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cuberite-2a/source/Generating
2013-04-27 21:01:45 +00:00
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BioGen.cpp MultiStepMap BiomeGen: made 3x faster by using 2D noise instead of 3D noise. 2013-04-24 14:35:13 +00:00
BioGen.h MultiStepMap BiomeGen: made 3x faster by using 2D noise instead of 3D noise. 2013-04-24 14:35:13 +00:00
Caves.cpp Re-tweaked WormNestCaves for more reasonable cave sizes 2013-03-22 21:49:33 +00:00
Caves.h Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
ChunkDesc.cpp Mineshafts: Added random loot to generated chests and fixed chest direction 2013-04-06 21:21:57 +00:00
ChunkDesc.h Mineshafts: Added random loot to generated chests and fixed chest direction 2013-04-06 21:21:57 +00:00
ChunkGenerator.cpp New terrain generator - Noise3D. 2013-04-27 13:38:40 +00:00
ChunkGenerator.h Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities. 2013-02-08 16:01:44 +00:00
CompoGen.cpp Fixed underwater sand / dirt generator noise frequency 2013-04-22 19:59:41 +00:00
CompoGen.h Generator: Added notes of failed optimization attempts 2013-04-22 19:27:15 +00:00
ComposableGenerator.cpp Noise3D made into Composable - both a HeightGen and a CompositionGen 2013-04-27 19:46:25 +00:00
ComposableGenerator.h Noise3D made into Composable - both a HeightGen and a CompositionGen 2013-04-27 19:46:25 +00:00
FinishGen.cpp The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator. 2013-03-19 08:32:02 +00:00
FinishGen.h The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator. 2013-03-19 08:32:02 +00:00
HeiGen.cpp HeiGenBiomal: interpolate in 4x4 blocks on float values 2013-04-22 20:12:04 +00:00
HeiGen.h HeiGenBiomal: interpolate in 4x4 blocks on float values 2013-04-22 20:12:04 +00:00
MineShafts.cpp Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid. 2013-04-10 19:52:03 +00:00
MineShafts.h MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :) 2013-03-31 17:10:17 +00:00
Noise3DGenerator.cpp Noise3D: Fixed composition when reusing the buffer (caused chopped trees) 2013-04-27 21:01:45 +00:00
Noise3DGenerator.h Noise3D made into Composable - both a HeightGen and a CompositionGen 2013-04-27 19:46:25 +00:00
Ravines.cpp Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
Ravines.h Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
StructGen.cpp Initial version of "DistortedMembraneOverhangs" 2013-04-25 19:29:56 +00:00
StructGen.h Initial version of "DistortedMembraneOverhangs" 2013-04-25 19:29:56 +00:00
Trees.cpp Trees: fixed a glitch in large jungle trees' leaves (1 column was missing) 2013-03-19 07:54:56 +00:00
Trees.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00