Mattes D
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9f4342434b
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Noise3D generator: Enlarged averaging to avoid steep beach slopes.
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2014-11-23 15:10:55 +01:00 |
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Mattes D
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76058e8183
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Generators: Unified SeaLevel into a single variable.
It is shared between shape generators and composition generators and there's no sense in having two different values for those.
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2014-11-20 15:31:03 +01:00 |
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Mattes D
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5325885ef4
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Noise3D generators: Changed noise generator to InterpolNoise.
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2014-11-20 14:45:20 +01:00 |
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Mattes D
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288cbf12cb
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Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor
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2014-11-20 10:13:10 +01:00 |
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Mattes D
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fef4133f6d
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cInterpolNoise: Implemented optimized 2D generating.
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2014-11-19 16:58:27 +01:00 |
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Mattes D
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c048f2bd95
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Added a cInterpolNoise template for faster noise generator.
Used an instance of it in the Noise3D generator.
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2014-11-18 23:21:57 +01:00 |
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Mattes D
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2467d29a4e
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Moved all Noise-related files into a separate folder.
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2014-11-18 12:07:08 +01:00 |
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Mattes D
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f9cfc36643
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Added cImprovedNoise implementation.
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2014-11-17 16:50:28 +01:00 |
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Mattes D
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5fb2526e07
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Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
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2014-11-12 21:24:26 +01:00 |
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Mattes D
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4b95f7c69a
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Added BiomalNoise3D shape generator.
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2014-11-10 17:00:14 +01:00 |
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Mattes D
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c43391fd8c
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Noise3D generator: rewritten from scratch.
Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
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2014-11-09 14:34:10 +01:00 |
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Mattes D
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136d6b5c30
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Noise3D CompoGen: Fixed missing initialization.
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2014-11-06 19:25:42 +01:00 |
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madmaxoft
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cea997426b
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Decoupled cChunkGenerator from cWorld and cRoot.
Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
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2014-01-10 22:22:54 +01:00 |
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Alexander Harkness
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675b4aa878
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Moved source to src
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2013-11-24 14:19:41 +00:00 |
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