Mattes D
487f9a2aa9
Vector3 in Handlers ( #4680 )
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Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-21 22:19:22 +02:00
Mat
c968f1f7da
TNT position fixes ( #4519 )
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* TNT position fixes
* Don't add offset to explosion spawn coords
* Don't make other entities push TNT
* Correct initial TNT speed
* Fix typo
* Improvements
* Revert unwanted change
* Style fixes
* Update format
2020-03-22 17:33:36 +02:00
Alexander Harkness
b4aa19f329
Item durability loss now depends on the item used. ( #4123 )
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Armour durability also no longer changes when it
is used to break blocks or attack mobs.
Fixes #4119
2018-01-05 11:28:06 +00:00
Lane Kolbly
30c8470a52
Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors ( #3959 )
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
Bond-009
104f9e127b
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
Lukas Pioch
07f25253a2
Removed unneeded includes ( #3902 )
2017-08-06 20:57:44 +01:00
mathiascode
dae2adde65
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Samuel Barney
804805d35a
Silenced and fixed many warning messages across multiple files.
2015-07-29 09:49:30 -06:00
Mattes D
c13b1931ff
More style checking.
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Spaces around some operators are checked.
2015-05-09 12:58:54 +02:00
Mattes D
de8e5ea8e4
Placing a fluid from bucket calls plugin hooks.
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Ref.: #1857 .
2015-04-14 10:49:01 +02:00
Howaner
d529971e27
Changed BroadcastSoundEffect function to take floating pos.
2014-07-13 02:08:02 +02:00
Tiger Wang
b8fe024f9d
Merge branch 'master' into awesometnt
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Conflicts:
src/ChunkMap.cpp
2014-03-18 20:49:08 +00:00
Howaner
ccc29c7c6c
Add fireball interact
2014-03-14 23:52:51 +01:00
Tiger Wang
e672988577
Merge remote-tracking branch 'origin/master' into awesometnt
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Conflicts:
src/Items/ItemLighter.h
src/Simulator/IncrementalRedstoneSimulator.cpp
2014-03-10 18:59:11 +00:00
Howaner
b37966fd21
Change TNT Fuse to ticks
2014-03-08 12:24:33 +01:00
Tiger Wang
53231bebd6
Added extra awesomeness to TNT
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+ TNT now has a chance of flinging FallingBlock entities around
* Improved TNT damage
* Improved TNT spawning visuals
* Possible fix for 'SetSwimState failure' messages in debug
2014-03-05 22:12:48 +00:00
Tiger Wang
8fbb936b63
Fixed TNT fizzing everywhere
2014-02-15 15:53:02 +00:00
Tycho
8464f689ea
Improved Type safety of eBlockFace
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May Fix #640
2014-02-04 10:59:05 -08:00
madmaxoft
22d101034f
Fixed flint&steel failure on the Y world edges.
2014-01-24 08:53:49 +01:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00