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cuberite-2a/src/Blocks
ion232 1b17ec4ca9 Fix enderchest placement rotation 2020-08-09 21:08:48 +00:00
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BlockAnvil.h cWindow: Convert XYZ to Vector3 (#4764) 2020-07-04 23:49:17 +02:00
BlockBed.cpp Update bed behavior (#4545) 2020-08-05 19:38:29 +00:00
BlockBed.h Update bed behavior (#4545) 2020-08-05 19:38:29 +00:00
BlockBigFlower.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockBookShelf.h Prevent bookshelf pickup crash 2020-04-24 19:39:22 +03:00
BlockBrewingStand.h Using Super. 2020-04-16 20:07:48 +00:00
BlockButton.h Remove the redstone solid block handler 2020-08-08 18:22:16 +01:00
BlockCactus.h Cactus cannot be placed on a forbidden blocks (#4767) 2020-06-26 01:23:47 +01:00
BlockCake.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockCarpet.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockCauldron.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockChest.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockCloth.h Improved maps 2015-07-14 21:46:30 +01:00
BlockCobWeb.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
BlockCocoaPod.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockCommandBlock.h Using Super. 2020-04-16 20:07:48 +00:00
BlockComparator.h Use SimulateChunk in redstone simulator 2020-07-26 14:16:46 +01:00
BlockConcretePowder.h OnBroken/OnPlaced are for entity actions 2020-08-04 18:15:18 +01:00
BlockCrops.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockDeadBush.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockDirt.h Using Super. 2020-04-16 20:07:48 +00:00
BlockDoor.cpp Simply Y-check in door handler 2020-08-04 18:26:25 +01:00
BlockDoor.h Door drops respect player gamemode 2020-08-04 18:15:18 +01:00
BlockDropSpenser.h Using Super. 2020-04-16 20:07:48 +00:00
BlockEnchantmentTable.h cWindow: Convert XYZ to Vector3 (#4764) 2020-07-04 23:49:17 +02:00
BlockEndPortalFrame.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockEnderchest.h Fix enderchest placement rotation 2020-08-09 21:08:48 +00:00
BlockEntity.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockFarmland.h Fix incorrect relative coords usage in farmland handler (#4690) 2020-04-24 17:29:12 +00:00
BlockFence.h Replaced cpp14::make_unique<> with std::make_unique<>. 2020-08-01 20:04:31 +01:00
BlockFenceGate.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockFire.h Enable some more clang-tidy linter checks (#4738) 2020-05-14 22:15:35 +00:00
BlockFlower.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockFlowerPot.h Using Super. 2020-04-16 20:07:48 +00:00
BlockFluid.h Corrected wakeup sequences 2020-08-04 18:15:18 +01:00
BlockFurnace.h Using Super. 2020-04-16 20:07:48 +00:00
BlockGlass.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
BlockGlowstone.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
BlockGrass.h Comment capitalisation 2020-07-06 20:56:05 +01:00
BlockGravel.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
BlockHandler.cpp OnBroken/OnPlaced are for entity actions 2020-08-04 18:15:18 +01:00
BlockHandler.h OnBroken/OnPlaced are for entity actions 2020-08-04 18:15:18 +01:00
BlockHopper.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockIce.h Corrected wakeup sequences 2020-08-04 18:15:18 +01:00
BlockJukebox.h Jukebox improvements (#4537) 2020-03-23 13:45:09 +00:00
BlockLadder.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockLeaves.h More Vector3 in cBlockHandler (#4644) 2020-04-17 10:36:37 +01:00
BlockLever.h Remove the redstone solid block handler 2020-08-08 18:22:16 +01:00
BlockLilypad.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockMelon.h Using Super. 2020-04-16 20:07:48 +00:00
BlockMobHead.h Using Super. 2020-04-16 20:07:48 +00:00
BlockMobSpawner.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockMushroom.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockMycelium.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
BlockNetherWart.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockNetherrack.h * Logic for handling plant growth has been centralized into cBlockPlant, and all growable plants now inherit from it. 2015-08-19 10:48:21 -06:00
BlockObserver.h ಠ_ಠ (#4660) 2020-04-16 22:27:04 +01:00
BlockOre.h Using Super. 2020-04-16 20:07:48 +00:00
BlockPiston.cpp Corrected wakeup sequences 2020-08-04 18:15:18 +01:00
BlockPiston.h Corrected wakeup sequences 2020-08-04 18:15:18 +01:00
BlockPlanks.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockPlant.h OnBroken/OnPlaced are for entity actions 2020-08-04 18:15:18 +01:00
BlockPluginInterface.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
BlockPortal.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockPressurePlate.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockPumpkin.h Using Super. 2020-04-16 20:07:48 +00:00
BlockQuartz.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockRail.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockRedstone.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockRedstoneLamp.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
BlockRedstoneOre.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockRedstoneRepeater.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockRedstoneTorch.h Using Super. 2020-04-16 20:07:48 +00:00
BlockSand.h Improved maps 2015-07-14 21:46:30 +01:00
BlockSapling.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockSeaLantern.h Using Super. 2020-04-16 20:07:48 +00:00
BlockSideways.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockSignPost.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockSlab.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockSlime.h Refactored block-to-pickup conversion. (#4417) 2019-10-16 10:06:34 +02:00
BlockSnow.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockSponge.h Corrected wakeup sequences 2020-08-04 18:15:18 +01:00
BlockStairs.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockStems.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockStone.h Using Super. 2020-04-16 20:07:48 +00:00
BlockSugarcane.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockTNT.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockTallGrass.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockTorch.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockTrapdoor.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockTripwire.h Using Super. 2020-04-16 20:07:48 +00:00
BlockTripwireHook.h Correct placement for tripwire hooks 2020-07-25 20:29:55 +01:00
BlockVine.h Corrected wakeup sequences 2020-08-04 18:15:18 +01:00
BlockWallSign.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
BlockWorkbench.h cWindow: Convert XYZ to Vector3 (#4764) 2020-07-04 23:49:17 +02:00
BroadcastInterface.h Improve entity position updates (#4701) 2020-05-04 08:10:47 +00:00
CMakeLists.txt Upgrade to C++17 [CMake] (#4717) 2020-05-16 20:59:10 +01:00
ChunkInterface.cpp OnBroken/OnPlaced are for entity actions 2020-08-04 18:15:18 +01:00
ChunkInterface.h OnBroken/OnPlaced are for entity actions 2020-08-04 18:15:18 +01:00
GetHandlerCompileTimeTemplate.h CheckBasicStyle: Check number of empty lines between functions (#4267) 2018-07-26 22:24:36 +01:00
Mixins.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00
WorldInterface.h Vector3 in Handlers (#4680) 2020-04-21 22:19:22 +02:00