mathiascode
5f2c572f9a
Set entity world early
2020-05-03 11:49:00 +01:00
Tiger Wang
0b9b7bc1a8
Unify entity spawn packet sending
2020-04-30 23:04:56 +01:00
Mattes D
dfe7a0adee
NBT: Dynamic list-max-count protection. ( #4697 )
2020-04-30 08:44:49 +02:00
Lukas Pioch
38080c7cac
Update DispenserEntity.cpp
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Removed unneeded cast
2020-04-25 12:27:39 +01:00
Lukas Pioch
91ab938166
Fixed spawning of mobs from dispenser
2020-04-25 12:27:39 +01:00
Lukas Pioch
6fb7b914eb
Corrected furnace recipes for log
2020-04-25 12:27:27 +01:00
Mat
9432b57ba8
Get biome at world coords on mob spawn ( #4692 )
2020-04-25 00:00:27 +02:00
peterbell10
c0e7708aa7
Fix incorrect relative coords usage in farmland handler ( #4690 )
2020-04-24 17:29:12 +00:00
mathiascode
e6cc792cef
Prevent bookshelf pickup crash
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If no tool was involved in the creation of a bookshelf pickup (e.g. explosion), the server would crash due to a missing nullptr check. Removed the IsTool check completely, since we don't use it elsewhere, and vanilla doesn't do such checks either.
2020-04-24 19:39:22 +03:00
Tiger Wang
afd377a941
Unify 1.8 and 1.9
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- Deleted ridiculous amount of duplicated code
2020-04-22 17:26:31 +01:00
Mattes D
487f9a2aa9
Vector3 in Handlers ( #4680 )
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-21 22:19:22 +02:00
Tiger Wang
246acb19f9
Delet SpawnObject params
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* Fix #4679
awkward...
2020-04-19 23:29:52 +01:00
Tiger Wang
61aff2af12
Correct world access in NetherPortalScanner
2020-04-19 21:43:14 +01:00
Tiger Wang
9d124e6b0a
More arrow patches
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* Further reduce instances of appearing black
* Fix packet send and get arrows to more reliably lodge in blocks clientside
* Fix hit detection failing at chunk boundaries
+ Use delegating constructors
2020-04-19 20:08:24 +01:00
Lukas Pioch
cb64e99377
Added check for item damage ( #4681 )
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* Added check for item damage
Co-authored-by: Mattes D <github@xoft.cz>
2020-04-19 16:36:31 +00:00
Tiger Wang
2976cec4c0
Reduce arrows going black on hit
2020-04-18 20:06:35 +00:00
Tiger Wang
50893667db
MoveToWorld must always be provided a world
2020-04-18 19:51:30 +01:00
Tiger Wang
e98f93a079
Only store IDs across ticks
2020-04-18 19:51:30 +01:00
Tiger Wang
63adc6d7dc
Add API documentation for repeater metadata constants
2020-04-18 16:51:29 +01:00
Tiger Wang
c1ea5f982d
Re-implement repeater locking
2020-04-18 16:51:29 +01:00
Mattes D
a55f61548e
Extended Vector3 ( #4666 )
2020-04-18 11:44:35 +02:00
DrButcher
3591be50b2
Fixing washing away of redstone mechanisms ( #4665 )
2020-04-17 21:01:21 +01:00
Mattes D
26ac146f41
More Vector3 in cBlockHandler ( #4644 )
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* cBlockHandler.OnUpdate uses Vector3 params.
Also slightly changed how block ticking works.
2020-04-17 10:36:37 +01:00
Peter Bell
96bd4637d7
Implement glowing redstone ore
2020-04-16 23:49:33 +01:00
Tiger Wang
ede56a5750
ಠ_ಠ ( #4660 )
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+ Provisional handling for observers
2020-04-16 22:27:04 +01:00
Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
Mat
f931590bf0
Prevent crash when breeding
2020-04-16 18:03:51 +00:00
Bond_009
dc4df66548
Trapdoor can be placed anywhere since 1.9
2020-04-15 21:58:27 +00:00
Mattes D
42cc736bfd
ServerHandle: Fix closing failed servers. ( #4653 )
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If the cServerHandle failed to listen, closing it would then crash Cuberite.
2020-04-15 14:13:40 +02:00
Mattes D
f84bab3bc2
Fixed Lua Vector unification. ( #4652 )
2020-04-15 00:23:24 +01:00
Mattes D
c9a9b3c9d0
Bindings: Allow coercion between Vector3 subtypes. ( #4646 )
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In manually bound functions, allows one to use any Vector3<T> value, as well as a {x, y, z} table, in Lua as any Vector3<T> parameter.
Has example in Debuggers' /vector command.
Unfortunately doesn't work in auto-bindings.
2020-04-14 16:43:21 +02:00
DrButcher
35299b8509
Pressure plate sounds and delay ( #4643 )
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+ Added sounds on depress and release
+ Added correct delay times
2020-04-13 23:23:43 +01:00
Peter Bell
43525c5df8
Acquire chunk map CS when accessing player entities
2020-04-13 17:13:38 +02:00
Mattes D
fb05ea7cf7
Fixed entity teleport for just-spawned entities.
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Includes a test code in the Debuggers plugin - throwing a cake-as-fallingblock.
2020-04-12 13:34:24 +02:00
Mattes D
ef2d5027d3
Removed extended ASCII, and added a check against it. ( #4642 )
2020-04-12 09:24:30 +02:00
Alexander Harkness
8914355895
Fix rotation metas on blocks
2020-04-11 19:00:05 +00:00
GefaketHD
f38ad5efb5
added me as contributor
2020-04-11 19:00:05 +00:00
GefaketHD
0712fd2d90
fixing rotation - rel. #4625
2020-04-11 19:00:05 +00:00
Alexander Harkness
0d72270186
Replace all single-digit hex constants with two-digit version
2020-04-10 13:07:16 +00:00
Alexander Harkness
db118af6ae
Remove silly empty cBlockGlazedTerracotta class
2020-04-10 13:07:16 +00:00
Alexander Harkness
49f301d5a4
Reduce line length on templates
2020-04-10 13:07:16 +00:00
Alexander Harkness
e5cc698ee7
Add additional spacing between template/function definitions
2020-04-10 13:07:16 +00:00
Alexander Harkness
9bb001f17b
Add doxy-comments to new functions
2020-04-10 13:07:16 +00:00
Alexander Harkness
2b77b67197
Fix comment text
2020-04-10 13:07:16 +00:00
Alexander Harkness
f40aba941e
Add mixins for blocks that rotate based on player yaw at placement
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Also add observer block handler.
2020-04-10 13:07:16 +00:00
Alexander Harkness
458d7f95c2
Brewing stands do not have rotation
2020-04-10 13:07:16 +00:00
Alexander Harkness
48ccd93426
Add Terracotta handlers
2020-04-10 13:07:16 +00:00
Alexander Harkness
cb21a4611d
Correct Black Glazed Terracotta block handler
2020-04-10 13:07:16 +00:00
Alexander Harkness
b8141f6c87
Add additional blocks which are not breakable by hand
2020-04-10 13:07:16 +00:00
Alexander Harkness
4a62e004c5
Change stained clay hardness value
2020-04-10 13:07:16 +00:00