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Commit Graph

140 Commits

Author SHA1 Message Date
Tiger Wang
5fc7592cba Merge remote-tracking branch 'origin/pistonfixes'
Conflicts:
	src/Chunk.cpp
2014-06-02 19:49:14 +01:00
Tiger Wang
ee929793f0 Hopefully fixed piston duplication issues
* Fixes #879
* Fixes #714
2014-05-25 13:46:34 +01:00
Tycho
8f964886e0 Implemented style changes 2014-05-24 13:33:40 +01:00
Tycho
bd880603a5 Changed cChunkData::SetMeta to return a bool indicating whether the value changed 2014-05-21 20:18:09 +01:00
Tycho
024027db89 Renamed cChunkBuffer to cChunkData 2014-05-21 19:58:48 +01:00
Tycho
7ca33bd832 Fixed stupid error 2014-05-10 17:56:59 +01:00
Tycho
cb6200345c Fixed bug in setting metas 2014-05-10 15:19:06 +01:00
Tiger Wang
bbc5faa723 Redstone simulator now directly accesses cChunk
* Redstone simulator performance improvements
* Added return values to some functions
* Minor fixes
2014-04-27 17:35:41 +01:00
Tycho
57b8ee9163 Merge branch 'master' into chunksparsing/structs
Conflicts:
	src/Chunk.cpp
	src/Chunk.h
2014-04-27 06:35:27 -07:00
Tycho
e40f9d6e5b Implemented Chunk Sparsing with segments 2014-04-26 10:50:23 -07:00
Mattes D
1139b117c4 Merge pull request #863 from mc-server/chunkysparsing
Chunky sparsing
2014-04-26 15:12:10 +02:00
Tiger Wang
05f52192c9 Implemented comments 2014-04-25 21:22:43 +01:00
jfhumann
5bed1c09bc Fixed clang compilation errors. Apparently gcc and MSVC do not care about the order of initializer lists, but clang does. 2014-04-18 22:47:59 +02:00
jfhumann
013da806ec Did some static analysis, fixed some bugs and optimized a lot of code 2014-04-18 21:09:44 +02:00
Tiger Wang
f13cf1a021 Maybe speed improvements?
* Use a single index to determine from when to begin copying data
* Use heightmap to determine first nonair block
2014-04-07 20:57:14 +01:00
Tiger Wang
a42d1f8517 Blocklight and skylight now compressed 2014-04-06 23:30:21 +01:00
Tiger Wang
3201d1bf16 Nibbletypes are compressed
+ Added nibble compression
* Fixed an off by one
2014-04-04 23:16:52 +01:00
Tiger Wang
15a0ceec26 Speed and memory improvements
* Changed array to be continuous, so no more layer splitting
2014-04-04 13:01:05 +01:00
Tiger Wang
945631ba06 Sort of implementation of chunk sparsing
Issues:
* Chunks are flipped
* Slow/inefficient/badly coded
* Only blocktypes are 'compressed'
2014-03-23 14:34:19 +00:00
Howaner
c2090c0d11 Add Lua Bindings for FlowerPotEntity.h and add documentation. 2014-03-07 11:44:16 +01:00
Howaner
787a71929c Add Flower Pots 2014-03-07 01:30:34 +01:00
madmaxoft
31d15f8654 Removed an unused member variable from cChunk. 2014-02-24 09:34:37 +01:00
Mattes D
87db4b6a90 Merge pull request #697 from Howaner/Skull
Add Skulls/Heads to MCServer
2014-02-19 22:12:38 +01:00
Howaner
d63ce62f3b Rename SkullEntity to MobHeadEntity 2014-02-19 14:45:09 +01:00
Howaner
52c41f8869 Add Heads completely 2014-02-18 21:40:02 +01:00
madmaxoft
803ea41236 Added cWorld:SetAreaBiome() API function.
Fixes #675.
2014-02-18 13:49:23 +01:00
Tiger Wang
6eeeb2aa01 Sizeable speed improvements to redstone
+ Moved all simulator data into individual chunks
* Cleaned up parameters for functions and some code
* Fixed repeaters powering off faster than they power on

The main issue before was that, although the redstone simulator stored
blocks to be simulated in individual cChunks, other data, such as
powered lists, and etcetera, were global regardless of which chunk was
being simulated. Therefore, with worlds with lots of redstone, each tick
saw the ticking of chunks, which themselves iterated through the entire
dataset needlessly, creating LOTS of lag. Should be better now :)
2014-02-15 15:51:49 +00:00
madmaxoft
ea71bfa9b6 Initial ChunkStay code. 2014-02-08 21:55:21 +01:00
STRWarrior
3a897844a0 Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later). 2014-02-07 22:59:08 +01:00
Tycho
25ec7750aa Changed signitures of Several BLockHandler Methods
Changed the signitures of the following to use interfaces:
GetPlacementBlockTypeMeta
OnPlaced
OnPlacedByPlayer
OnDestroyed
OnNeighbourChanged
NeighbourChanged
OnUse
CanBeAt
Check
2014-01-31 15:17:41 -08:00
andrew
9a9b51a513 Basic command block implementation 2014-01-18 15:16:47 +02:00
madmaxoft
ee15d4e08e Fixed compilation in VC2008.
Also removed an unused inline header file (yuck).
2013-12-30 17:41:59 +01:00
STRWarrior
e9d1352f6e Implented BroadcastParticleEffect 2013-12-22 14:45:25 +01:00
STRWarrior
c56af9a214 This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions. 2013-12-15 10:51:46 +01:00
Tiger Wang
95be80cdb5 Implemented note block playing and fixed wire
Game of Thrones music in Minecraft, here I come!
2013-12-14 16:52:22 +00:00
Tiger Wang
30ead79049 Renamed animation function
Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
2013-12-06 23:47:07 +00:00
Tiger Wang
b028731726 Fixed duplication glitch with QueueSetBlock
If a coordinate was queued, and then the block there was broken, it
would reappear: double items!

Also now just sets meta if previous and current blocktypes matched.
2013-12-06 22:29:15 +00:00
madmaxoft
c70c2fa42f Changed cBlockHandler->OnUpdate() to use cChunk directly. 2013-11-30 15:58:27 +01:00
Alexander Harkness
c3cd436ec3 Merge remote-tracking branch 'origin/master' into foldermove2
Conflicts:
	GNUmakefile
2013-11-24 14:37:03 +00:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00