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Commit Graph

12 Commits

Author SHA1 Message Date
Tiger Wang
a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Tiger Wang
f1be1eb674 Monster fixes
* Fixes #1203
* Fixes #627
2014-07-18 10:47:00 +01:00
Howaner
33bd78dcdd Skeletons should spawn with a bow in the hand.
Fixes #1184
2014-07-18 01:26:27 +02:00
Tiger Wang
dad0037f98 Bettered zombie and skeleton AI
* Fixed potential issues with skylight detection
2014-06-22 20:44:55 +01:00
archshift
e8143de01b Nullify deleted pointers. 2014-06-19 01:49:56 -07:00
Mattes D
af4a21ea06 Fixed deadlock when moving players to other worlds.
Fixes #1039, fixes #851
2014-06-08 21:58:30 +02:00
archshift
9b0cb3fd97 Fixed projectile source filenames, indentations 2014-04-27 17:05:18 -07:00
archshift
477b3e7861 Moved cArrowEntity out of ProjectileEntity.h 2014-04-26 16:45:39 -07:00
Samuel Barney
eb3cc729d4 More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
2014-03-25 11:15:05 -06:00
TheJumper
2cc597372a Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters 2014-02-23 19:50:51 +01:00
Tiger Wang
b367a74d3e Zombies and skeletons use AI 2014-01-24 23:56:05 +00:00
Alexander Harkness
675b4aa878 Moved source to src 2013-11-24 14:19:41 +00:00