peterbell10
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a56cfd1f42
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Remove smart pointer macros
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2017-07-21 14:41:51 +01:00 |
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Lukas Pioch
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e35ac1bfb9
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Clang 5.0 fixes
- Added override keyword
- Removed inherited member variables
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2017-05-21 12:19:06 +02:00 |
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Mattes D
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187abe3f5e
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Gen: Moved PiecePool into a separate file.
Also rewritten the PieceGenerator to use std::unique_ptr.
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2017-05-04 09:49:30 +02:00 |
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LogicParrot
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ca6ef58b1e
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Bulk clearing of whitespace
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2016-02-05 23:50:18 +02:00 |
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Mattes D
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b8fbba5eb9
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Added PieceStructures generator.
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2015-12-01 10:35:07 +01:00 |
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Mattes D
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e06dd8f20e
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Added basic support for loading village prefabs from files.
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2015-06-20 15:37:41 +02:00 |
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Mattes D
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ae16689420
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PrefabPiecePool: Added loading from cubeset file.
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2015-06-18 23:32:43 +02:00 |
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madmaxoft
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b56033d541
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Merge remote-tracking branch 'origin/master' into VillageGen
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2014-05-29 09:14:47 +02:00 |
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madmaxoft
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d29b242674
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Fixed a memory leak in cPrefabPiecePool.
The pool pieces weren't freed upon pool destruction.
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2014-05-28 16:33:10 +02:00 |
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madmaxoft
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ff99373237
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cPieceGenerator chooses starting pieces based on weights.
Fixes #1033.
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2014-05-27 22:05:50 +02:00 |
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madmaxoft
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564261cfd9
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cNetherFortGen uses cGridStructGen.
WIP, this doesn't work properly yet.
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2014-05-07 22:34:06 +02:00 |
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madmaxoft
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da5db2ddf9
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Initial cPrefabPiecePool refactoring.
Ref.: #986.
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2014-05-07 11:01:30 +02:00 |
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