Tycho
bd880603a5
Changed cChunkData::SetMeta to return a bool indicating whether the value changed
2014-05-21 20:18:09 +01:00
Tycho
024027db89
Renamed cChunkBuffer to cChunkData
2014-05-21 19:58:48 +01:00
Tycho
7ca33bd832
Fixed stupid error
2014-05-10 17:56:59 +01:00
Tycho
cb6200345c
Fixed bug in setting metas
2014-05-10 15:19:06 +01:00
Tiger Wang
bbc5faa723
Redstone simulator now directly accesses cChunk
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* Redstone simulator performance improvements
* Added return values to some functions
* Minor fixes
2014-04-27 17:35:41 +01:00
Tycho
57b8ee9163
Merge branch 'master' into chunksparsing/structs
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Conflicts:
src/Chunk.cpp
src/Chunk.h
2014-04-27 06:35:27 -07:00
Tycho
e40f9d6e5b
Implemented Chunk Sparsing with segments
2014-04-26 10:50:23 -07:00
Mattes D
1139b117c4
Merge pull request #863 from mc-server/chunkysparsing
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Chunky sparsing
2014-04-26 15:12:10 +02:00
Tiger Wang
05f52192c9
Implemented comments
2014-04-25 21:22:43 +01:00
jfhumann
5bed1c09bc
Fixed clang compilation errors. Apparently gcc and MSVC do not care about the order of initializer lists, but clang does.
2014-04-18 22:47:59 +02:00
jfhumann
013da806ec
Did some static analysis, fixed some bugs and optimized a lot of code
2014-04-18 21:09:44 +02:00
Tiger Wang
f13cf1a021
Maybe speed improvements?
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* Use a single index to determine from when to begin copying data
* Use heightmap to determine first nonair block
2014-04-07 20:57:14 +01:00
Tiger Wang
a42d1f8517
Blocklight and skylight now compressed
2014-04-06 23:30:21 +01:00
Tiger Wang
3201d1bf16
Nibbletypes are compressed
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+ Added nibble compression
* Fixed an off by one
2014-04-04 23:16:52 +01:00
Tiger Wang
15a0ceec26
Speed and memory improvements
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* Changed array to be continuous, so no more layer splitting
2014-04-04 13:01:05 +01:00
Tiger Wang
945631ba06
Sort of implementation of chunk sparsing
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Issues:
* Chunks are flipped
* Slow/inefficient/badly coded
* Only blocktypes are 'compressed'
2014-03-23 14:34:19 +00:00
Howaner
c2090c0d11
Add Lua Bindings for FlowerPotEntity.h and add documentation.
2014-03-07 11:44:16 +01:00
Howaner
787a71929c
Add Flower Pots
2014-03-07 01:30:34 +01:00
madmaxoft
31d15f8654
Removed an unused member variable from cChunk.
2014-02-24 09:34:37 +01:00
Mattes D
87db4b6a90
Merge pull request #697 from Howaner/Skull
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Add Skulls/Heads to MCServer
2014-02-19 22:12:38 +01:00
Howaner
d63ce62f3b
Rename SkullEntity to MobHeadEntity
2014-02-19 14:45:09 +01:00
Howaner
52c41f8869
Add Heads completely
2014-02-18 21:40:02 +01:00
madmaxoft
803ea41236
Added cWorld:SetAreaBiome() API function.
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Fixes #675 .
2014-02-18 13:49:23 +01:00
Tiger Wang
6eeeb2aa01
Sizeable speed improvements to redstone
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+ Moved all simulator data into individual chunks
* Cleaned up parameters for functions and some code
* Fixed repeaters powering off faster than they power on
The main issue before was that, although the redstone simulator stored
blocks to be simulated in individual cChunks, other data, such as
powered lists, and etcetera, were global regardless of which chunk was
being simulated. Therefore, with worlds with lots of redstone, each tick
saw the ticking of chunks, which themselves iterated through the entire
dataset needlessly, creating LOTS of lag. Should be better now :)
2014-02-15 15:51:49 +00:00
madmaxoft
ea71bfa9b6
Initial ChunkStay code.
2014-02-08 21:55:21 +01:00
STRWarrior
3a897844a0
Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later).
2014-02-07 22:59:08 +01:00
Tycho
25ec7750aa
Changed signitures of Several BLockHandler Methods
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Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
2014-01-31 15:17:41 -08:00
andrew
9a9b51a513
Basic command block implementation
2014-01-18 15:16:47 +02:00
madmaxoft
ee15d4e08e
Fixed compilation in VC2008.
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Also removed an unused inline header file (yuck).
2013-12-30 17:41:59 +01:00
STRWarrior
e9d1352f6e
Implented BroadcastParticleEffect
2013-12-22 14:45:25 +01:00
STRWarrior
c56af9a214
This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions.
2013-12-15 10:51:46 +01:00
Tiger Wang
95be80cdb5
Implemented note block playing and fixed wire
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Game of Thrones music in Minecraft, here I come!
2013-12-14 16:52:22 +00:00
Tiger Wang
30ead79049
Renamed animation function
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Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
2013-12-06 23:47:07 +00:00
Tiger Wang
b028731726
Fixed duplication glitch with QueueSetBlock
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If a coordinate was queued, and then the block there was broken, it
would reappear: double items!
Also now just sets meta if previous and current blocktypes matched.
2013-12-06 22:29:15 +00:00
madmaxoft
c70c2fa42f
Changed cBlockHandler->OnUpdate() to use cChunk directly.
2013-11-30 15:58:27 +01:00
Alexander Harkness
c3cd436ec3
Merge remote-tracking branch 'origin/master' into foldermove2
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Conflicts:
GNUmakefile
2013-11-24 14:37:03 +00:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00