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Commit Graph

195 Commits

Author SHA1 Message Date
changyong guo
57690b81a2 Experience orb (#4259)
* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player

Fixes #4216
2018-08-02 15:59:10 +01:00
peterbell10
950aeffff8
CheckBasicStyle: Check number of empty lines between functions (#4267)
Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
peterbell10
e88b3fa2fe New movement system for leashed entities (#4147)
* New movement system for leashed entities
Entities are accelerated towards the leashed to entity as if by a spring.
 * Mobs now pathfind close to but not directly to the leashing entity.
* Also minor comment changes
2018-01-17 21:40:58 +00:00
Bond-009
3065a101a5 Don't burn mobs in daylight when swimming (#4145) 2018-01-15 22:44:48 +00:00
Alexander Harkness
ad22922393 Rename cEntity swim states (#3996)
* Replace cEntity:m_IsSubmerged with m_IsHeadInWater
* Replace cEntity:m_IsSwimming with m_IsInWater
* Add API documentation for new symbols
* Apply SetSwimState to all entities, not just mobs and players
* Pickups now use IsOnFire to check if they are on fire before destruction

Fixes #3987
2018-01-14 18:44:45 +00:00
Lane Kolbly
30c8470a52 Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
peterbell10
307e7aaff5 Fix switch warnings (#4013)
* Fix switch warnings
  * Fix a variety of -Wswitch and -Wswitch-enum warnings
  * Remove unneeded -Wno-error flags

* Reorganise some eMonsterType switches
  * Alpha sort eMonsterType cases in WriteMobMetadata
    and in cNBTChunkSerializer::AddMonsterEntity
  * List all mob types in protocol 1.12 and NBTChunkSerializer

* cStructGenTrees::GetNumTrees: remove switch default

* cWSSAnvil::LoadOldMinecartFromNBT: Log unhandled minecart type
2017-09-14 09:48:57 +01:00
Alexander Harkness
765db880f9 Remove double-checking below world for burning 2017-09-01 14:50:02 +01:00
Alexander Harkness
0140923c35 Fix mobs not burning in daylight when on snow (#3961)
* Fix mobs not burning in daylight when on snow

or other non-transparent partial blocks.

Fixes #3945

* Change from floor to ceil
2017-08-25 16:26:45 +01:00
Lukas Pioch
b55e5f5ad1 Use ref instead of pointer 2017-08-24 14:36:29 +02:00
Pablo Beltrán
b18f6637b6 Fully implemented leashes (#3798) 2017-08-21 10:46:41 +02:00
Lane Kolbly
8f1ddfa6c3 Changed type of FastRandom in monster drop calculation. (#3920)
* Fixed type of FastRandom in monster drop calculation.

* Distribute dropped items into stacks.

* Moved while loop outside if statement.
2017-08-18 11:23:08 +01:00
Tiger Wang
4ef47aed62 Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
peterbell10
360d8eade0 FastRandom rewrite (#3754) 2017-06-13 21:35:30 +02:00
Mattes D
0551d78dff Fixed tracer usage in Entity physics handling. (#3720) 2017-05-28 20:56:17 +02:00
Lukas Pioch
fc49ace897 Spawn eggs works again 2017-05-22 18:10:12 +02:00
Pablo Beltrán
2359611c57 Don't destroy monster when last target type is a player (#3721)
In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed.
2017-05-21 10:29:06 +02:00
bibo38
cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
LogicParrot
90be4e7efd Entities now bail out of ticks if destroyed (#3363) 2016-09-03 14:31:27 +03:00
Mattes D
7549f468b3 Fixed implicit rounding warnings. 2016-08-19 14:09:10 +02:00
LogicParrot
250e50c01e Fix issues below y = 0 2016-04-18 21:58:57 +03:00
LogicParrot
56a855d599 Manual mob burn code 2016-04-06 09:18:33 +03:00
LogicParrot
83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
LogicParrot
4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
LogicParrot
d344e574de Spiders now friendly at daylight, new cChunk functions 2016-01-21 08:21:29 +02:00
LogicParrot
21df3cb0d8 Fix mob attack interval 2016-01-12 14:20:17 +02:00
Mattes D
902f428342 Fixed the monster burn code.
The old code failed when the monster was out of Y range.
2015-12-30 01:15:13 +01:00
Safwat Halaby
dfeced18b2 PF - "Special blocks" handling 2015-12-24 06:20:16 +02:00
Gargaj
66e6589883 blockheight mechanism 2015-12-13 15:16:15 +01:00
Safwat Halaby
4851f5e2c9 Remove stray "return" 2015-12-13 08:04:41 +02:00
Safwat Halaby
91aec448eb Fixed mobs attacking Creative Mode players 2015-12-13 07:52:11 +02:00
Safwat Halaby
8a5df43e6c Decoupled cMonster and path recalc logic, re-implemented recalc 2015-12-13 07:13:34 +02:00
Gargaj
4ae3b64b07 implement breeding 2015-11-29 20:14:28 +01:00
Dave Tucker
83870f9fc0 Add enum for Sound and Particle Effects
Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
bibo38
19b65ce357 Fixed failed assertation
This was caused by a monster with a negative Y-axis.
Fixes #2336
2015-11-03 08:39:18 +01:00
Mattes D
66e8190ca8 StyleCheck: Check spaces around ==, <=, >= 2015-10-08 17:43:26 +02:00
Safwat Halaby
db40172b64 Partial revert of #2446 2015-09-28 08:52:08 +03:00
Mattes D
82d9ac1e1c Namechange to Cuberite 2015-09-25 10:14:17 +02:00
Tiger Wang
baf3a07804 Fixed a position bug in the pathfinder 2015-08-22 17:06:08 +01:00
Samuel Barney
804805d35a Silenced and fixed many warning messages across multiple files. 2015-07-29 09:49:30 -06:00
Hallucino
53207d3f18 Support ageable mobs
Move ageable stuff in Monster directly
2015-07-14 22:41:31 +02:00
bibo38
bb46afcb7e Now Horses spawn with correct data values.
The max-value of style is 4, of color is 6.
See http://wiki.vg/Entities#Horse
Also based on the if, the max value of HorseType is 7.
Bugfix #2259
2015-06-26 19:32:16 +02:00
tycho
4956e8700d Merge branch 'master' into PreventNewWarnings
Conflicts:
	src/Entities/ArrowEntity.cpp
2015-05-29 00:12:56 +01:00
SafwatHalaby
f1540173da AI - Sane Skeleton 2015-05-28 19:19:56 +03:00
tycho
e19693e529 Merge branch 'master' into PreventNewWarnings
Conflicts:
	src/Inventory.cpp
2015-05-28 11:05:41 +01:00
SafwatHalaby
52fcbb5c65 AI - Saner Livestock 2015-05-27 19:26:08 +03:00
tycho
a6ccee5948 Merge branch 'master' into PreventNewWarnings 2015-05-24 17:27:05 +01:00
SafwatHalaby
7021547e99 Pathfinder - Bounding boxes and some tweaks 2015-05-23 22:16:19 +03:00
tycho
1577a080ee Merge branch 'master' into PreventNewWarnings 2015-05-23 11:31:03 +01:00
SafwatHalaby
8436e5d8bd Path recalculation improvements 2015-05-20 20:42:35 +03:00