..
md5
Removed a few duplicate includes
2012-02-01 12:46:44 +00:00
packets
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
AllToLua.bat
MCServer c++ source files
2011-10-03 18:41:19 +00:00
AllToLua.pkg
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Bindings.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
Bindings.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
BlockID.h
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
2011-11-07 22:59:29 +00:00
cAggressiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cAuthenticator.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cAuthenticator.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cBlockEntity.h
m_World was never set in cBlockEntity's, now it is
2012-02-14 13:15:09 +00:00
cBlockingTCPLink.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cBlockingTCPLink.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cBlockToPickup.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cBlockToPickup.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cCavespider.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCavespider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChatColor.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChatColor.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChestEntity.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cChestEntity.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cChicken.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChicken.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChunk.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cChunk.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cChunk.inl.h
Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
2011-12-31 21:08:23 +00:00
cChunkGenerator.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cChunkGenerator.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cChunkLoader.cpp
sprintf() begone! Replaced with StringUtils' Printf()
2012-02-01 13:43:47 +00:00
cChunkLoader.h
Replaced most FILE operations with a cFile object
2012-01-30 22:48:38 +00:00
cChunkMap.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cChunkMap.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cClientHandle.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cClientHandle.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cCow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCow.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCraftingWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCraftingWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCreativeInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCreativeInventory.h
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
cCreeper.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCreeper.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCriticalSection.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cCriticalSection.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cCuboid.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCuboid.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cDoors.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cEnderman.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cEnderman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cEntity.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cEntity.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cEvent.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cEvent.h
Another cEvent fix, I wish I could get it finally right
2012-01-31 12:10:40 +00:00
cFile.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cFile.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cFileFormatUpdater.cpp
Replaced most FILE operations with a cFile object
2012-01-30 22:48:38 +00:00
cFileFormatUpdater.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFireSimulator.cpp
Fixed the same leak in FireSimulator
2012-02-14 12:29:39 +00:00
cFireSimulator.h
Apparently the Fire plugin is depreciated since it's implemented in C++ :P
2012-02-14 12:54:54 +00:00
cFluidSimulator.cpp
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cFluidSimulator.h
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cFurnaceEntity.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cFurnaceEntity.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cFurnaceRecipe.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFurnaceRecipe.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFurnaceWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGenSettings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGhast.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGhast.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cGroup.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGroup.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cGroupManager.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cGroupManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cHeartBeat.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cHeartBeat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cIsThread.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cIsThread.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cItem.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cItem.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cLadder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cLavaSimulator.h
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cLog.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cLog.h
sprintf() begone! Replaced with StringUtils' Printf()
2012-02-01 13:43:47 +00:00
cLuaCommandBinder.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cLuaCommandBinder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMakeDir.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cMakeDir.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.cpp
cSocket API fix (possible invalid pointer)
2012-02-02 07:47:19 +00:00
cMCLogger.h
cSocket API fix (possible invalid pointer)
2012-02-02 07:47:19 +00:00
cMonster.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cMonster.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cMonsterConfig.cpp
cMonsterConfig: removed excessive logging
2012-02-08 17:14:12 +00:00
cMonsterConfig.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cNoise.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cNoise.h
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cNoise.inc
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cPassiveAggressiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPassiveAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPassiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPassiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPawn.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPawn.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPickup.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPickup.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPig.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPig.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPiston.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPiston.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPlayer.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPlayer.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPlugin_Lua.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPlugin_Lua.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin_NewLua.cpp
Added all current hooks to the new plugin structure.
2012-02-01 19:19:51 +00:00
cPlugin_NewLua.h
Added all current hooks to the new plugin structure.
2012-02-01 19:19:51 +00:00
cPlugin.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPlugin.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.cpp
cPluginManager: slight cleanup
2012-02-08 17:38:02 +00:00
cPluginManager.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cRecipeChecker.cpp
Removed a few duplicate includes
2012-02-01 12:46:44 +00:00
cRecipeChecker.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRedstone.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cRedstone.h
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cReferenceManager.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cReferenceManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRoot.cpp
Added total chunk count to webadmin
2012-02-08 18:57:04 +00:00
cRoot.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSandSimulator.cpp
Fixed a (pretty big) memory leak in cSandSimulator
2012-02-14 12:23:02 +00:00
cSandSimulator.h
Fixed a (pretty big) memory leak in cSandSimulator
2012-02-14 12:23:02 +00:00
cSemaphore.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cSemaphore.h
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
2012-01-27 14:04:28 +00:00
cServer.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cServer.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSheep.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSheep.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSignEntity.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSignEntity.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSilverfish.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSilverfish.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSimulator.h
Removed nonsense "virtual inline" declaration from functions
2012-02-02 12:43:30 +00:00
cSimulatorManager.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSimulatorManager.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSkeleton.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSkeleton.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSleep.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSleep.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSlime.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSlime.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSocket.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSocket.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSocketThreads.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSocketThreads.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSpider.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSpider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSquid.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSquid.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cStairs.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cStringMap.h
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
2012-01-31 20:56:42 +00:00
cSurvivalInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSurvivalInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cTCPLink.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cTCPLink.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cThread.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cThread.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTimer.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTimer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTorch.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTracer.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTracer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cWaterSimulator.h
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cWebAdmin.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cWebAdmin.h
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
2012-01-31 20:56:42 +00:00
cWebPlugin_Lua.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cWebPlugin_Lua.h
Plugins can now be enabled and disabled through WebAdmin
2012-02-01 00:02:48 +00:00
cWebPlugin.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWebPlugin.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindow.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindowOwner.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWolf.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWolf.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cWorld.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cWorld.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cWorldGenerator_Test.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cWorldGenerator_Test.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cWorldGenerator.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cWorldGenerator.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cZombie.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cZombie.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cZombiepigman.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cZombiepigman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
Defines.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Endianness.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
FileDefine.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Globals.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Globals.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
LeakFinder.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
LeakFinder.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
lua5.1.dll
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
2011-11-09 22:17:30 +00:00
LuaFunctions.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
main.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
ManualBindings.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
ManualBindings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Matrix4f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MemoryLeak.h
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
2012-01-27 14:04:28 +00:00
MersenneTwister.h
MCServer should be running fast again on Linux!! YAAAY!!
2012-02-03 16:01:25 +00:00
PacketID.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
SquirrelBindings.cpp
putting default settings back to default
2012-02-04 19:44:42 +00:00
SquirrelBindings.h
Fixed a bug in source/cClientHandle.h
2012-02-04 19:40:48 +00:00
StackWalker.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
StackWalker.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
StringUtils.cpp
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
StringUtils.h
MCServer should be running fast again on Linux!! YAAAY!!
2012-02-03 16:01:25 +00:00
tolua_base.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
tolua++.exe
tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.
2012-02-02 14:11:54 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3d.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
Vector3f.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3i.h
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
virtual_method_hooks.lua
MCServer c++ source files
2011-10-03 18:41:19 +00:00
wdirent.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
WorldStorage.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
WorldStorage.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
WSSCompact.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
WSSCompact.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00