.. |
md5
|
Removed a few duplicate includes
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2012-02-01 12:46:44 +00:00 |
packets
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Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.
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2012-02-22 19:31:30 +00:00 |
AllToLua.bat
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Bindings.cpp
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Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
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2012-02-22 15:46:38 +00:00 |
Bindings.h
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Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
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2012-02-22 15:46:38 +00:00 |
BlockID.h
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Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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2011-11-07 22:59:29 +00:00 |
cAggressiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAuthenticator.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cAuthenticator.h
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Can use the 'restart' command again. cAuthenticator no longer asserts because it properly stops when the server is stopped.
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2012-02-15 21:47:21 +00:00 |
cBlockEntity.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cBlockingTCPLink.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cBlockingTCPLink.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cBlockToPickup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cBlockToPickup.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cCavespider.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCavespider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChatColor.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cChestEntity.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cChicken.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChicken.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChunk.cpp
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Added some asserts to trace a bug
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2012-02-22 20:33:33 +00:00 |
cChunk.h
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Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
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2012-02-21 16:27:30 +00:00 |
cChunk.inl.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cChunkGenerator.cpp
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Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
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2012-02-18 19:18:16 +00:00 |
cChunkGenerator.h
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Removed some more cChunkPtr usage
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2012-02-20 16:39:00 +00:00 |
cChunkMap.cpp
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Fixed a potential deadlock in cChunkMap::m_CSLayers vs cWorld::m_CSAllEntities
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2012-02-22 15:45:00 +00:00 |
cChunkMap.h
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Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
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2012-02-21 16:27:30 +00:00 |
cClientHandle.cpp
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Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.
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2012-02-22 19:31:30 +00:00 |
cClientHandle.h
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Chunk coords mostly "upgraded" to include the Y coord for future compatibility
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2012-02-17 17:56:25 +00:00 |
cCow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCow.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCraftingWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreativeInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreativeInventory.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
cCreeper.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreeper.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCriticalSection.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cCriticalSection.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cCuboid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cDoors.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cEnderman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEntity.cpp
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That 2nd assert didn't make much sense...
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2012-02-22 20:40:32 +00:00 |
cEntity.h
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Removed some more cChunkPtr usage
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2012-02-20 16:39:00 +00:00 |
cEvent.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cEvent.h
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Another cEvent fix, I wish I could get it finally right
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2012-01-31 12:10:40 +00:00 |
cFile.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cFile.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cFileFormatUpdater.cpp
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cFileFormatUpdater.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFireSimulator.cpp
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Fixed the same leak in FireSimulator
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2012-02-14 12:29:39 +00:00 |
cFireSimulator.h
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Apparently the Fire plugin is depreciated since it's implemented in C++ :P
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2012-02-14 12:54:54 +00:00 |
cFluidSimulator.cpp
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Fixed block-getting so that simulators work again
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2012-02-21 12:29:05 +00:00 |
cFluidSimulator.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cFurnaceEntity.cpp
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Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)
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2012-02-15 14:22:44 +00:00 |
cFurnaceEntity.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cFurnaceRecipe.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGhast.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGroup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGroup.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cGroupManager.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cGroupManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cHeartBeat.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cInventory.h
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CreativeInventory Update
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2012-01-01 18:45:28 +00:00 |
cIsThread.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cIsThread.h
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cIsThread: Added support for getting current thread ID
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2012-02-18 17:43:20 +00:00 |
cItem.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cItem.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cLadder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cLavaSimulator.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cLog.cpp
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Logging: added thread ID to the log output in debug builds
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2012-02-18 17:51:34 +00:00 |
cLog.h
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Logging: added thread ID to the log output in debug builds
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2012-02-18 17:51:34 +00:00 |
cLuaCommandBinder.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cLuaCommandBinder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cMakeDir.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
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Logging: added thread ID to the log output in debug builds
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2012-02-18 17:51:34 +00:00 |
cMCLogger.h
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cMonster.cpp
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Removed some more cChunkPtr usage
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2012-02-20 16:39:00 +00:00 |
cMonster.h
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cMonsterConfig.cpp
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Lots of logging added
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2012-02-17 11:40:14 +00:00 |
cMonsterConfig.h
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Lots of logging added
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2012-02-17 11:40:14 +00:00 |
cNoise.cpp
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Noise function optimization (chunk generation now about 1.5x faster :)
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2012-02-22 17:04:04 +00:00 |
cNoise.h
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Noise function optimization (chunk generation now about 1.5x faster :)
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2012-02-22 17:04:04 +00:00 |
cNoise.inc
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Noise function optimization (chunk generation now about 1.5x faster :)
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2012-02-22 17:04:04 +00:00 |
cPassiveAggressiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPawn.cpp
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Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
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2012-02-22 15:46:38 +00:00 |
cPawn.h
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Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntity
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2012-02-22 15:46:38 +00:00 |
cPickup.cpp
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Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
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2012-02-21 16:27:30 +00:00 |
cPickup.h
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cPig.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPig.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPiston.cpp
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Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs
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2012-02-21 15:18:02 +00:00 |
cPiston.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cPlayer.cpp
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Removed some more cChunkPtr usage
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2012-02-20 16:39:00 +00:00 |
cPlayer.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cPlugin_Lua.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin_Lua.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPlugin_NewLua.cpp
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Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
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2012-02-22 15:15:44 +00:00 |
cPlugin_NewLua.h
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Added a CriticalSection to cPlugin_NewLua. Lua plugins are not threadsafe but they ARE accessed by multiple threads, this can create some hard to find errors, but I fixed it now :P
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2012-02-22 15:15:44 +00:00 |
cPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
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Thread-safe chunk generation, storage and generator are queried for progress while initializing server
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2012-02-18 17:53:22 +00:00 |
cPluginManager.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cRecipeChecker.cpp
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Removed a few duplicate includes
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2012-02-01 12:46:44 +00:00 |
cRecipeChecker.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
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Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
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2012-02-22 15:35:10 +00:00 |
cRedstone.h
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Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
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2012-02-22 15:35:10 +00:00 |
cReferenceManager.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cReferenceManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRoot.cpp
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Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
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2012-02-22 15:35:10 +00:00 |
cRoot.h
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Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
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2012-02-22 15:35:10 +00:00 |
cSandSimulator.cpp
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Fixed a (pretty big) memory leak in cSandSimulator
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2012-02-14 12:23:02 +00:00 |
cSandSimulator.h
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Fixed a (pretty big) memory leak in cSandSimulator
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2012-02-14 12:23:02 +00:00 |
cSemaphore.cpp
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AString logging fix 2
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2012-02-01 14:08:12 +00:00 |
cSemaphore.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
cServer.cpp
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Lots of logging added
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2012-02-17 11:40:14 +00:00 |
cServer.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cSheep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSheep.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSign.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
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Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
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2012-02-21 16:27:30 +00:00 |
cSignEntity.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cSilverfish.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSilverfish.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSimulator.h
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Fixed block-getting so that simulators work again
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2012-02-21 12:29:05 +00:00 |
cSimulatorManager.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cSimulatorManager.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cSkeleton.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSkeleton.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSleep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSleep.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSlime.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSlime.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSocket.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cSocket.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cSocketThreads.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
cSocketThreads.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cSpider.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSpider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSquid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSquid.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cStairs.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cStringMap.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cSurvivalInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSurvivalInventory.h
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CreativeInventory Update
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2012-01-01 18:45:28 +00:00 |
cTCPLink.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cTCPLink.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
cThread.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cThread.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cTimer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTorch.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTracer.cpp
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cTracer.h
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No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer
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2012-02-15 22:50:00 +00:00 |
cWaterSimulator.cpp
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cWaterSimulator.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
cWebAdmin.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-02-16 22:28:19 +00:00 |
cWebAdmin.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cWebPlugin_Lua.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cWebPlugin_Lua.h
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Plugins can now be enabled and disabled through WebAdmin
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2012-02-01 00:02:48 +00:00 |
cWebPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWebPlugin.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindow.cpp
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
cWindow.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWindowOwner.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWolf.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cWolf.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cWorld.cpp
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Added a crude way of disabling redstone. It's necessary though, redstone is completely broken, crashes the server all the time
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2012-02-22 15:35:10 +00:00 |
cWorld.h
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Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)
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2012-02-21 16:27:30 +00:00 |
cWorldGenerator_Test.cpp
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Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
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2012-02-18 19:18:16 +00:00 |
cWorldGenerator_Test.h
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Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
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2012-02-18 19:18:16 +00:00 |
cWorldGenerator.cpp
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Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)
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2012-02-22 21:20:20 +00:00 |
cWorldGenerator.h
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Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)
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2012-02-22 21:20:20 +00:00 |
cZombie.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cZombie.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cZombiepigman.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cZombiepigman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
Defines.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Endianness.h
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Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
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2012-02-07 20:49:52 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Globals.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Globals.h
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Changed ASSERT() to not cause warnings during compile
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2012-02-21 16:42:24 +00:00 |
LeakFinder.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
LeakFinder.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
LightingThread.cpp
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Added the skeleton of the cLightingThread object
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2012-02-17 18:24:34 +00:00 |
LightingThread.h
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Added the skeleton of the cLightingThread object
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2012-02-17 18:24:34 +00:00 |
lua5.1.dll
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Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
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2011-11-09 22:17:30 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
main.cpp
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Added cmdline parameters "/cdg" and "/cdf" for crashdump flags "globals" and "full memory"
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2012-02-23 11:37:53 +00:00 |
ManualBindings.cpp
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6
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2012-02-16 22:28:19 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Matrix4f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MemoryLeak.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
MersenneTwister.h
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MCServer should be running fast again on Linux!! YAAAY!!
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2012-02-03 16:01:25 +00:00 |
PacketID.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
SquirrelBindings.cpp
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Moved stdarg.h inclusion into Globals.h
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2012-02-18 17:47:27 +00:00 |
SquirrelBindings.h
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Fixed a bug in source/cClientHandle.h
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2012-02-04 19:40:48 +00:00 |
StackWalker.cpp
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
StackWalker.h
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Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
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2012-02-13 21:47:03 +00:00 |
StringCompression.cpp
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
StringCompression.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |
StringUtils.cpp
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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
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2012-02-01 22:38:03 +00:00 |
StringUtils.h
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Moved stdarg.h inclusion into Globals.h
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2012-02-18 17:47:27 +00:00 |
tolua_base.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
tolua++.exe
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tolua: modified the binding generator to accept AString as a std::string synonym, re-generated Bindings with these settings. Lua callbacks can now safely use AString functions in C++.
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2012-02-02 14:11:54 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3d.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
Vector3f.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Vector3i.h
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Updated fluid simulators with geser's patch file!
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2012-02-14 13:37:13 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
wdirent.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
WorldStorage.cpp
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Using own ASSERT() that logs to file
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2012-02-19 23:00:00 +00:00 |
WorldStorage.h
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Thread-safe chunk generation, storage and generator are queried for progress while initializing server
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2012-02-18 17:53:22 +00:00 |
WSSCompact.cpp
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Chunk coords mostly "upgraded" to include the Y coord for future compatibility
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2012-02-17 17:56:25 +00:00 |
WSSCompact.h
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Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
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2012-02-16 13:42:35 +00:00 |