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OpenDiablo2/d2core/d2ui/checkbox.go

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package d2ui
import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
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// Checkbox represents a checkbox UI element
type Checkbox struct {
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Image d2interface.Surface
checkedImage d2interface.Surface
x int
y int
width int
height int
onClick func()
checkState bool
visible bool
enabled bool
}
// CreateCheckbox creates a new instance of a checkbox
func CreateCheckbox(renderer d2interface.Renderer, checkState bool) Checkbox {
result := Checkbox{
checkState: checkState,
visible: true,
width: 0,
height: 0,
enabled: true,
}
animation, _ := d2asset.LoadAnimation(d2resource.Checkbox, d2resource.PaletteFechar)
checkboxSprite, _ := LoadSprite(animation)
result.width, result.height, _ = checkboxSprite.GetFrameSize(0)
checkboxSprite.SetPosition(0, 0)
result.Image, _ = renderer.NewSurface(result.width, result.height, d2enum.FilterNearest)
_ = checkboxSprite.RenderSegmented(result.Image, 1, 1, 0)
result.checkedImage, _ = renderer.NewSurface(result.width, result.height, d2enum.FilterNearest)
_ = checkboxSprite.RenderSegmented(result.checkedImage, 1, 1, 1)
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return result
}
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// Render renders the checkbox
func (v *Checkbox) Render(target d2interface.Surface) error {
target.PushTranslation(v.x, v.y)
target.PushFilter(d2enum.FilterNearest)
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defer target.PopN(2)
if v.checkState {
_ = target.Render(v.checkedImage)
} else {
_ = target.Render(v.Image)
}
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return nil
}
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// Advance does nothing for checkboxes
func (v *Checkbox) Advance(elapsed float64) {
}
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// GetEnabled returns the enabled state of the checkbox
func (v *Checkbox) GetEnabled() bool {
return v.enabled
}
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// SetEnabled sets the enabled state of the checkbox
func (v *Checkbox) SetEnabled(enabled bool) {
v.enabled = enabled
}
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// SetPressed does nothing for checkboxes
func (v *Checkbox) SetPressed(_ bool) {
}
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// SetCheckState sets the check state of the checkbox
func (v *Checkbox) SetCheckState(checkState bool) {
v.checkState = checkState
}
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// GetCheckState returns the check state of the checkbox
func (v *Checkbox) GetCheckState() bool {
return v.checkState
}
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// GetPressed returns the pressed state of the checkbox
func (v *Checkbox) GetPressed() bool {
return v.checkState
}
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// OnACtivated sets the callback function of the click event for the checkbox
func (v *Checkbox) OnActivated(callback func()) {
v.onClick = callback
}
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// Activate activates the checkbox
func (v *Checkbox) Activate() {
v.checkState = !v.checkState
if v.onClick == nil {
return
}
v.onClick()
}
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// GetPosition returns the position of the checkbox
func (v *Checkbox) GetPosition() (int, int) {
return v.x, v.y
}
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// GetSize returns the size of the checkbox
func (v *Checkbox) GetSize() (int, int) {
return v.width, v.height
}
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// GetVisible returns the visibility state of the checkbox
func (v *Checkbox) GetVisible() bool {
return v.visible
}
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// SetPosition sets the position of the checkbox
func (v *Checkbox) SetPosition(x int, y int) {
v.x = x
v.y = y
}
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// SetVisible sets the visibility of the checkbox
func (v *Checkbox) SetVisible(visible bool) {
v.visible = visible
}