..
AggressiveMonster.cpp
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
2018-07-26 22:24:36 +01:00
AggressiveMonster.h
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
Bat.cpp
Remove double includes part 2 ( #3890 )
2017-08-03 15:34:19 +02:00
Bat.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Blaze.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Blaze.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
CaveSpider.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
CaveSpider.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Chicken.cpp
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
2018-07-26 22:24:36 +01:00
Chicken.h
Ocelots don't take fall damage ( #4171 )
2018-02-04 20:53:35 +00:00
CMakeLists.txt
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
Cow.cpp
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
2018-07-26 22:24:36 +01:00
Cow.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Creeper.cpp
Prefer static_cast to reinterpret_cast ( #4223 )
2018-05-02 08:50:36 +01:00
Creeper.h
1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support ( #3135 )
2016-05-14 20:12:42 +01:00
EnderDragon.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
EnderDragon.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Enderman.cpp
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
2018-07-26 22:24:36 +01:00
Enderman.h
Use clang-tidy to check more code conventions ( #4214 )
2018-05-06 18:07:34 +01:00
Ghast.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Ghast.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Giant.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
Giant.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Guardian.cpp
Gives all entities the default airlevel on creation ( #3942 )
2017-08-25 14:44:36 +01:00
Guardian.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Horse.cpp
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
Horse.h
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
IncludeAllMonsters.h
Added Rabbits
2014-12-20 10:31:34 +01:00
IronGolem.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
IronGolem.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
MagmaCube.cpp
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
2018-07-26 22:24:36 +01:00
MagmaCube.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Monster.cpp
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
Monster.h
Stabilise MoveToWorld ( #4004 )
2020-03-05 12:52:34 +02:00
MonsterTypes.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Mooshroom.cpp
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
2018-07-26 22:24:36 +01:00
Mooshroom.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Ocelot.cpp
Experience orb ( #4259 )
2018-08-02 15:59:10 +01:00
Ocelot.h
Ocelots no longer multiply exponentially ( #4272 )
2018-07-30 12:49:46 +01:00
PassiveAggressiveMonster.cpp
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
PassiveAggressiveMonster.h
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
PassiveMonster.cpp
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
PassiveMonster.h
Proper entity destruction in non-ticking chunks
2016-02-19 07:05:22 +02:00
Path.cpp
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
2018-07-26 22:24:36 +01:00
Path.h
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
PathFinder.cpp
Deal with covered switches consistently ( #4161 )
2018-02-04 23:07:12 +00:00
PathFinder.h
Correct typo in documentation.
2016-02-05 16:45:55 +00:00
Pig.cpp
Fixed some small passive mob issues ( #4057 )
2017-10-21 17:55:46 +01:00
Pig.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Rabbit.cpp
Fixed some small passive mob issues ( #4057 )
2017-10-21 17:55:46 +01:00
Rabbit.h
Fixed type-casting-related warnings.
2016-08-24 22:26:53 +02:00
Sheep.cpp
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
Sheep.h
Minor changes ( #3909 )
2017-08-24 11:19:40 +02:00
Silverfish.h
Fixed some small passive mob issues ( #4057 )
2017-10-21 17:55:46 +01:00
Skeleton.cpp
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Skeleton.h
fix cavespider poisoning even if attack is in cooldown
2015-11-08 21:01:02 +01:00
Slime.cpp
Fixed MSVC warnings ( #4400 )
2019-09-27 16:51:44 +01:00
Slime.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
SnowGolem.cpp
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
SnowGolem.h
snow golems are "neutral"
2015-12-13 13:13:37 +01:00
Spider.cpp
Spider should attack only when the light level is lower than 11 ( #3815 )
2017-06-30 10:48:06 +02:00
Spider.h
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
Squid.cpp
Rename cEntity swim states ( #3996 )
2018-01-14 18:44:45 +00:00
Squid.h
SetSwimState now takes into account head height
2017-09-01 14:50:02 +01:00
Villager.cpp
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
Villager.h
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
Witch.cpp
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
Witch.h
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Wither.cpp
Replace ItemCallbacks with lambdas ( #3993 )
2017-09-11 23:20:49 +02:00
Wither.h
Changed entity ownership model to use smart pointers
2017-08-07 19:24:16 +01:00
Wolf.cpp
Experience orb ( #4259 )
2018-08-02 15:59:10 +01:00
Wolf.h
Add cUUID class ( #3871 )
2017-08-25 13:43:18 +01:00
Zombie.cpp
Add BurnsInDaylight to Lua API and Monsters.ini ( #4295 )
2018-09-24 21:32:47 +01:00
Zombie.h
AI - Better daylight handling
2015-05-02 14:32:33 +03:00
ZombiePigman.cpp
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
2018-08-29 01:51:25 +01:00
ZombiePigman.h
Fixed cactus detection and zombie pigman sword ( #3584 )
2017-02-25 19:14:08 +01:00