer)
v.tcpJoinGameEntry.SetPosition(318, 245)
v.tcpJoinGameEntry.SetFilter("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890._:")
d2ui.AddWidget(&v.tcpJoinGameEntry)
loading.Progress(0.9)
if v.screenMode == screenModeUnknown {
v.setScreenMode(screenModeTrademark)
} else {
v.setScreenMode(screenModeMainMenu)
}
if err := v.inputManager.BindHandler(v); err != nil {
fmt.Println("failed to add main menu as event handler")
}
}
func (v *MainMenu) loadBackgroundSprites() {
animation, _ := d2asset.LoadAnimation(d2resource.GameSelectScreen, d2resource.PaletteSky)
v.background, _ = d2ui.LoadSprite(animation)
v.background.SetPosition(0, 0)
animation, _ = d2asset.LoadAnimation(d2resource.TrademarkScreen, d2resource.PaletteSky)
v.trademarkBackground, _ = d2ui.LoadSprite(animation)
v.trademarkBackground.SetPosition(0, 0)
animation, _ = d2asset.LoadAnimation(d2resource.TCPIPBackground, d2resource.PaletteSky)
v.tcpIPBackground, _ = d2ui.LoadSprite(animation)
v.tcpIPBackground.SetPosition(0, 0)
animation, _ = d2asset.LoadAnimation(d2resource.PopUpOkCancel, d2resource.PaletteFechar)
v.serverIPBackground, _ = d2ui.LoadSprite(animation)
v.serverIPBackground.SetPosition(270, 175)
}
func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
v.versionLabel = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.versionLabel.Alignment = d2gui.HorizontalAlignRight
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v.versionLabel.SetText("OpenDiablo2 - " + d2common.BuildInfo.Branch)
v.versionLabel.Color = color.RGBA{R: 255, G: 255, B: 255, A: 255}
v.versionLabel.SetPosition(795, -10)
v.commitLabel = d2ui.CreateLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
v.commitLabel.Alignment = d2gui.HorizontalAlignLeft
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v.commitLabel.SetText(d2common.BuildInfo.Commit)
v.commitLabel.Color = color.RGBA{R: 255, G: 255, B: 255, A: 255}
v.commitLabel.SetPosition(2, 2)
v.copyrightLabel = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel.Alignment = d2gui.HorizontalAlignCenter
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v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
v.copyrightLabel.Color = color.RGBA{R: 188, G: 168, B: 140, A: 255}
v.copyrightLabel.SetPosition(400, 500)
loading.Progress(0.3)
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v.copyrightLabel2 = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel2.Alignment = d2gui.HorizontalAlignCenter
v.copyrightLabel2.SetText("All Rights Reserved.")
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v.copyrightLabel2.Color = color.RGBA{R: 188, G: 168, B: 140, A: 255}
v.copyrightLabel2.SetPosition(400, 525)
v.openDiabloLabel = d2ui.CreateLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
v.openDiabloLabel.Alignment = d2gui.HorizontalAlignCenter
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v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
v.openDiabloLabel.Color = color.RGBA{R: 255, G: 255, B: 140, A: 255}
v.openDiabloLabel.SetPosition(400, 580)
loading.Progress(0.5)
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v.tcpIPOptionsLabel = d2ui.CreateLabel(d2resource.Font42, d2resource.PaletteUnits)
v.tcpIPOptionsLabel.SetPosition(400, 23)
v.tcpIPOptionsLabel.Alignment = d2gui.HorizontalAlignCenter
v.tcpIPOptionsLabel.SetText("TCP/IP Options")
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v.tcpJoinGameLabel = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
v.tcpJoinGameLabel.Alignment = d2gui.HorizontalAlignCenter
v.tcpJoinGameLabel.SetText("Enter Host IP Address\nto Join Game")
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v.tcpJoinGameLabel.Color = color.RGBA{R: 216, G: 196, B: 128, A: 255}
v.tcpJoinGameLabel.SetPosition(400, 190)
}
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func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
animation, _ := d2asset.LoadAnimation(d2resource.Diablo2LogoFireLeft, d2resource.PaletteUnits)
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v.diabloLogoLeft, _ = d2ui.LoadSprite(animation)
v.diabloLogoLeft.SetEffect(d2enum.DrawEffectModulate)
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v.diabloLogoLeft.PlayForward()
v.diabloLogoLeft.SetPosition(400, 120)
loading.Progress(0.6)
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animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoFireRight, d2resource.PaletteUnits)
v.diabloLogoRight, _ = d2ui.LoadSprite(animation)
v.diabloLogoRight.SetEffect(d2enum.DrawEffectModulate)
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v.diabloLogoRight.PlayForward()
v.diabloLogoRight.SetPosition(400, 120)
animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoBlackLeft, d2resource.PaletteUnits)
v.diabloLogoLeftBack, _ = d2ui.LoadSprite(animation)
v.diabloLogoLeftBack.SetPosition(400, 120)
animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoBlackRight, d2resource.PaletteUnits)
v.diabloLogoRightBack, _ = d2ui.LoadSprite(animation)
v.diabloLogoRightBack.SetPosition(400, 120)
}
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func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
v.exitDiabloButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "EXIT DIABLO II")
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v.exitDiabloButton.SetPosition(264, 535)
v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
d2ui.AddWidget(&v.exitDiabloButton)
v.creditsButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeShort, "CREDITS")
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v.creditsButton.SetPosition(264, 505)
v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
d2ui.AddWidget(&v.creditsButton)
v.cinematicsButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeShort, "CINEMATICS")
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v.cinematicsButton.SetPosition(401, 505)
d2ui.AddWidget(&v.cinematicsButton)
loading.Progress(0.7)
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v.singlePlayerButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "SINGLE PLAYER")
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v.singlePlayerButton.SetPosition(264, 290)
v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
d2ui.AddWidget(&v.singlePlayerButton)
v.githubButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "PROJECT WEBSITE")
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v.githubButton.SetPosition(264, 400)
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v.githubButton.OnActivated(func() { v.onGithubButtonClicked() })
d2ui.AddWidget(&v.githubButton)
v.mapTestButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "MAP ENGINE TEST")
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v.mapTestButton.SetPosition(264, 440)
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v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
d2ui.AddWidget(&v.mapTestButton)
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v.btnTCPIPCancel = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeMedium, d2common.TranslateString("cancel"))
v.btnTCPIPCancel.SetPosition(33, 543)
v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
d2ui.AddWidget(&v.btnTCPIPCancel)
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v.btnServerIPCancel = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeOkCancel, "CANCEL")
v.btnServerIPCancel.SetPosition(285, 305)
v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
d2ui.AddWidget(&v.btnServerIPCancel)
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v.btnServerIPOk = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeOkCancel, "OK")
v.btnServerIPOk.SetPosition(420, 305)
v.btnServerIPOk.OnActivated(func() { v.onBtnTCPIPOkClicked() })
d2ui.AddWidget(&v.btnServerIPOk)
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v.createMultiplayerMenuButtons()
loading.Progress(0.8)
}
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func (v *MainMenu) createMultiplayerMenuButtons() {
v.multiplayerButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "MULTIPLAYER")
v.multiplayerButton.SetPosition(264, 330)
v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
d2ui.AddWidget(&v.multiplayerButton)
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v.networkTCPIPButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "TCP/IP GAME")
v.networkTCPIPButton.SetPosition(264, 280)
v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
d2ui.AddWidget(&v.networkTCPIPButton)
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v.networkCancelButton = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, d2common.TranslateString("cancel"))
v.networkCancelButton.SetPosition(264, 540)
v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
d2ui.AddWidget(&v.networkCancelButton)
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v.btnTCPIPHostGame = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "HOST GAME")
v.btnTCPIPHostGame.SetPosition(264, 280)
v.btnTCPIPHostGame.OnActivated(func() { v.onTCPIPHostGameClicked() })
d2ui.AddWidget(&v.btnTCPIPHostGame)
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v.btnTCPIPJoinGame = d2ui.CreateButton(v.renderer, d2ui.ButtonTypeWide, "JOIN GAME")
v.btnTCPIPJoinGame.SetPosition(264, 320)
v.btnTCPIPJoinGame.OnActivated(func() { v.onTCPIPJoinGameClicked() })
d2ui.AddWidget(&v.btnTCPIPJoinGame)
}
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func (v *MainMenu) onMapTestClicked() {
d2screen.SetNextScreen(CreateMapEngineTest(0, 1, v.terminal, v.renderer, v.inputManager))
}
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func (v *MainMenu) onSinglePlayerClicked() {
// Go here only if existing characters are available to select
if d2player.HasGameStates() {
d2screen.SetNextScreen(CreateCharacterSelect(v.renderer, v.inputManager, v.audioProvider, d2clientconnectiontype.Local,
v.tcpJoinGameEntry.GetText(), v.terminal, v.scriptEngine))
return
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}
d2screen.SetNextScreen(CreateSelectHeroClass(v.renderer, v.inputManager, v.audioProvider,
d2clientconnectiontype.Local, v.tcpJoinGameEntry.GetText(), v.terminal, v.scriptEngine))
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}
func (v *MainMenu) onGithubButtonClicked() {
url := "https://www.github.com/OpenDiablo2/OpenDiablo2"
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var err error
switch runtime.GOOS {
case "linux":
err = exec.Command("xdg-open", url).Start()
case "windows":
err = exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start()
case "darwin":
err = exec.Command("open", url).Start()
default:
err = fmt.Errorf("unsupported platform")
}
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if err != nil {
log.Fatal(err)
}
}
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func (v *MainMenu) onExitButtonClicked() {
os.Exit(0)
}
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func (v *MainMenu) onCreditsButtonClicked() {
d2screen.SetNextScreen(CreateCredits(v.renderer, v.inputManager, v.audioProvider, v.scriptEngine))
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}
// Render renders the main menu
func (v *MainMenu) Render(screen d2interface.Surface) error {
if err := v.renderBackgrounds(screen); err != nil {
return err
}
if err := v.renderLogos(screen); err != nil {
return err
}
if err := v.renderLabels(screen); err != nil {
return err
}
return nil
}
func (v *MainMenu) renderBackgrounds(screen d2interface.Surface) error {
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switch v.screenMode {
case screenModeTrademark:
if err := v.trademarkBackground.RenderSegmented(screen, 4, 3, 0); err != nil {
return err
}
case screenModeServerIP:
if err := v.serverIPBackground.RenderSegmented(screen, 2, 1, 0); err != nil {
return err
}
case screenModeTCPIP:
if err := v.tcpIPBackground.RenderSegmented(screen, 4, 3, 0); err != nil {
return err
}
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default:
if err := v.background.RenderSegmented(screen, 4, 3, 0); err != nil {
return err
}
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}
return nil
}
func (v *MainMenu) renderLogos(screen d2interface.Surface) error {
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switch v.screenMode {
case screenModeTrademark, screenModeMainMenu, screenModeMultiplayer:
if err := v.diabloLogoLeftBack.Render(screen); err != nil {
return err
}
if err := v.diabloLogoRightBack.Render(screen); err != nil {
return err
}
if err := v.diabloLogoLeft.Render(screen); err != nil {
return err
}
if err := v.diabloLogoRight.Render(screen); err != nil {
return err
}
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}
return nil
}
func (v *MainMenu) renderLabels(screen d2interface.Surface) error {
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switch v.screenMode {
case screenModeServerIP:
v.tcpIPOptionsLabel.Render(screen)
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v.tcpJoinGameLabel.Render(screen)
case screenModeTCPIP:
v.tcpIPOptionsLabel.Render(screen)
case screenModeTrademark:
v.copyrightLabel.Render(screen)
v.copyrightLabel2.Render(screen)
case screenModeMainMenu:
v.openDiabloLabel.Render(screen)
v.versionLabel.Render(screen)
v.commitLabel.Render(screen)
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}
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return nil
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}
// Advance runs the update logic on the main menu
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func (v *MainMenu) Advance(tickTime float64) error {
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switch v.screenMode {
case screenModeMainMenu, screenModeTrademark, screenModeMultiplayer:
if err := v.diabloLogoLeftBack.Advance(tickTime); err != nil {
return err
}
if err := v.diabloLogoRightBack.Advance(tickTime); err != nil {
return err
}
if err := v.diabloLogoLeft.Advance(tickTime); err != nil {
return err
}
if err := v.diabloLogoRight.Advance(tickTime); err != nil {
return err
}
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}
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return nil
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}
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// OnMouseButtonDown is called when a mouse button is clicked
func (v *MainMenu) OnMouseButtonDown(event d2interface.MouseEvent) bool {
if v.screenMode == screenModeTrademark && event.Button() == d2enum.MouseButtonLeft {
v.setScreenMode(screenModeMainMenu)
return true
}
return false
}
func (v *MainMenu) setScreenMode(screenMode mainMenuScreenMode) {
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v.screenMode = screenMode
isMainMenu := screenMode == screenModeMainMenu
isMultiplayer := screenMode == screenModeMultiplayer
isTCPIP := screenMode == screenModeTCPIP
isServerIP := screenMode == screenModeServerIP
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v.exitDiabloButton.SetVisible(isMainMenu)
v.creditsButton.SetVisible(isMainMenu)
v.cinematicsButton.SetVisible(isMainMenu)
v.singlePlayerButton.SetVisible(isMainMenu)
v.githubButton.SetVisible(isMainMenu)
v.mapTestButton.SetVisible(isMainMenu)
v.multiplayerButton.SetVisible(isMainMenu)
v.networkTCPIPButton.SetVisible(isMultiplayer)
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v.networkCancelButton.SetVisible(isMultiplayer)
v.btnTCPIPCancel.SetVisible(isTCPIP)
v.btnTCPIPHostGame.SetVisible(isTCPIP)
v.btnTCPIPJoinGame.SetVisible(isTCPIP)
v.tcpJoinGameEntry.SetVisible(isServerIP)
if isServerIP {
v.tcpJoinGameEntry.Activate()
}
v.btnServerIPOk.SetVisible(isServerIP)
v.btnServerIPCancel.SetVisible(isServerIP)
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}
func (v *MainMenu) onNetworkCancelClicked() {
v.setScreenMode(screenModeMainMenu)
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}
func (v *MainMenu) onMultiplayerClicked() {
v.setScreenMode(screenModeMultiplayer)
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}
func (v *MainMenu) onNetworkTCPIPClicked() {
v.setScreenMode(screenModeTCPIP)
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}
func (v *MainMenu) onTCPIPCancelClicked() {
v.setScreenMode(screenModeMultiplayer)
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}
func (v *MainMenu) onTCPIPHostGameClicked() {
d2screen.SetNextScreen(CreateCharacterSelect(v.renderer, v.inputManager, v.audioProvider,
d2clientconnectiontype.LANServer, "", v.terminal, v.scriptEngine))
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}
func (v *MainMenu) onTCPIPJoinGameClicked() {
v.setScreenMode(screenModeServerIP)
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}
func (v *MainMenu) onBtnTCPIPCancelClicked() {
v.setScreenMode(screenModeTCPIP)
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}
func (v *MainMenu) onBtnTCPIPOkClicked() {
d2screen.SetNextScreen(CreateCharacterSelect(v.renderer, v.inputManager, v.audioProvider,
d2clientconnectiontype.LANClient, v.tcpJoinGameEntry.GetText(), v.terminal, v.scriptEngine))
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}