..
md5
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
packets
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
AllToLua.bat
MCServer c++ source files
2011-10-03 18:41:19 +00:00
AllToLua.pkg
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Bindings.cpp
Added a WebAdmin interface to view users their groups, and the permissions of groups.
2012-01-30 16:47:26 +00:00
Bindings.h
Added a WebAdmin interface to view users their groups, and the permissions of groups.
2012-01-30 16:47:26 +00:00
BlockID.h
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
2011-11-07 22:59:29 +00:00
cAggressiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cAuthenticator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cAuthenticator.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockEntity.h
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cBlockingTCPLink.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cBlockingTCPLink.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cBlockToPickup.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cBlockToPickup.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cCavespider.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCavespider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChatColor.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChatColor.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChestEntity.cpp
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cChestEntity.h
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cChicken.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChicken.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChunk.cpp
Added a WebAdmin interface to view users their groups, and the permissions of groups.
2012-01-30 16:47:26 +00:00
cChunk.h
Old code begone! ChunkMap cleanup
2012-01-29 21:40:21 +00:00
cChunk.inl.h
Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
2011-12-31 21:08:23 +00:00
cChunkGenerator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChunkGenerator.h
ChunkGenerator: rewritten thread-locking using the new RAII CSLock class
2012-01-29 14:29:26 +00:00
cChunkLoader.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChunkLoader.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkMap.cpp
Added a WebAdmin interface to view users their groups, and the permissions of groups.
2012-01-30 16:47:26 +00:00
cChunkMap.h
Initial cFile implementation (using stdio FILE) and test in cChunkMap
2012-01-30 13:54:39 +00:00
cClientHandle.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cClientHandle.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
cCow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCow.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCraftingWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCraftingWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCreativeInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCreativeInventory.h
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
cCreeper.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCreeper.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCriticalSection.cpp
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cCriticalSection.h
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cCuboid.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCuboid.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cDoors.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cEnderman.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cEnderman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cEntity.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cEntity.h
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
2011-12-26 21:54:08 +00:00
cEvent.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cEvent.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFile.cpp
Initial cFile implementation (using stdio FILE) and test in cChunkMap
2012-01-30 13:54:39 +00:00
cFile.h
Initial cFile implementation (using stdio FILE) and test in cChunkMap
2012-01-30 13:54:39 +00:00
cFileFormatUpdater.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFileFormatUpdater.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFireSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFireSimulator.h
- water slacks fire now
2011-12-29 00:44:19 +00:00
cFluidSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFluidSimulator.h
Cactus towers can be destroyed by removing the bottom block
2012-01-23 15:11:45 +00:00
cFurnaceEntity.cpp
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cFurnaceEntity.h
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cFurnaceRecipe.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFurnaceRecipe.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFurnaceWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGenSettings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGhast.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGhast.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cGroup.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGroup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGroupManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cHeartBeat.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cHeartBeat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cItem.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cItem.h
- implemented the fire simulation in native c++ (cFireSimulator)
2011-12-28 21:00:35 +00:00
cLadder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cLavaSimulator.h
- water slacks fire now
2011-12-29 00:44:19 +00:00
cLog.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cLog.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLuaCommandBinder.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cLuaCommandBinder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMakeDir.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cMakeDir.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cMCLogger.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cMonster.h
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cMonsterConfig.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cMonsterConfig.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cNoise.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cNoise.h
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cNoise.inc
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
2011-12-26 02:13:40 +00:00
cPassiveAggressiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPassiveAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPassiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPassiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPawn.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPawn.h
- Initial food handling by cedeel
2011-12-29 15:31:48 +00:00
cPickup.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPickup.h
Very alpha water physic for pickups (The swim now)
2011-12-24 01:36:15 +00:00
cPig.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPig.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPiston.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPiston.h
Added Sebi's changes to pistons and item drops.
2011-11-07 18:19:38 +00:00
cPlayer.cpp
Added a WebAdmin interface to view users their groups, and the permissions of groups.
2012-01-30 16:47:26 +00:00
cPlayer.h
Added a WebAdmin interface to view users their groups, and the permissions of groups.
2012-01-30 16:47:26 +00:00
cPlugin_Lua.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPlugin_Lua.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin_NewLua.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPlugin_NewLua.h
Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.
2012-01-27 23:47:32 +00:00
cPlugin.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPlugin.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPluginManager.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cRecipeChecker.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cRecipeChecker.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRedstone.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cRedstone.h
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cReferenceManager.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cReferenceManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRoot.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cRoot.h
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cSandSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSandSimulator.h
- Pickups should now burn in fire
2011-12-29 02:44:21 +00:00
cSemaphore.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSemaphore.h
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
2012-01-27 14:04:28 +00:00
cServer.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cServer.h
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
2011-12-26 21:54:08 +00:00
cSheep.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSheep.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSignEntity.cpp
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cSignEntity.h
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
cSilverfish.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSilverfish.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSimulator.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSimulatorManager.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSimulatorManager.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cSkeleton.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSkeleton.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSleep.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSleep.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSlime.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSlime.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSocket.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSocket.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSpider.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSpider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSquid.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSquid.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cStairs.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cStringMap.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSurvivalInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSurvivalInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cTCPLink.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTCPLink.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cThread.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cThread.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTimer.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTimer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTorch.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTracer.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTracer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWaterSimulator.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWebAdmin.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWebAdmin.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWebPlugin_Lua.cpp
Added a WebAdmin interface to view users their groups, and the permissions of groups.
2012-01-30 16:47:26 +00:00
cWebPlugin_Lua.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWebPlugin.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWebPlugin.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindow.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindowOwner.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWolf.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWolf.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cWorld.cpp
Old code begone! ChunkMap cleanup
2012-01-29 21:40:21 +00:00
cWorld.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWorldGenerator_Test.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWorldGenerator_Test.h
Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
2011-12-26 23:23:05 +00:00
cWorldGenerator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWorldGenerator.h
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
2011-12-26 02:39:43 +00:00
cZombie.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cZombie.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cZombiepigman.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cZombiepigman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
Defines.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Endianness.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
FileDefine.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Globals.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Globals.h
More cFile cleanup; removed old format writing for block entities
2012-01-30 16:01:45 +00:00
lua5.1.dll
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
2011-11-09 22:17:30 +00:00
LuaFunctions.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
main.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
ManualBindings.cpp
Added a WebAdmin interface to view users their groups, and the permissions of groups.
2012-01-30 16:47:26 +00:00
ManualBindings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Matrix4f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MCSocket.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
MemoryLeak.h
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
2012-01-27 14:04:28 +00:00
MersenneTwister.h
- Linux compatible fixes including updated makefile
2011-12-26 09:09:47 +00:00
PacketID.h
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
ptr_cChunk.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
SquirrelBindings.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
SquirrelBindings.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
tolua_base.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
tolua++.exe
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3d.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
Vector3f.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3i.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua
MCServer c++ source files
2011-10-03 18:41:19 +00:00
wdirent.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00