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Debuggers: Added continuous hunger reporting.

Showcases the OnWorldTick() hook to fire events at regular intervals. Will be used for debugging the issues related to hyper-hunger.
This commit is contained in:
madmaxoft 2013-08-19 22:48:13 +02:00
parent 2d7c72f1b7
commit 97aff179c1
4 changed files with 57 additions and 25 deletions

View File

@ -3,6 +3,7 @@ PLUGIN = {}; -- Reference to own plugin object
g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick
g_HungerReportTick = 10;
g_ShowFoodStats = false; -- When true, each player's food stats are sent to them every 10 ticks
@ -22,6 +23,7 @@ function Initialize(Plugin)
PluginManager:AddHook(Plugin, cPluginManager.HOOK_TICK);
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT);
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY);
PluginManager:AddHook(Plugin, cPluginManager.HOOK_WORLD_TICK);
PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
@ -36,6 +38,7 @@ function Initialize(Plugin)
PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value");
PluginManager:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air");
PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
@ -444,19 +447,6 @@ function OnTick()
GCOnTick = GCOnTick - 1;
end
--[[
if (g_HungerReportTick > 0) then
g_HungerReportTick = g_HungerReportTick - 1;
else
g_HungerReportTick = 10;
cRoot:Get():GetDefaultWorld():ForEachPlayer(
function(a_Player)
a_Player:SendMessage("FoodStat: " .. a_Player:GetFoodLevel() .. " / " .. a_Player:GetFoodExhaustionLevel());
end
);
end
]]
return false;
end
@ -464,6 +454,27 @@ end
function OnWorldTick(a_World, a_Dt)
local Tick = a_World:GetWorldAge();
if (not(g_ShowFoodStats) or (math.mod(Tick, 10) ~= 0)) then
return false;
end
a_World:ForEachPlayer(
function(a_Player)
a_Player:SendMessage(
tostring(Tick / 10) ..
" > FS: fl " .. a_Player:GetFoodLevel() ..
"; sat " .. a_Player:GetFoodSaturationLevel() ..
"; exh " .. a_Player:GetFoodExhaustionLevel()
);
end
);
end
function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc)
-- Test ChunkDesc / BlockArea interaction
local BlockArea = cBlockArea();
@ -708,7 +719,13 @@ function HandleFoodLevelCmd(a_Split, a_Player)
end
a_Player:SetFoodLevel(tonumber(a_Split[2]));
a_Player:SendMessage("Food level set to " .. a_Player:GetFoodLevel());
a_Player:SetFoodSaturationLevel(5);
a_Player:SetFoodExhaustionLevel(0);
a_Player:SendMessage(
"Food level set to " .. a_Player:GetFoodLevel() ..
", saturation reset to " .. a_Player:GetFoodSaturationLevel() ..
" and exhaustion reset to " .. a_Player:GetFoodExhaustionLevel()
);
return true;
end
@ -748,9 +765,21 @@ end
function HandleEnchCmd(a_Split, a_Player)
local Wnd = cLuaWindow(cWindow.Enchantment, 1, 1, "Ench")
a_Player:OpenWindow(Wnd)
Wnd:SetProperty(0, 10)
Wnd:SetProperty(1, 15)
Wnd:SetProperty(2, 25)
end
local Wnd = cLuaWindow(cWindow.Enchantment, 1, 1, "Ench");
a_Player:OpenWindow(Wnd);
Wnd:SetProperty(0, 10);
Wnd:SetProperty(1, 15);
Wnd:SetProperty(2, 25);
end
function HandleFoodStatsCmd(a_Split, a_Player)
g_ShowFoodStats = not(g_ShowFoodStats);
end

View File

@ -62,7 +62,7 @@ bool cDeadlockDetect::Start(void)
void cDeadlockDetect::Execute(void)
{
// Loop until the event is signalled
// Loop until the signal to terminate:
while (!m_ShouldTerminate)
{
// Check the world ages:

View File

@ -340,9 +340,9 @@ void cPlayer::SetFoodTickTimer(int a_FoodTickTimer)
void cPlayer::SetFoodExhaustionLevel(double a_FoodSaturationLevel)
void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel)
{
m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodSaturationLevel, 4.0));
m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 4.0));
}

View File

@ -171,14 +171,17 @@ public:
void SetFoodLevel (int a_FoodLevel);
void SetFoodSaturationLevel (double a_FoodSaturationLevel);
void SetFoodTickTimer (int a_FoodTickTimer);
void SetFoodExhaustionLevel (double a_FoodSaturationLevel);
void SetFoodExhaustionLevel (double a_FoodExhaustionLevel);
void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining);
/// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full"
bool Feed(int a_Food, double a_Saturation);
/// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values.
void AddFoodExhaustion(double a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; }
void AddFoodExhaustion(double a_Exhaustion)
{
m_FoodExhaustionLevel += a_Exhaustion;
}
/// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two
void FoodPoison(int a_NumTicks);