Mattes D
365cbc6e1c
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Bond-009
104f9e127b
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
peterbell10
360d8eade0
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Gargaj
4132ff495c
Spawn chickens from eggs as babies
...
This actually works now with the breeding patch (would also close https://github.com/cuberite/cuberite/pull/2366 )
2015-12-05 15:54:34 +01:00
Alexander Harkness
1d4c6d3fbe
Destroy an ender crystal, damage a dragon when hit by an egg.
2015-11-05 16:42:42 +00:00
hallucino
9c85ed5864
Spawn baby mobs
2015-07-16 22:49:55 +02:00
Tycho
2a9664d6ca
Initial convertion of a_Dt to std::chrono
...
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Mattes D
0c0c762412
Exported individual projectile classes to Lua API.
...
They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list.
2014-10-21 21:25:52 +02:00
Tycho
6e7c0e33b5
Added first test to show the object can be created
2014-09-17 18:40:10 +01:00
Tiger Wang
79e558be34
Suggestions
2014-07-04 17:42:40 +01:00
Tiger Wang
33cc1f2a50
Fixed multiple issues with projectiles
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* Fixed arrows not being collectable/not truly hitting a block/not
lodging into blocks/not going in far enough
* Fixed projectiles not playing their block hit animation owning to
being destroyed too quickly
2014-06-22 20:44:01 +01:00
archshift
9b0cb3fd97
Fixed projectile source filenames, indentations
2014-04-27 17:05:18 -07:00