f1f86c46d3
This commit includes physics handling for the following scenarios: Flat rails in orientations [N, S, W, E] Ascending/descending rails in orientations [N, S, W, E] Powered rails are NOT handled (they don't respond to redstone). Curved rails are NOT handled (I haven't figured out how to do them :P) Please note that I have not tried to emulate vanilla behaviour because of a lack of knowledge on velocity unites/C++. We can say it's a feature or something. :P |
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.. | ||
Entity.cpp | ||
Entity.h | ||
FallingBlock.cpp | ||
FallingBlock.h | ||
Minecart.cpp | ||
Minecart.h | ||
Pawn.cpp | ||
Pawn.h | ||
Pickup.cpp | ||
Pickup.h | ||
Player.cpp | ||
Player.h | ||
TNTEntity.cpp | ||
TNTEntity.h |