Tiger Wang
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a26541a7c3
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En masse NULL -> nullptr replace
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2014-10-22 20:12:49 -07:00 |
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Tiger Wang
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f1be1eb674
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Monster fixes
* Fixes #1203
* Fixes #627
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2014-07-18 10:47:00 +01:00 |
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Howaner
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33bd78dcdd
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Skeletons should spawn with a bow in the hand.
Fixes #1184
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2014-07-18 01:26:27 +02:00 |
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Tiger Wang
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dad0037f98
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Bettered zombie and skeleton AI
* Fixed potential issues with skylight detection
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2014-06-22 20:44:55 +01:00 |
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archshift
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e8143de01b
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Nullify deleted pointers.
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2014-06-19 01:49:56 -07:00 |
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Mattes D
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af4a21ea06
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Fixed deadlock when moving players to other worlds.
Fixes #1039, fixes #851
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2014-06-08 21:58:30 +02:00 |
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archshift
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9b0cb3fd97
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Fixed projectile source filenames, indentations
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2014-04-27 17:05:18 -07:00 |
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archshift
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477b3e7861
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Moved cArrowEntity out of ProjectileEntity.h
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2014-04-26 16:45:39 -07:00 |
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Samuel Barney
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eb3cc729d4
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More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
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2014-03-25 11:15:05 -06:00 |
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TheJumper
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2cc597372a
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Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters
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2014-02-23 19:50:51 +01:00 |
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Tiger Wang
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b367a74d3e
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Zombies and skeletons use AI
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2014-01-24 23:56:05 +00:00 |
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Alexander Harkness
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675b4aa878
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Moved source to src
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2013-11-24 14:19:41 +00:00 |
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