1
0
cuberite-2a/source/Generating
2013-05-15 15:55:04 +00:00
..
BioGen.cpp Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
BioGen.h Re-worked generator subobject ownership, added a cache for the CompositionGen 2013-05-05 19:56:45 +00:00
Caves.cpp Re-tweaked WormNestCaves for more reasonable cave sizes 2013-03-22 21:49:33 +00:00
Caves.h Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
ChunkDesc.cpp Added the DistortedHeightmap height and composition generator. 2013-05-05 16:27:08 +00:00
ChunkDesc.h Re-worked generator subobject ownership, added a cache for the CompositionGen 2013-05-05 19:56:45 +00:00
ChunkGenerator.cpp Re-worked generator subobject ownership, added a cache for the CompositionGen 2013-05-05 19:56:45 +00:00
ChunkGenerator.h Prepared cChunkDesc for further API extension; used it as the sole container for generated chunk data, including entities / block entities. 2013-02-08 16:01:44 +00:00
CompoGen.cpp Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
CompoGen.h Re-worked generator subobject ownership, added a cache for the CompositionGen 2013-05-05 19:56:45 +00:00
ComposableGenerator.cpp Re-worked generator subobject ownership, added a cache for the CompositionGen 2013-05-05 19:56:45 +00:00
ComposableGenerator.h Re-worked generator subobject ownership, added a cache for the CompositionGen 2013-05-05 19:56:45 +00:00
DistortedHeightmap.cpp Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
DistortedHeightmap.h DistortedHeightmap: Optimized by linear interpolation 2013-05-06 16:46:48 +00:00
FinishGen.cpp The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator. 2013-03-19 08:32:02 +00:00
FinishGen.h The subgenerators use cChunkDesc instead of raw arrays. cChunkDesc is based on cBlockArea. Initial version of Lakes generator. 2013-03-19 08:32:02 +00:00
HeiGen.cpp Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
HeiGen.h DistortedHeightmap: Small optimizations, memory leak fix. 2013-05-06 12:20:25 +00:00
MineShafts.cpp Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid. 2013-04-10 19:52:03 +00:00
MineShafts.h MineShafts: User-settable chance of individual pieces' occurence. Staircase-only mineshafts, yay :) 2013-03-31 17:10:17 +00:00
Noise3DGenerator.cpp Fixed 2D linear upscale to compile on Linux, added a test for it. 2013-05-15 15:55:04 +00:00
Noise3DGenerator.h Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
Ravines.cpp Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
Ravines.h Rewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) 2013-03-17 17:55:03 +00:00
StructGen.cpp Noise3D generator is now using linear upscaling 2013-05-14 21:11:40 +00:00
StructGen.h Initial version of "DistortedMembraneOverhangs" 2013-04-25 19:29:56 +00:00
Trees.cpp Trees: fixed a glitch in large jungle trees' leaves (1 column was missing) 2013-03-19 07:54:56 +00:00
Trees.h Source files cleanup: The rest of the files renamed. 2012-09-23 22:09:57 +00:00