.. |
DelayedFluidSimulator.cpp
|
Changed everyting to Unix line endings.
|
2013-07-29 12:13:03 +01:00 |
DelayedFluidSimulator.h
|
Changed everyting to Unix line endings.
|
2013-07-29 12:13:03 +01:00 |
FireSimulator.cpp
|
Fixed warning in cFireSimulator.
|
2013-10-09 09:09:47 +02:00 |
FireSimulator.h
|
Moved BlockEntities to a separate folder
|
2013-05-28 19:12:47 +00:00 |
FloodyFluidSimulator.cpp
|
Merge remote-tracking branch 'origin/fixes'.
|
2013-11-13 11:08:51 +01:00 |
FloodyFluidSimulator.h
|
Changed everyting to Unix line endings.
|
2013-07-29 12:13:03 +01:00 |
FluidSimulator.cpp
|
Cobwebs are now washed away by water and can be broken by swords and shears, giving string.
|
2013-04-06 18:20:06 +00:00 |
FluidSimulator.h
|
Floody fluid simulator has been converted to use direct chunk access
|
2013-03-02 15:44:31 +00:00 |
NoopFluidSimulator.h
|
Changed everyting to Unix line endings.
|
2013-07-29 12:13:03 +01:00 |
RedstoneSimulator.cpp
|
Properly fixed piston bugs
|
2013-11-22 23:15:59 +00:00 |
RedstoneSimulator.h
|
Multiple enhancements [SEE DESC]
|
2013-11-21 22:44:18 +00:00 |
SandSimulator.cpp
|
Added a few changes [SEE DESC]
|
2013-09-09 19:28:50 +01:00 |
SandSimulator.h
|
SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fall
|
2013-03-03 08:40:37 +00:00 |
Simulator.cpp
|
Simulator: fixed a problem when manipulating the bedrock layer
|
2013-03-22 14:54:08 +00:00 |
Simulator.h
|
Simulators are woken up upon chunk load
|
2013-03-03 15:33:55 +00:00 |
SimulatorManager.cpp
|
Converted simulators to take cWorld reference instead of a pointer
|
2013-02-28 13:39:20 +00:00 |
SimulatorManager.h
|
Converted simulators to take cWorld reference instead of a pointer
|
2013-02-28 13:39:20 +00:00 |
VaporizeFluidSimulator.cpp
|
Changed everyting to Unix line endings.
|
2013-07-29 12:13:03 +01:00 |
VaporizeFluidSimulator.h
|
Changed everyting to Unix line endings.
|
2013-07-29 12:13:03 +01:00 |