MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1336 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -326,9 +326,15 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile)
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}
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else if (NoCaseCompare(*itr, "MineShafts") == 0)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 256);
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int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 128);
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m_StructureGens.push_back(new cStructGenMineShafts(Seed, GridSize, MaxSystemSize, 600, 200, 200));
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int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 256);
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int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 128);
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int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600);
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int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200);
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int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200);
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m_StructureGens.push_back(new cStructGenMineShafts(
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Seed, GridSize, MaxSystemSize,
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ChanceCorridor, ChanceCrossing, ChanceStaircase
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));
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}
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else if (NoCaseCompare(*itr, "OreNests") == 0)
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{
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@ -219,18 +219,18 @@ protected:
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class cStructGenMineShafts::cMineShaftSystem
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{
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public:
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int m_BlockX, m_BlockZ; ///< The pivot point on which the system is generated
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int m_MaxSystemSize; ///< Maximum size of a system (initialized from cStructGenMineShafts::m_MaxSystemSize)
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int m_MaxRecursion; ///< Maximum recursion level (initialized from cStructGenMineShafts::m_MaxRecursion)
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int m_ChanceCorridor; ///< Chance (out of 1000) of the next branch object being the corridor
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int m_ChanceCrossing; ///< Chance (out of 1000) of the next branch object being the crossing
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int m_ChanceStaircase; ///< Chance (out of 1000) of the next branch object being the staircase
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cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system
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int m_BlockX, m_BlockZ; ///< The pivot point on which the system is generated
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int m_MaxSystemSize; ///< Maximum size of a system (initialized from cStructGenMineShafts::m_MaxSystemSize)
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int m_MaxRecursion; ///< Maximum recursion level (initialized from cStructGenMineShafts::m_MaxRecursion)
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int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
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int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
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int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
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cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system
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/// Creates and generates the entire system
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cMineShaftSystem(
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int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise,
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int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
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int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
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);
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~cMineShaftSystem();
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@ -260,15 +260,15 @@ public:
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cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
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int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise,
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int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
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int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
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) :
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m_BlockX(a_BlockX),
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m_BlockZ(a_BlockZ),
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m_MaxSystemSize(a_MaxSystemSize),
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m_MaxRecursion(8), // TODO: settable
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m_ChanceCorridor(a_ChanceCorridor),
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m_ChanceCrossing(a_ChanceCrossing),
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m_ChanceStaircase(a_ChanceStaircase)
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m_ProbLevelCorridor(a_ProbLevelCorridor),
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m_ProbLevelCrossing(a_ProbLevelCrossing),
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m_ProbLevelStaircase(a_ProbLevelStaircase + 1)
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{
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m_MineShafts.reserve(100);
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@ -323,16 +323,16 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
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}
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cMineShaft * Next = NULL;
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int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % 1000;
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if (rnd < m_ChanceCorridor)
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int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase;
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if (rnd < m_ProbLevelCorridor)
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{
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Next = cMineShaftCorridor::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
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}
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else if (rnd < m_ChanceCrossing)
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else if (rnd < m_ProbLevelCrossing)
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{
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Next = cMineShaftCrossing::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
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}
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else if (rnd < m_ChanceStaircase)
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else
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{
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Next = cMineShaftStaircase::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise);
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}
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@ -1003,9 +1003,9 @@ cStructGenMineShafts::cStructGenMineShafts(
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m_Noise(a_Seed),
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m_GridSize(a_GridSize),
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m_MaxSystemSize(a_MaxSystemSize),
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m_ChanceCorridor(a_ChanceCorridor),
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m_ChanceCrossing(a_ChanceCorridor + a_ChanceCrossing),
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m_ChanceStaircase(a_ChanceCorridor + a_ChanceCrossing + a_ChanceStaircase)
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m_ProbLevelCorridor(std::max(0, a_ChanceCorridor)),
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m_ProbLevelCrossing(std::max(0, a_ChanceCorridor + a_ChanceCrossing)),
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m_ProbLevelStaircase(std::max(0, a_ChanceCorridor + a_ChanceCrossing + a_ChanceStaircase))
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{
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}
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@ -1093,7 +1093,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk(
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} // for itr - a_Mineshafts
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if (!Found)
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{
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a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_MaxSystemSize, m_Noise, m_ChanceCorridor, m_ChanceCrossing, m_ChanceStaircase));
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a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase));
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}
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} // for z
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} // for x
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@ -37,12 +37,12 @@ protected:
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typedef std::list<cMineShaftSystem *> cMineShaftSystems;
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cNoise m_Noise;
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int m_GridSize; ///< Average spacing of the systems
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int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
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int m_ChanceCorridor; ///< Chance (out of 1000) of a branch object being the corridor
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int m_ChanceCrossing; ///< Chance (out of 1000) of a branch object being the crossing
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int m_ChanceStaircase; ///< Chance (out of 1000) of a branch object being the staircase
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cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
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int m_GridSize; ///< Average spacing of the systems
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int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
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int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
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int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
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int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
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cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
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/// Clears everything from the cache
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void ClearCache(void);
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