.. |
md5
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
packets
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
AllToLua.bat
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
Bindings.cpp
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Plugins can now be enabled and disabled through WebAdmin
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2012-02-01 00:02:48 +00:00 |
Bindings.h
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Plugins can now be enabled and disabled through WebAdmin
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2012-02-01 00:02:48 +00:00 |
BlockID.h
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Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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2011-11-07 22:59:29 +00:00 |
cAggressiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAuthenticator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cAuthenticator.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockEntity.h
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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2011-11-06 09:23:20 +00:00 |
cBlockingTCPLink.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cBlockingTCPLink.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cBlockToPickup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cBlockToPickup.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cCavespider.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCavespider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChatColor.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChatColor.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cChestEntity.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cChicken.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChicken.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChunk.cpp
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Fixed a problem in cCSLock (sorry); reverted cChunk
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2012-01-30 21:54:40 +00:00 |
cChunk.h
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Old code begone! ChunkMap cleanup
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2012-01-29 21:40:21 +00:00 |
cChunk.inl.h
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Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
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2011-12-31 21:08:23 +00:00 |
cChunkGenerator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChunkGenerator.h
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ChunkGenerator: rewritten thread-locking using the new RAII CSLock class
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2012-01-29 14:29:26 +00:00 |
cChunkLoader.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cChunkLoader.h
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cChunkMap.cpp
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Linux fixes, but while it compiles, when a user joins it crashes the server with "*** glibc detected *** ./MCServer: double free or corruption (out): 0x00007fb5f5158db0 ***"
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2012-01-31 05:37:59 +00:00 |
cChunkMap.h
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Initial cFile implementation (using stdio FILE) and test in cChunkMap
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2012-01-30 13:54:39 +00:00 |
cClientHandle.cpp
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Slight code cleanup, no big changes
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2012-01-31 18:06:24 +00:00 |
cClientHandle.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
cCow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCow.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCraftingWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreativeInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreativeInventory.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
cCreeper.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCreeper.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCriticalSection.cpp
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Fixed a problem in cCSLock (sorry); reverted cChunk
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2012-01-30 21:54:40 +00:00 |
cCriticalSection.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cCuboid.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cDoors.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cEnderman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEntity.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cEntity.h
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
cEvent.cpp
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Hopefully fixed pthreads in cEvent (again)
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2012-01-31 12:09:34 +00:00 |
cEvent.h
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Another cEvent fix, I wish I could get it finally right
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2012-01-31 12:10:40 +00:00 |
cFile.cpp
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Fixed a sigsegv on *nix (cFile double-closing files)
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2012-02-01 07:01:21 +00:00 |
cFile.h
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cFileFormatUpdater.cpp
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cFileFormatUpdater.h
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Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFireSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFireSimulator.h
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- water slacks fire now
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2011-12-29 00:44:19 +00:00 |
cFluidSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFluidSimulator.h
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Cactus towers can be destroyed by removing the bottom block
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2012-01-23 15:11:45 +00:00 |
cFurnaceEntity.cpp
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cFurnaceEntity.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cFurnaceRecipe.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGhast.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGhast.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cGroup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cGroup.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cGroupManager.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cHeartBeat.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cInventory.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cInventory.h
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CreativeInventory Update
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2012-01-01 18:45:28 +00:00 |
cItem.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cItem.h
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- implemented the fire simulation in native c++ (cFireSimulator)
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2011-12-28 21:00:35 +00:00 |
cLadder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cLavaSimulator.h
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- water slacks fire now
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2011-12-29 00:44:19 +00:00 |
cLog.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cLog.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cLuaCommandBinder.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cMakeDir.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cMCLogger.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cMonster.cpp
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Slight code cleanup, no big changes
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2012-01-31 18:06:24 +00:00 |
cMonster.h
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cMonsterConfig.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cMonsterConfig.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cNoise.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cNoise.h
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cNoise.inc
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Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
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2011-12-26 02:13:40 +00:00 |
cPassiveAggressiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPassiveMonster.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPassiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPawn.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPawn.h
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- Initial food handling by cedeel
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2011-12-29 15:31:48 +00:00 |
cPickup.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPickup.h
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Very alpha water physic for pickups (The swim now)
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2011-12-24 01:36:15 +00:00 |
cPig.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPig.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cPiston.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPiston.h
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cPlayer.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cPlayer.h
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Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
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2012-01-31 20:56:42 +00:00 |
cPlugin_Lua.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin_Lua.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cPlugin_NewLua.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin_NewLua.h
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Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it.
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2012-01-27 23:47:32 +00:00 |
cPlugin.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cPlugin.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cPluginManager.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
cRecipeChecker.cpp
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Replaced most FILE operations with a cFile object
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2012-01-30 22:48:38 +00:00 |
cRecipeChecker.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cRedstone.h
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Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
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2011-11-09 01:31:19 +00:00 |
cReferenceManager.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cReferenceManager.h
|
MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cRoot.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cRoot.h
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You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
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2011-11-01 21:57:08 +00:00 |
cSandSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSandSimulator.h
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- Pickups should now burn in fire
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2011-12-29 02:44:21 +00:00 |
cSemaphore.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSemaphore.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
cServer.cpp
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Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
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2012-02-01 09:12:54 +00:00 |
cServer.h
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
cSheep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSheep.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSign.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cSignEntity.h
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More cFile cleanup; removed old format writing for block entities
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2012-01-30 16:01:45 +00:00 |
cSilverfish.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
cSilverfish.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSimulator.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSimulator.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSimulatorManager.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSimulatorManager.h
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- improved Simulator system
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2011-12-26 20:57:12 +00:00 |
cSkeleton.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSkeleton.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cSleep.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSleep.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cSlime.cpp
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSlime.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSocket.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSocket.h
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSpider.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSpider.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSquid.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSquid.h
|
- improved Simulator system
|
2011-12-26 20:57:12 +00:00 |
cStairs.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cStringMap.h
|
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
|
2012-01-31 20:56:42 +00:00 |
cSurvivalInventory.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cSurvivalInventory.h
|
CreativeInventory Update
|
2012-01-01 18:45:28 +00:00 |
cTCPLink.cpp
|
Slight code cleanup, no big changes
|
2012-01-31 18:06:24 +00:00 |
cTCPLink.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cThread.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cThread.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cTimer.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cTimer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTorch.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cTracer.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cTracer.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWaterSimulator.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWebAdmin.cpp
|
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
|
2012-02-01 09:12:54 +00:00 |
cWebAdmin.h
|
Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin
|
2012-01-31 20:56:42 +00:00 |
cWebPlugin_Lua.cpp
|
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
|
2012-02-01 09:12:54 +00:00 |
cWebPlugin_Lua.h
|
Plugins can now be enabled and disabled through WebAdmin
|
2012-02-01 00:02:48 +00:00 |
cWebPlugin.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWebPlugin.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWindow.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWindow.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWindowOwner.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWolf.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWolf.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cWorld.cpp
|
Old code begone! ChunkMap cleanup
|
2012-01-29 21:40:21 +00:00 |
cWorld.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWorldGenerator_Test.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWorldGenerator_Test.h
|
Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
|
2011-12-26 23:23:05 +00:00 |
cWorldGenerator.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cWorldGenerator.h
|
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
|
2011-12-26 02:39:43 +00:00 |
cZombie.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cZombie.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cZombiepigman.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
cZombiepigman.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
Defines.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
Endianness.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
FileDefine.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Globals.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
Globals.h
|
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
|
2012-02-01 09:12:54 +00:00 |
lua5.1.dll
|
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
|
2011-11-09 22:17:30 +00:00 |
LuaFunctions.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
main.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
ManualBindings.cpp
|
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
|
2012-02-01 09:12:54 +00:00 |
ManualBindings.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
Matrix4f.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
MCSocket.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
MemoryLeak.h
|
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
|
2012-01-27 14:04:28 +00:00 |
MersenneTwister.h
|
- Linux compatible fixes including updated makefile
|
2011-12-26 09:09:47 +00:00 |
PacketID.h
|
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
|
2012-01-01 04:55:17 +00:00 |
ptr_cChunk.h
|
Terrain generation is synchronous again, async generation has bugs.
|
2012-01-19 18:12:39 +00:00 |
SquirrelBindings.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
SquirrelBindings.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
StringUtils.cpp
|
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
|
2012-02-01 09:12:54 +00:00 |
StringUtils.h
|
Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!
|
2012-02-01 09:12:54 +00:00 |
tolua_base.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
tolua++.exe
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
tolua++.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3d.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
Vector3d.h
|
Terrain generation is synchronous again, async generation has bugs.
|
2012-01-19 18:12:39 +00:00 |
Vector3f.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
Vector3f.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |
Vector3i.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
wdirent.h
|
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
|
2012-01-29 19:28:19 +00:00 |