..
md5
Removed a few duplicate includes
2012-02-01 12:46:44 +00:00
packets
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
AllToLua.bat
MCServer c++ source files
2011-10-03 18:41:19 +00:00
AllToLua.pkg
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Bindings.cpp
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
Bindings.h
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
BlockID.h
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
2011-11-07 22:59:29 +00:00
cAggressiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cAuthenticator.cpp
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00
cAuthenticator.h
Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.
2012-02-15 21:47:21 +00:00
cBlockEntity.h
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cBlockingTCPLink.cpp
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00
cBlockingTCPLink.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cBlockToPickup.cpp
Yay redstone repeaters!
2012-03-06 21:06:51 +00:00
cBlockToPickup.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cCavespider.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCavespider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChatColor.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChatColor.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChestEntity.cpp
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
2012-02-16 13:42:35 +00:00
cChestEntity.h
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
2012-02-16 13:42:35 +00:00
cChicken.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cChicken.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cChunk.cpp
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cChunk.h
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cChunk.inl.h
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cChunkGenerator.cpp
Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)
2012-02-28 16:59:59 +00:00
cChunkGenerator.h
Removed some more cChunkPtr usage
2012-02-20 16:39:00 +00:00
cChunkMap.cpp
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cChunkMap.h
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cClientHandle.cpp
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cClientHandle.h
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cCow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCow.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCraftingWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCraftingWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCreativeInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCreativeInventory.h
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
cCreeper.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCreeper.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cCriticalSection.cpp
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00
cCriticalSection.h
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
2012-02-16 13:42:35 +00:00
cCuboid.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cCuboid.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cDoors.h
- improved and simplified the door system (shorter, clearer)
2011-12-25 01:40:31 +00:00
cEnderman.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cEnderman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cEntity.cpp
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cEntity.h
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cEvent.cpp
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00
cEvent.h
Another cEvent fix, I wish I could get it finally right
2012-01-31 12:10:40 +00:00
cFile.cpp
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00
cFile.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cFileFormatUpdater.cpp
Chunk now has an indicator of load failure; Chunk generator uses cChunkStay
2012-02-28 12:11:14 +00:00
cFileFormatUpdater.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFireSimulator.cpp
Fixed the same leak in FireSimulator
2012-02-14 12:29:39 +00:00
cFireSimulator.h
Apparently the Fire plugin is depreciated since it's implemented in C++ :P
2012-02-14 12:54:54 +00:00
cFluidSimulator.cpp
Fixed block-getting so that simulators work again
2012-02-21 12:29:05 +00:00
cFluidSimulator.h
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cFurnaceEntity.cpp
Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
2012-02-15 14:22:44 +00:00
cFurnaceEntity.h
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
2012-02-16 13:42:35 +00:00
cFurnaceRecipe.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFurnaceRecipe.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cFurnaceWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGenSettings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGhast.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGhast.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cGroup.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cGroup.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cGroupManager.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cGroupManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cHeartBeat.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cHeartBeat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
ChunkSender.cpp
ChunkSender won't send NULL packets anymore
2012-03-06 21:48:45 +00:00
ChunkSender.h
Added a little documentation on ChunkSender.
2012-03-06 21:58:32 +00:00
cInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cIsThread.cpp
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00
cIsThread.h
cIsThread: Added support for getting current thread ID
2012-02-18 17:43:20 +00:00
cItem.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cItem.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cLadder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cLavaSimulator.h
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cLog.cpp
Logging: added thread ID to the log output in debug builds
2012-02-18 17:51:34 +00:00
cLog.h
Logging: added thread ID to the log output in debug builds
2012-02-18 17:51:34 +00:00
cLuaCommandBinder.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cLuaCommandBinder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMakeDir.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cMakeDir.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.cpp
Logging: added thread ID to the log output in debug builds
2012-02-18 17:51:34 +00:00
cMCLogger.h
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00
cMonster.cpp
Removed some more cChunkPtr usage
2012-02-20 16:39:00 +00:00
cMonster.h
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
2012-02-15 22:50:00 +00:00
cMonsterConfig.cpp
Lots of logging added
2012-02-17 11:40:14 +00:00
cMonsterConfig.h
Lots of logging added
2012-02-17 11:40:14 +00:00
cNoise.cpp
Noise function optimization (chunk generation now about 1.5x faster :)
2012-02-22 17:04:04 +00:00
cNoise.h
Noise function optimization (chunk generation now about 1.5x faster :)
2012-02-22 17:04:04 +00:00
cNoise.inc
Noise function optimization (chunk generation now about 1.5x faster :)
2012-02-22 17:04:04 +00:00
cPassiveAggressiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPassiveAggressiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPassiveMonster.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPassiveMonster.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPawn.cpp
Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
2012-02-22 15:46:38 +00:00
cPawn.h
Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
2012-02-22 15:46:38 +00:00
cPickup.cpp
Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
2012-02-21 16:27:30 +00:00
cPickup.h
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
2012-02-15 22:50:00 +00:00
cPig.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPig.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cPiston.cpp
New redstone simulator. Should work without crashes!
2012-03-01 15:18:59 +00:00
cPiston.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cPlayer.cpp
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cPlayer.h
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cPlugin_Lua.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPlugin_Lua.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin_NewLua.cpp
Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
2012-02-22 15:15:44 +00:00
cPlugin_NewLua.h
Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
2012-02-22 15:15:44 +00:00
cPlugin.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cPlugin.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.cpp
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
2012-02-18 17:53:22 +00:00
cPluginManager.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cRecipeChecker.cpp
Removed a few duplicate includes
2012-02-01 12:46:44 +00:00
cRecipeChecker.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRedstone.cpp
Forcing the use of the new redstone simulator
2012-03-04 16:04:42 +00:00
cRedstone.h
Fixed redstone repeater bug where it could not get the direction when it has delay bits set
2012-03-06 21:56:12 +00:00
cRedstoneSimulator.cpp
Sticky pistons should work as well now
2012-03-06 22:17:36 +00:00
cRedstoneSimulator.h
Yay redstone repeaters!
2012-03-06 21:06:51 +00:00
cReferenceManager.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cReferenceManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRoot.cpp
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cRoot.h
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cSandSimulator.cpp
Fixed a (pretty big) memory leak in cSandSimulator
2012-02-14 12:23:02 +00:00
cSandSimulator.h
Fixed a (pretty big) memory leak in cSandSimulator
2012-02-14 12:23:02 +00:00
cSemaphore.cpp
AString logging fix 2
2012-02-01 14:08:12 +00:00
cSemaphore.h
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
2012-01-27 14:04:28 +00:00
cServer.cpp
Fixed a potential deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
2012-03-05 17:15:56 +00:00
cServer.h
Attempt at fixing crashes with disconnecting players
2012-02-26 12:55:42 +00:00
cSheep.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSheep.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSignEntity.cpp
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cSignEntity.h
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
2012-03-05 16:41:57 +00:00
cSilverfish.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSilverfish.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSimulator.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSimulator.h
Fixed block-getting so that simulators work again
2012-02-21 12:29:05 +00:00
cSimulatorManager.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSimulatorManager.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSkeleton.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSkeleton.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSleep.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSleep.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSlime.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSlime.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSocket.cpp
Using own ASSERT() that logs to file
2012-02-19 23:00:00 +00:00
cSocket.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cSocketThreads.cpp
Attempt at fixing crashes with disconnecting players
2012-02-26 12:55:42 +00:00
cSocketThreads.h
Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
2012-02-25 23:48:28 +00:00
cSpider.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSpider.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cSquid.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSquid.h
- improved Simulator system
2011-12-26 20:57:12 +00:00
cStairs.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cStringMap.h
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
2012-01-31 20:56:42 +00:00
cSurvivalInventory.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cSurvivalInventory.h
CreativeInventory Update
2012-01-01 18:45:28 +00:00
cTCPLink.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cTCPLink.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
cThread.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cThread.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTimer.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cTimer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTorch.h
New redstone simulator. Should work without crashes!
2012-03-01 15:18:59 +00:00
cTracer.cpp
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
2012-02-15 22:50:00 +00:00
cTracer.h
No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
2012-02-15 22:50:00 +00:00
cWaterSimulator.cpp
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cWaterSimulator.h
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
cWebAdmin.cpp
git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 22:28:19 +00:00
cWebAdmin.h
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
2012-01-31 20:56:42 +00:00
cWebPlugin_Lua.cpp
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
2012-02-01 09:12:54 +00:00
cWebPlugin_Lua.h
Plugins can now be enabled and disabled through WebAdmin
2012-02-01 00:02:48 +00:00
cWebPlugin.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWebPlugin.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindow.cpp
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
2012-02-16 13:42:35 +00:00
cWindow.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWindowOwner.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWolf.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cWolf.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cWorld.cpp
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cWorld.h
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
cWorldGenerator_Test.cpp
Got rid of some hardcoded numbers, now using hardcoded variables! woo
2012-03-03 20:55:16 +00:00
cWorldGenerator_Test.h
Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
2012-02-18 19:18:16 +00:00
cWorldGenerator.cpp
Got rid of some hardcoded numbers, now using hardcoded variables! woo
2012-03-03 20:55:16 +00:00
cWorldGenerator.h
Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)
2012-02-22 21:20:20 +00:00
cZombie.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cZombie.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
cZombiepigman.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
cZombiepigman.h
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
2011-12-25 22:47:12 +00:00
Defines.h
Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
2012-03-07 13:36:30 +00:00
Endianness.h
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
2012-02-07 20:49:52 +00:00
FileDefine.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Globals.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Globals.h
Fixed rev 373 not compiling on linux
2012-03-06 21:32:22 +00:00
LeakFinder.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
LeakFinder.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
LightingThread.cpp
Added the skeleton of the cLightingThread object
2012-02-17 18:24:34 +00:00
LightingThread.h
Added the skeleton of the cLightingThread object
2012-02-17 18:24:34 +00:00
lua5.1.dll
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
2011-11-09 22:17:30 +00:00
LuaFunctions.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
main.cpp
Added cmdline parameters "/cdg" and "/cdf" for crashdump flags "globals" and "full memory"
2012-02-23 11:37:53 +00:00
ManualBindings.cpp
git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-16 22:28:19 +00:00
ManualBindings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Matrix4f.h
Changed signed char to unsigned char in block packets, so we can receive height up to 255
2012-03-04 13:54:33 +00:00
MemoryLeak.h
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
2012-01-27 14:04:28 +00:00
MersenneTwister.h
MCServer should be running fast again on Linux!! YAAAY!!
2012-02-03 16:01:25 +00:00
NBT.cpp
Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)
2012-03-07 11:28:24 +00:00
NBT.h
Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)
2012-03-07 11:28:24 +00:00
PacketID.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
SquirrelBindings.cpp
Moved stdarg.h inclusion into Globals.h
2012-02-18 17:47:27 +00:00
SquirrelBindings.h
Fixed a bug in source/cClientHandle.h
2012-02-04 19:40:48 +00:00
StackWalker.cpp
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
StackWalker.h
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
2012-02-13 21:47:03 +00:00
StringCompression.cpp
Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)
2012-03-07 11:28:24 +00:00
StringCompression.h
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
2012-02-16 13:42:35 +00:00
StringUtils.cpp
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
2012-02-01 22:38:03 +00:00
StringUtils.h
Moved stdarg.h inclusion into Globals.h
2012-02-18 17:47:27 +00:00
tolua_base.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
tolua++.exe
tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.
2012-02-02 14:11:54 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3d.h
Terrain generation is synchronous again, async generation has bugs.
2012-01-19 18:12:39 +00:00
Vector3f.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.cpp
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
Vector3i.h
Updated fluid simulators with geser's patch file!
2012-02-14 13:37:13 +00:00
virtual_method_hooks.lua
MCServer c++ source files
2011-10-03 18:41:19 +00:00
wdirent.h
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
2012-01-29 19:28:19 +00:00
WorldStorage.cpp
Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)
2012-03-07 11:28:24 +00:00
WorldStorage.h
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
2012-02-28 10:45:53 +00:00
WSSAnvil.cpp
No need to reset zlib (copypasta error)
2012-03-07 11:31:54 +00:00
WSSAnvil.h
Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)
2012-03-07 11:28:24 +00:00
WSSCompact.cpp
Using a fixed-size array instead of AString for conversion. Conversion now runs ~10x faster :) (in debug mode)
2012-03-05 17:00:35 +00:00
WSSCompact.h
Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load.
2012-03-04 15:59:10 +00:00