1
0
Fork 0
Commit Graph

10 Commits

Author SHA1 Message Date
Tiger Wang d8c8d0124d Replace PowerData struct with PowerLevel
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char
2020-08-21 00:50:09 +01:00
Tiger Wang 3143d6ce67 Remove std::make_unique from redstone handler creation 2020-08-21 00:50:09 +01:00
Tiger Wang 40eba5244d Remove the redstone solid block handler
- Remove cSolidBlockHandler
* Functionality now integrated into simulator dispatcher
* Fix door double open/close issues, arisen due to the top/bottom halves getting different power
+ Small migration to block states for redstone wire
2020-08-08 18:22:16 +01:00
Tiger Wang 6c47f46c31 Ensure updating relatives calls the correct base case
* Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
2020-08-02 15:52:06 +01:00
Tiger Wang 4e5ab02a58 Use SimulateChunk in redstone simulator
+ Improved performance, reduces bottleneck in chunkmap lookup
* Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values
- Remove unused GetPowerLevel virtual
2020-07-26 14:16:46 +01:00
Mattes D 9ee47e5999 Using Super. 2020-04-16 20:07:48 +00:00
Bond-009 104f9e127b Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
peterbell10 60dfaa0967 Allocate redstone component handlers upfront 2017-07-17 21:40:43 +02:00
Safwat Halaby 75fea3cd1e Silenced the Redstone Simulator console spam 2015-12-24 17:58:34 +02:00
Tiger Wang 5b62c4c314 Reorganised the redstone simulator
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00