1
0
Fork 0
Commit Graph

75 Commits

Author SHA1 Message Date
Mattes D f8e1df2476 Updated API documentation. 2016-07-18 22:11:40 +02:00
QUSpilPrgm f1192c6860 Makes tall grass and large flowers bonemealable
Adds the bonemeal particle effect to some more places
2016-06-03 15:45:49 +02:00
QUSpilPrgm 706257f8fb Update Dispensers and let them act more like in Vanilla
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00
Pokechu22 a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot 36754f20f8 Fix Crash on stopping the server (#3176) 2016-05-02 00:18:21 +03:00
LogicParrot 7c7a0a0085 ChunkLayers now stored in std::map 2016-04-24 20:02:24 +03:00
LogicParrot b48b61eca4 Revert "ChunkLayers now stored in std::map" 2016-04-24 17:40:37 +03:00
LogicParrot 51a7465ae1 ChunkLayers now stored in std::map 2016-04-23 11:48:16 +03:00
LogicParrot 7f5757eccf Reduced unnecessary block updates 2016-04-23 00:30:00 +03:00
LogicParrot 373d9f92a4 Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usage 2016-04-16 19:04:45 +03:00
LogicParrot ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Tiger Wang 5b62c4c314 Reorganised the redstone simulator
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Gargaj f9008a4860 allow use failures to propagate from the entity/block to the player 2015-12-13 13:27:38 +01:00
Dave Tucker 83870f9fc0 Add enum for Sound and Particle Effects
Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
Lukas Pioch 9749c3aac9 Implemented brewing 2015-11-03 18:00:55 +01:00
tycho 6e86d20f73 Add new "ForEach" function: ForEachLoadedChunk. 2015-09-24 15:54:32 +01:00
Julian Laubstein dd5201c29e Some warning fixes 2015-08-18 08:49:00 +02:00
Mattes D 6e4122e551 Unified the doxy-comment format. 2015-07-31 16:49:10 +02:00
Tiger Wang dd4b415051 Reinstate "Chunk queue collapsing"
This reinstates commit f36acb6835
     and reverts commit adfbc42c02.
2015-06-10 15:16:05 +01:00
worktycho adfbc42c02 Revert "Chunk queue collapsing" 2015-06-07 20:45:47 +01:00
tycho bfe52277b4 Rewrote ChunkSending queue for significantly improved performance 2015-06-05 22:31:21 +01:00
tycho 19c95ee564 Moved Chunk Broadcasts over to the regular queue 2015-06-05 22:31:21 +01:00
tycho 06a74e45e2 Made cLightingThread own its callbacks 2015-05-30 11:11:17 +01:00
Mattes D 846d16315a CheckBasicStyle: checks spaces around * and &. 2015-05-09 12:58:55 +02:00
tycho 448df85e56 Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
2015-05-07 03:47:46 +01:00
Mattes D cc069ccb2a Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
Tycho 2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Mattes D ccdf03daaf Refactored all player block placing to go through hooks.
Fixes #1618.
2014-12-24 07:20:17 +01:00
Mattes D fcd3d1bfed Added a cWorld:PrepareChunk function.
It prepares the chunk - loads or generates it and lights it.
The spawn prepare process uses this function.
2014-12-10 22:35:16 +01:00
Tiger Wang a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Mattes D eeb580a74e Functions in cPluginManager get references instead of pointers. 2014-10-15 19:09:09 +02:00
Howaner 69afc4dbba Merge branch 'master' into 1.8-Protocol
Conflicts:
	src/Items/ItemHoe.h
2014-09-13 01:21:43 +02:00
Howaner fcf558173e Fixed farmland issues. 2014-09-12 19:07:20 +02:00
Howaner 3bd3ac2200 1.8: Added ParticleEffect packet. 2014-09-11 17:03:09 +02:00
Mattes D 137b021d26 Rewritten chunk status to specify whether the chunk is in queue.
This fixes #1370.
2014-09-05 22:16:48 +02:00
madmaxoft 3297a39c27 Merge remote-tracking branch 'origin/master' into EntitiesInBox 2014-09-04 14:02:18 +02:00
madmaxoft a51c1e0b73 Added cWorld::ForEachEntityInBox() 2014-09-03 17:00:26 +02:00
LO1ZB 3c1c073714 remove y-coord from chunks 2014-08-28 11:36:35 +02:00
Howaner 81e095adda Exported the beacon. 2014-07-30 22:19:51 +02:00
madmaxoft c0b62ef139 Added a queue for setting chunk data.
Fixes #1196.
2014-07-24 18:32:05 +02:00
madmaxoft 93d29555e5 Style: Normalized to no spaces before closing parenthesis. 2014-07-21 17:40:43 +02:00
madmaxoft 993fd14ddf Fixed basic whitespace problems.
Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
2014-07-17 16:33:09 +02:00
Howaner e48d172f49 Merge branch 'master' into Sounds 2014-07-13 11:09:19 +02:00
Howaner d529971e27 Changed BroadcastSoundEffect function to take floating pos. 2014-07-13 02:08:02 +02:00
Howaner 905fed09a6 Fixed wrong types. (BLOCKTYPE -> NIBBLETYPE) 2014-07-13 00:51:42 +02:00
Tiger Wang 5f72cdac38 Merge pull request #1154 from mc-server/trappedchests
Implemented trapped chests & others
2014-07-12 23:24:32 +01:00
madmaxoft 9e22f46b15 Implemented support for forced chunk ticking.
Fixes #1160.
2014-07-10 18:18:32 +02:00
Tiger Wang 9e44b0aae1 Implemented trapped chests & others
+ Added trapped chests
* Fixed a bunch of bugs in the redstone simulator concerning wires and
repeaters
* Other potential bugfixes
2014-07-06 23:50:22 +01:00
Mattes D 9926abd4f5 Added generic entity-collecting.
Now any cEntity can be collected, not only cPickups.
This should help PR #1098.
2014-06-27 20:56:44 +02:00
Howaner c60ba8a52d Merge branch 'master' into GlobalFixes 2014-06-17 19:03:56 +02:00