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cuberite-2a/source/Items
2013-06-04 19:22:14 +00:00
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ItemBed.h
ItemBrewingStand.h
ItemBucket.h Refactored cInventory to use cItemGrid for the actual Storage 2013-05-24 07:30:39 +00:00
ItemCauldron.h
ItemCloth.h
ItemDoor.h
ItemDye.h Refactored cInventory to use cItemGrid for the actual Storage 2013-05-24 07:30:39 +00:00
ItemFlowerPot.h
ItemFood.h
ItemHandler.cpp Inventory code cleanup, players can now see each other's armor 2013-05-19 18:22:37 +00:00
ItemHandler.h Inventory code cleanup, players can now see each other's armor 2013-05-19 18:22:37 +00:00
ItemHoe.h Inventory code cleanup, players can now see each other's armor 2013-05-19 18:22:37 +00:00
ItemLeaves.h
ItemLighter.h Inventory code cleanup, players can now see each other's armor 2013-05-19 18:22:37 +00:00
ItemMinecart.h Inventory code cleanup, players can now see each other's armor 2013-05-19 18:22:37 +00:00
ItemPickaxe.h
ItemRedstoneDust.h
ItemRedstoneRepeater.h
ItemSapling.h
ItemSeeds.h Added carrots and potatoes handling, bonemealing and proper lighting. 2013-04-05 13:45:00 +00:00
ItemShears.h Shears mask the leaves' meta 2013-06-04 12:06:45 +00:00
ItemShovel.h Inventory code cleanup, players can now see each other's armor 2013-05-19 18:22:37 +00:00
ItemSign.h Removed cLadder, cSign, cStairs, cTorch and cVine classes, moved their functionality into the appropriate BlockHandlers / ItemHandlers 2013-06-04 19:22:14 +00:00
ItemSlab.h Refactored cInventory to use cItemGrid for the actual Storage 2013-05-24 07:30:39 +00:00
ItemSpawnEgg.h Refactored cInventory to use cItemGrid for the actual Storage 2013-05-24 07:30:39 +00:00
ItemSugarcane.h
ItemSword.h Cobwebs are now washed away by water and can be broken by swords and shears, giving string. 2013-04-06 18:20:06 +00:00
ItemWood.h