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Fixed the sound issue with the MagmaCube

-Name of the sound is correctly capitalized

-Get the appropriate sound depending on its size
This commit is contained in:
Tri125 2015-05-06 23:12:17 -04:00
parent 69ec6e105f
commit 63af47832d
2 changed files with 16 additions and 2 deletions

View File

@ -7,7 +7,7 @@
cMagmaCube::cMagmaCube(int a_Size) :
super("MagmaCube", mtMagmaCube, "mob.MagmaCube.big", "mob.MagmaCube.big", 0.6 * a_Size, 0.6 * a_Size),
super("MagmaCube", mtMagmaCube, Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), Printf("mob.magmacube.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size),
m_Size(a_Size)
{
}
@ -27,4 +27,14 @@ void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
const AString cMagmaCube::GetSizeName(int a_Size) const
{
if (a_Size > 1)
{
return "big";
}
else
{
return "small";
}
}

View File

@ -19,6 +19,10 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
int GetSize(void) const { return m_Size; }
/** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
Returns either "big" or "small". */
const AString GetSizeName(int a_Size) const;
protected: