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cuberite-2a/source/Protocol
madmaxoft 654c34705c Fixed player spawning.
Now the player is spawned only after the chunk they're in is sent to the client. Hopefully no more falling-through-terrain-while-loggin-in.
2013-08-20 21:13:28 +02:00
..
ChunkDataSerializer.cpp Changed everyting to Unix line endings. 2013-07-29 12:13:03 +01:00
ChunkDataSerializer.h Changed everyting to Unix line endings. 2013-07-29 12:13:03 +01:00
Protocol.h Added cWindow property manipulation API. 2013-08-18 13:26:37 +02:00
Protocol14x.cpp Moved entities into the Entities subfolder. 2013-08-19 11:39:13 +02:00
Protocol14x.h Changed everyting to Unix line endings. 2013-07-29 12:13:03 +01:00
Protocol15x.cpp Changed everyting to Unix line endings. 2013-07-29 12:13:03 +01:00
Protocol15x.h Changed everyting to Unix line endings. 2013-07-29 12:13:03 +01:00
Protocol16x.cpp Moved entities into the Entities subfolder. 2013-08-19 11:39:13 +02:00
Protocol16x.h Added the "Edit Sign" packet sent to the client placing a sign. 2013-07-29 21:42:05 +02:00
Protocol125.cpp Moved entities into the Entities subfolder. 2013-08-19 11:39:13 +02:00
Protocol125.h Added cWindow property manipulation API. 2013-08-18 13:26:37 +02:00
Protocol132.cpp Fixed player spawning. 2013-08-20 21:13:28 +02:00
Protocol132.h Tab completion packet is handled and sent. 2013-07-30 22:48:59 +02:00
ProtocolRecognizer.cpp Added cWindow property manipulation API. 2013-08-18 13:26:37 +02:00
ProtocolRecognizer.h Added cWindow property manipulation API. 2013-08-18 13:26:37 +02:00