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Commit Graph

17 Commits

Author SHA1 Message Date
madmaxoft
a4cbe9fbb1 Cleaned up cEntity's enums.
Several were obsoleted and unused, others weren't supposed to be exported to the Lua API.
2013-10-08 19:49:33 +02:00
madmaxoft
e5d5896a24 Fixed a typo in cEntity doxycomments. 2013-09-27 16:34:01 +02:00
Mattes D
85804d085d Merge pull request #159 from tigerw/bugfix
Multiple fixes and features
2013-09-11 12:19:39 -07:00
Tiger Wang
c8f8597774 Added void damage 2013-09-10 23:01:02 +01:00
madmaxoft
5945166a98 Merge branch 'boats' of git://github.com/tigerw/MCServer. 2013-09-09 11:13:14 +02:00
Tiger Wang
50e24fb75f Fixed a bunch of stuff
* Fixed compilation
* Made it less obvious I COPIED ALL THE CODE from Minecarts
* Fixed alignment spaces to make xoft happy
2013-09-08 16:56:16 +01:00
madmaxoft
d31142811d Merged branch 'Projectiles'. 2013-09-07 22:06:30 +02:00
madmaxoft
3f4718154b Arrows have proper yaw and pitch when shot, and stop when they hit a block. 2013-09-07 17:14:37 +02:00
madmaxoft
f300ed54e5 Implemented SteerVehicle packet. 2013-09-06 16:50:21 +01:00
madmaxoft
67e8f75318 Implemented SteerVehicle packet. 2013-09-06 00:04:49 +02:00
madmaxoft
4c24781a62 Added cEntity's gravity to the Lua API. 2013-09-03 10:20:56 +02:00
Tiger Wang
20b64e18e4 Merge remote-tracking branch 'upstream/master'
Conflicts:
	source/Bindings.cpp
	source/Entities/Entity.cpp

Updated from upsteam
2013-09-02 14:15:28 +01:00
Tiger Wang
7056992d0d Implemented xoft's suggestions [SEE DESC]
Rail metas are  now in BlockID and exported to LUA
Minecart now does a SetMass, instead of m_Mass
Minecarts use SubType instead of TypeType
2013-08-29 13:47:22 +01:00
Tiger Wang
f1f86c46d3 Preliminary Minecart physics handling [SEE DESC]
This commit includes physics handling for the following scenarios:

Flat rails in orientations [N, S, W, E]
Ascending/descending rails in orientations [N, S, W, E]

Powered rails are NOT handled (they don't respond to redstone).
Curved rails are NOT handled (I haven't figured out how to do them :P)

Please note that I have not tried to emulate vanilla behaviour because
of a lack of knowledge on velocity unites/C++. We can say it's a feature
or something. :P
2013-08-27 20:38:11 +01:00
madmaxoft
f260e9211f Entities fall 3x slower in water 2013-08-27 19:56:54 +02:00
madmaxoft
73afb1507d Added skeleton code for projectile spawning. 2013-08-22 08:55:58 +02:00
madmaxoft
1a7912744f Moved entities into the Entities subfolder. 2013-08-19 11:39:13 +02:00