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cPacket_13.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_13.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_AddToInventory.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_AddToInventory.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_ArmAnim.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_ArmAnim.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockChange.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockChange.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockDig.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockDig.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockPlace.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_BlockPlace.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Chat.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Chat.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_CollectItem.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_CollectItem.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_CreateInventoryAction.cpp
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |
cPacket_CreateInventoryAction.h
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |
cPacket_DestroyEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_DestroyEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Disconnect.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Disconnect.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityEquipment.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityEquipment.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityLook.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityLook.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityStatus.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_EntityStatus.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Flying.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Flying.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Handshake.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Handshake.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_InventoryProgressBar.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_InventoryProgressBar.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_InventorySlot.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_InventorySlot.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_ItemSwitch.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_ItemSwitch.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_KeepAlive.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_KeepAlive.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Login.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Login.h
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |
cPacket_MapChunk.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_MapChunk.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Metadata.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Metadata.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_MultiBlock.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_MultiBlock.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_NamedEntitySpawn.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_NamedEntitySpawn.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_NewInvalidState.cpp
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Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
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2011-11-02 20:40:39 +00:00 |
cPacket_NewInvalidState.h
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Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
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2011-11-02 20:40:39 +00:00 |
cPacket_PickupSpawn.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PickupSpawn.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Ping.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerLook.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerLook.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerMoveLook.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerMoveLook.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerPosition.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PlayerPosition.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PreChunk.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_PreChunk.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_RelativeEntityMove.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_RelativeEntityMove.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_RelativeEntityMoveLook.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_RelativeEntityMoveLook.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Respawn.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Respawn.h
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |
cPacket_SpawnMob.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_SpawnMob.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_TeleportEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_TeleportEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_Thunderbolt.cpp
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Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
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2011-11-02 20:40:39 +00:00 |
cPacket_Thunderbolt.h
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Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
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2011-11-02 20:40:39 +00:00 |
cPacket_TimeUpdate.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_TimeUpdate.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UpdateHealth.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UpdateHealth.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UpdateSign.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UpdateSign.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UseEntity.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_UseEntity.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WholeInventory.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WholeInventory.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowClick.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowClick.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowClose.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowClose.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowOpen.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket_WindowOpen.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPacket.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cPacket.h
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Made several recomended changes. Gamemode is now world based. Need to add it to player.
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2011-10-26 20:52:19 +00:00 |