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  • 87a7bfa9aa Added Long Tag. It'll now go through the entire NBT data without erroring out. I'm not sure that it's actually saving all tag 7 data though. admin@omencraft.com 2011-10-30 07:10:22 +0000
  • aead2e43c2 I think I got Tag 7 working, now I need to add tag 4 for the deNotch map converter. admin@omencraft.com 2011-10-30 06:48:10 +0000
  • 07ac0492d0 More updates to denotch map converter for testing. admin@omencraft.com 2011-10-30 02:55:10 +0000
  • 9f3b6fe838 Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser. admin@omencraft.com 2011-10-30 02:16:01 +0000
  • 625a4accda Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch" admin@omencraft.com 2011-10-29 21:19:06 +0000
  • 3b291e19ce Fixed a memory leak faketruth 2011-10-26 23:18:31 +0000
  • 88270be669 Made several recomended changes. Gamemode is now world based. Need to add it to player. admin@omencraft.com 2011-10-26 20:52:19 +0000
  • 6062002d17 Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet. admin@omencraft.com 2011-10-26 19:13:49 +0000
  • 7b00d28157 Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. admin@omencraft.com 2011-10-26 18:47:50 +0000
  • acd537d533 Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode. admin@omencraft.com 2011-10-26 16:49:01 +0000
  • 8e64a5d9ff Updated VS2010 project files Made monster spawning code in cWorld.cpp a bit more compact and readable srand() is only supposed to be called once in the whole program, and it's already called in the constructor of cWorld so it doesn't have to be in cWorld::Tick() faketruth 2011-10-26 13:27:16 +0000
  • bcc1450ba9 Fixed bug in cMakeDir where it would only create directories named "world" The user input thread now properly stops when the server restarts or stops faketruth 2011-10-26 13:07:39 +0000
  • 459554201b added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier. admin@omencraft.com 2011-10-26 03:22:43 +0000
  • 95d2c5febe changing port back to default admin@omencraft.com 2011-10-25 23:51:18 +0000
  • a26a0e3825 git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 admin@omencraft.com 2011-10-25 23:46:01 +0000
  • 625c30d8bd Using SSE instructions for noise (terrain generation) Unfortunately the noise functions is only like 7% faster, so you won't even notice faketruth 2011-10-25 18:57:38 +0000
  • cf94994f8e Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. MCSocket.h should soon be deprecated and deleted Do a full rebuild (mine bugged out when I didn't) faketruth 2011-10-23 00:18:44 +0000
  • ad119ce556 Found something that calls a function when a segfault happens, might be useful. faketruth 2011-10-22 00:15:12 +0000
  • c7b4b9f819 Compiles for linux faketruth 2011-10-21 21:25:29 +0000
  • 7e010e7f8f Setting files Plugins faketruth 2011-10-03 19:39:53 +0000
  • aafef187ef Source for additional projects -jsoncpp -lua -tolua++ -WebServer -zlib -iniFile faketruth 2011-10-03 19:25:04 +0000
  • 386d58b586 MCServer c++ source files faketruth 2011-10-03 18:41:19 +0000
  • cc2b15a233 Visual Studio 2010 solution and project files faketruth 2011-10-03 18:40:09 +0000
  • e0bae05ed4 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1 0a769ca7-a7f5-676a-18bf-c427514a06d6 faketruth 2011-10-03 18:26:15 +0000