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Commit Graph

26 Commits

Author SHA1 Message Date
Mattes D
46398f4671 Replaced cpp14::make_unique<> with std::make_unique<>. 2020-08-01 20:04:31 +01:00
Mattes D
9ee47e5999 Using Super. 2020-04-16 20:07:48 +00:00
Mat
84f86a467e
Improvements to blaze and ghast (#4547) 2020-03-26 18:54:40 +01:00
Mat
9ddf433ae7
Add ambient mob sounds (#4521) 2020-03-22 15:50:34 +00:00
Mattes D
365cbc6e1c
Refactored more of Entities and BlockEntities to use Vector3. (#4403) 2019-09-29 14:59:24 +02:00
Tiger Wang
4ef47aed62 Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
mathiascode
dae2adde65 Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
LogicParrot
4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
WinfieldSteve
d7bc866c7c No second spawn broadcast necessary 2016-01-17 11:23:42 +01:00
LogicParrot
21df3cb0d8 Fix mob attack interval 2016-01-12 14:20:17 +02:00
Gargaj
392a3d319c fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

code style

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

code style

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

Merge branch 'master' into cavespider-attack

Merge branch 'master' into cavespider-attack

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

code style

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

fix cavespider poisoning even if attack is in cooldown
make attack function more responsive

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

code style

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack

Merge branch 'master' into cavespider-attack

Merge branch 'master' into cavespider-attack

Merge branch 'cavespider-attack' of github.com:Gargaj/cuberite into cavespider-attack
2015-11-08 21:01:02 +01:00
tycho
77f1f58c0a Make -Werror disabling file only
Ad fix a load of warnings
2015-05-19 19:32:10 +01:00
DevToaster
45c84ea933 Changed air drag units to 'interpolated ticks' per second 2015-03-31 11:03:35 -04:00
DevToaster
c743c7fd0c Modified physics for more vanilla-like behavior 2015-03-30 19:42:32 -04:00
tumultenrx
a215070cf2 Monsters will now attack. Additional checks have been added when generating spawn.
Monsters will now attack. Additional checks have been added when generating spawn.
2015-03-13 00:02:36 +01:00
Tycho
2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Mattes D
44644ae025 Fixed reported parentheses around comparisons. 2014-12-05 12:58:47 +01:00
Tiger Wang
a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
archshift
e8143de01b Nullify deleted pointers. 2014-06-19 01:49:56 -07:00
Mattes D
af4a21ea06 Fixed deadlock when moving players to other worlds.
Fixes #1039, fixes #851
2014-06-08 21:58:30 +02:00
archshift
b768e54ce8 Fixed mob hitbox sizes, removed TODOs
Measured bat and blaze in vanilla, updated values.
Cavespiders are, in fact, passive in the day.
2014-06-07 00:40:01 -07:00
archshift
9b0cb3fd97 Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
archshift
de7eaa5735 Moved cFireChargeEntity out of ProjectileEntity.h 2014-04-26 17:35:31 -07:00
Samuel Barney
eb3cc729d4 More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
2014-03-25 11:15:05 -06:00
TheJumper
2cc597372a Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters 2014-02-23 19:50:51 +01:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00