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cuberite-2a/src/Mobs/MagmaCube.cpp
Tri125 63af47832d Fixed the sound issue with the MagmaCube
-Name of the sound is correctly capitalized

-Get the appropriate sound depending on its size
2015-05-06 23:12:17 -04:00

41 lines
672 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MagmaCube.h"
cMagmaCube::cMagmaCube(int a_Size) :
super("MagmaCube", mtMagmaCube, Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size),
m_Size(a_Size)
{
}
void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
UNUSED(a_Killer);
if (GetSize() > 1)
{
AddRandomUncommonDropItem(a_Drops, 25.0f, E_ITEM_MAGMA_CREAM);
}
}
const AString cMagmaCube::GetSizeName(int a_Size) const
{
if (a_Size > 1)
{
return "big";
}
else
{
return "small";
}
}