Simulator: fixed a problem when manipulating the bedrock layer
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1295 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -32,12 +32,18 @@ cSimulator::~cSimulator()
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void cSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
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{
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AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
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AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
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AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
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AddBlock(a_BlockX - 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 1, a_BlockZ));
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AddBlock(a_BlockX + 1, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 1, a_BlockZ));
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AddBlock(a_BlockX, a_BlockY, a_BlockZ - 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 1));
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AddBlock(a_BlockX, a_BlockY, a_BlockZ + 1, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 1));
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if (a_BlockY > 0)
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{
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AddBlock(a_BlockX, a_BlockY - 1, a_BlockZ, a_Chunk);
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}
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if (a_BlockY < cChunkDef::Height - 1)
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{
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AddBlock(a_BlockX, a_BlockY + 1, a_BlockZ, a_Chunk);
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}
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}
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