Fixed the sound issue with the MagmaCube
-Name of the sound is correctly capitalized -Get the appropriate sound depending on its size
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69ec6e105f
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@ -7,7 +7,7 @@
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cMagmaCube::cMagmaCube(int a_Size) :
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super("MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size),
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super("MagmaCube", mtMagmaCube, Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size),
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m_Size(a_Size)
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{
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}
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@ -27,4 +27,14 @@ void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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const AString cMagmaCube::GetSizeName(int a_Size) const
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{
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if (a_Size > 1)
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{
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return "big";
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}
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else
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{
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return "small";
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}
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}
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@ -19,6 +19,10 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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int GetSize(void) const { return m_Size; }
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/** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
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Returns either "big" or "small". */
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const AString GetSizeName(int a_Size) const;
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protected:
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