..
ArrowEntity.cpp
Don't remove items twice ( #4524 )
2020-03-22 12:17:04 +02:00
ArrowEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Boat.cpp
Don't send entity velocity for boats ( #4488 )
2020-03-07 13:56:02 +02:00
Boat.h
Don't send entity velocity for boats ( #4488 )
2020-03-07 13:56:02 +02:00
CMakeLists.txt
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
EnderCrystal.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
EnderCrystal.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Entity.cpp
Pickup spawn improvements ( #4525 )
2020-03-23 00:05:47 +00:00
Entity.h
Prevent player from being destroyed by plugins ( #4584 )
2020-03-31 11:39:23 +00:00
EntityEffect.cpp
Fix effect crashes ( #4530 )
2020-03-22 17:34:24 +02:00
EntityEffect.h
Implement invisibility effect
2017-08-03 15:34:38 +02:00
ExpBottleEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ExpBottleEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ExpOrb.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
ExpOrb.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FallingBlock.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
FallingBlock.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FireChargeEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FireChargeEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FireworkEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
FireworkEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Floater.cpp
Fix typo in floater code ( #4556 )
2020-03-27 02:40:40 +02:00
Floater.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
GhastFireballEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
GhastFireballEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
HangingEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
HangingEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ItemFrame.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ItemFrame.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
LeashKnot.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
LeashKnot.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Minecart.cpp
Moved growing from cWorld / cChunk to cBlockHandler descendants.
2019-10-28 10:45:43 +01:00
Minecart.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Painting.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Painting.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Pawn.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Pawn.h
cPawn: Reset last ground height in ResetPosition ( #4261 )
2018-07-23 17:26:48 +01:00
Pickup.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
Pickup.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Player.cpp
Replace buckets to the selected hotbar slot, rather than the first available. ( #4580 )
2020-04-02 12:42:15 +00:00
Player.h
Replace buckets to the selected hotbar slot, rather than the first available. ( #4580 )
2020-04-02 12:42:15 +00:00
ProjectileEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ProjectileEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
SplashPotionEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
SplashPotionEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownEggEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownEggEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownEnderPearlEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownEnderPearlEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownSnowballEntity.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
ThrownSnowballEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
TNTEntity.cpp
TNT position fixes ( #4519 )
2020-03-22 17:33:36 +02:00
TNTEntity.h
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
WitherSkullEntity.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
WitherSkullEntity.h
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00