Tiger Wang
d1814d2d67
Merge remote-tracking branch 'origin/master' into chestcarts
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Conflicts:
src/Entities/Minecart.cpp
2014-09-27 18:40:00 +01:00
Tycho
a3f940f47c
Removed more unessicary includes
2014-09-26 18:13:19 +01:00
worktycho
411c69b420
Merge pull request #1419 from mc-server/redstoneTests
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Added test mocking to IncrementalRedstoneSimulator
2014-09-26 16:04:26 +01:00
Howaner
67fe834499
Fixed dispender direction bug
2014-09-25 18:37:36 +02:00
Tycho
6e7c0e33b5
Added first test to show the object can be created
2014-09-17 18:40:10 +01:00
Tiger Wang
3e74113427
Implemented Chest Minecarts
2014-09-12 23:18:02 +01:00
madmaxoft
220e6f5880
DispenserEntity code cleanup after PR merge.
2014-06-11 19:46:24 +02:00
JoannisO
720ae4f757
- Fixed a lot of alignment
2014-06-05 12:26:27 +02:00
JoannisO
852e162f95
- Removed the code that removed fireworks from a dispenser even thought
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they weren't launched.
2014-06-04 12:40:01 +02:00
JoannisO
e5b345a9c9
- Fixed variable names in a function.
2014-06-04 12:37:51 +02:00
JoannisO
2c103a713e
- Fixed a lot of astethics
2014-06-04 12:35:45 +02:00
JoannisO
7993caa553
- Fixed an issue where there were 2 "DispChunk"-s in the same function.
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Resused the initial one.
2014-06-03 19:43:15 +02:00
JoannisO
c0716bfcf6
- Fixed a bug where I didn't return anything in the GetShootVector
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function. This was however passed as "working" by GCC.
2014-06-03 19:39:56 +02:00
JoannisO
2ecf425c39
- Fixed a bug where I used the FireCharge ITEM instead of the Projectile
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ENUM
2014-06-03 18:19:06 +02:00
JoannisO
daae75b30b
- Cleaned up the code massively
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- Stopped using cChunk in the GetShootVector class. Parameter is now the
Metadata of the block
- Stopped using cChunk in the SpawnProjectileFromDispenser method now
using coordinates and finding the chunk by itself.
- Removed the matrix calculations from GetShootVector.
2014-06-03 17:21:38 +02:00
Joannis
545478802b
- Added doxy comments and exported to lua
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- Manipulation of the ShootVector is not to be done by the function that
wants to spawn a projectile.
2014-06-03 09:26:14 +02:00
JoannisO
b436359237
- Changed the name of the ProjectileLookVector method.
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Note: I still think the new name is unclear. Any other suggestions are
welcome.
2014-05-31 16:08:15 +02:00
JoannisO
ab633c8bd6
- Prefixed all args with "a_"
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- Added braces around the cases.
2014-05-29 20:19:36 +02:00
JoannisO
427bddc189
- Removed breaks. I thought it wouldn't compile without them but the
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issue was appearantly solved with an earlier commit.
2014-05-28 15:16:45 +02:00
JoannisO
4bc02781af
- Fixed an issue where dispensers would only shoot arrows (appearantly
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some commits didn't come through)
- Cleaned up the code according to suggestions.
2014-05-28 14:34:33 +02:00
Joannis
e5fd782524
- Implemented vertical dispensing for projectiles.
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- Fixed some terrible commit issues on my side.
2014-05-28 09:10:09 +02:00
Joannis
1128dc783f
- Fixed the ampersands and asterisks to fit the format.
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- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
2014-05-27 11:08:06 +02:00
JoannisO
74801f5647
- Added support for more types of projectiles in the Dispenser
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- Improved the method of spawning projectiles in the world
- Added another method for spawning the projectiles
2014-05-26 14:47:04 +02:00
JoannisO
c9c2a4f479
Added Arrow- and FireCharge-Dispensing to DispenserEntity.
2014-05-26 08:44:16 +02:00
jfhumann
f48d43f050
Fixed Flint and Steel, reverted Minecart change, renamed a parameter name
2014-04-19 20:51:52 +02:00
jfhumann
013da806ec
Did some static analysis, fixed some bugs and optimized a lot of code
2014-04-18 21:09:44 +02:00
Howaner
ccc29c7c6c
Add fireball interact
2014-03-14 23:52:51 +01:00
Howaner
b37966fd21
Change TNT Fuse to ticks
2014-03-08 12:24:33 +01:00
Alexander Harkness
675b4aa878
Moved source to src
2013-11-24 14:19:41 +00:00