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BioGen.cpp
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MultiStepMap BiomeGen: made 3x faster by using 2D noise instead of 3D noise.
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2013-04-24 14:35:13 +00:00 |
BioGen.h
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MultiStepMap BiomeGen: made 3x faster by using 2D noise instead of 3D noise.
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2013-04-24 14:35:13 +00:00 |
Caves.cpp
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Re-tweaked WormNestCaves for more reasonable cave sizes
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2013-03-22 21:49:33 +00:00 |
Caves.h
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Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
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2013-03-17 17:55:03 +00:00 |
ChunkDesc.cpp
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Mineshafts: Added random loot to generated chests and fixed chest direction
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2013-04-06 21:21:57 +00:00 |
ChunkDesc.h
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Mineshafts: Added random loot to generated chests and fixed chest direction
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2013-04-06 21:21:57 +00:00 |
ChunkGenerator.cpp
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Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
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2013-04-13 21:02:10 +00:00 |
ChunkGenerator.h
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Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities.
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2013-02-08 16:01:44 +00:00 |
CompoGen.cpp
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Fixed underwater sand / dirt generator noise frequency
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2013-04-22 19:59:41 +00:00 |
CompoGen.h
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Generator: Added notes of failed optimization attempts
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2013-04-22 19:27:15 +00:00 |
ComposableGenerator.cpp
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Added the initial version of DirectOverhangs
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2013-04-24 20:30:30 +00:00 |
ComposableGenerator.h
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Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
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2013-03-17 17:55:03 +00:00 |
FinishGen.cpp
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The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
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2013-03-19 08:32:02 +00:00 |
FinishGen.h
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The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator.
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2013-03-19 08:32:02 +00:00 |
HeiGen.cpp
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HeiGenBiomal: interpolate in 4x4 blocks on float values
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2013-04-22 20:12:04 +00:00 |
HeiGen.h
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HeiGenBiomal: interpolate in 4x4 blocks on float values
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2013-04-22 20:12:04 +00:00 |
MineShafts.cpp
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Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.
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2013-04-10 19:52:03 +00:00 |
MineShafts.h
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MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :)
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2013-03-31 17:10:17 +00:00 |
Ravines.cpp
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Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
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2013-03-17 17:55:03 +00:00 |
Ravines.h
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Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging)
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2013-03-17 17:55:03 +00:00 |
StructGen.cpp
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Added the initial version of DirectOverhangs
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2013-04-24 20:30:30 +00:00 |
StructGen.h
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Added the initial version of DirectOverhangs
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2013-04-24 20:30:30 +00:00 |
Trees.cpp
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Trees: fixed a glitch in large jungle trees' leaves (1 column was missing)
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2013-03-19 07:54:56 +00:00 |
Trees.h
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Source files cleanup: The rest of the files renamed.
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2012-09-23 22:09:57 +00:00 |