Tiger Wang
9d124e6b0a
More arrow patches
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* Further reduce instances of appearing black
* Fix packet send and get arrows to more reliably lodge in blocks clientside
* Fix hit detection failing at chunk boundaries
+ Use delegating constructors
2020-04-19 20:08:24 +01:00
Lukas Pioch
cb64e99377
Added check for item damage ( #4681 )
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* Added check for item damage
Co-authored-by: Mattes D <github@xoft.cz>
2020-04-19 16:36:31 +00:00
Tiger Wang
2976cec4c0
Reduce arrows going black on hit
2020-04-18 20:06:35 +00:00
Tiger Wang
50893667db
MoveToWorld must always be provided a world
2020-04-18 19:51:30 +01:00
Tiger Wang
e98f93a079
Only store IDs across ticks
2020-04-18 19:51:30 +01:00
Tiger Wang
63adc6d7dc
Add API documentation for repeater metadata constants
2020-04-18 16:51:29 +01:00
Tiger Wang
c1ea5f982d
Re-implement repeater locking
2020-04-18 16:51:29 +01:00
Mattes D
a55f61548e
Extended Vector3 ( #4666 )
2020-04-18 11:44:35 +02:00
DrButcher
3591be50b2
Fixing washing away of redstone mechanisms ( #4665 )
2020-04-17 21:01:21 +01:00
Mattes D
26ac146f41
More Vector3 in cBlockHandler ( #4644 )
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* cBlockHandler.OnUpdate uses Vector3 params.
Also slightly changed how block ticking works.
2020-04-17 10:36:37 +01:00
Peter Bell
96bd4637d7
Implement glowing redstone ore
2020-04-16 23:49:33 +01:00
Tiger Wang
ede56a5750
ಠ_ಠ ( #4660 )
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+ Provisional handling for observers
2020-04-16 22:27:04 +01:00
Mattes D
9ee47e5999
Using Super.
2020-04-16 20:07:48 +00:00
Mat
f931590bf0
Prevent crash when breeding
2020-04-16 18:03:51 +00:00
Bond_009
dc4df66548
Trapdoor can be placed anywhere since 1.9
2020-04-15 21:58:27 +00:00
Mattes D
42cc736bfd
ServerHandle: Fix closing failed servers. ( #4653 )
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If the cServerHandle failed to listen, closing it would then crash Cuberite.
2020-04-15 14:13:40 +02:00
Mattes D
f84bab3bc2
Fixed Lua Vector unification. ( #4652 )
2020-04-15 00:23:24 +01:00
Mattes D
c9a9b3c9d0
Bindings: Allow coercion between Vector3 subtypes. ( #4646 )
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In manually bound functions, allows one to use any Vector3<T> value, as well as a {x, y, z} table, in Lua as any Vector3<T> parameter.
Has example in Debuggers' /vector command.
Unfortunately doesn't work in auto-bindings.
2020-04-14 16:43:21 +02:00
DrButcher
35299b8509
Pressure plate sounds and delay ( #4643 )
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+ Added sounds on depress and release
+ Added correct delay times
2020-04-13 23:23:43 +01:00
Peter Bell
43525c5df8
Acquire chunk map CS when accessing player entities
2020-04-13 17:13:38 +02:00
Mattes D
fb05ea7cf7
Fixed entity teleport for just-spawned entities.
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Includes a test code in the Debuggers plugin - throwing a cake-as-fallingblock.
2020-04-12 13:34:24 +02:00
Mattes D
ef2d5027d3
Removed extended ASCII, and added a check against it. ( #4642 )
2020-04-12 09:24:30 +02:00
Alexander Harkness
8914355895
Fix rotation metas on blocks
2020-04-11 19:00:05 +00:00
GefaketHD
f38ad5efb5
added me as contributor
2020-04-11 19:00:05 +00:00
GefaketHD
0712fd2d90
fixing rotation - rel. #4625
2020-04-11 19:00:05 +00:00
Alexander Harkness
0d72270186
Replace all single-digit hex constants with two-digit version
2020-04-10 13:07:16 +00:00
Alexander Harkness
db118af6ae
Remove silly empty cBlockGlazedTerracotta class
2020-04-10 13:07:16 +00:00
Alexander Harkness
49f301d5a4
Reduce line length on templates
2020-04-10 13:07:16 +00:00
Alexander Harkness
e5cc698ee7
Add additional spacing between template/function definitions
2020-04-10 13:07:16 +00:00
Alexander Harkness
9bb001f17b
Add doxy-comments to new functions
2020-04-10 13:07:16 +00:00
Alexander Harkness
2b77b67197
Fix comment text
2020-04-10 13:07:16 +00:00
Alexander Harkness
f40aba941e
Add mixins for blocks that rotate based on player yaw at placement
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Also add observer block handler.
2020-04-10 13:07:16 +00:00
Alexander Harkness
458d7f95c2
Brewing stands do not have rotation
2020-04-10 13:07:16 +00:00
Alexander Harkness
48ccd93426
Add Terracotta handlers
2020-04-10 13:07:16 +00:00
Alexander Harkness
cb21a4611d
Correct Black Glazed Terracotta block handler
2020-04-10 13:07:16 +00:00
Alexander Harkness
b8141f6c87
Add additional blocks which are not breakable by hand
2020-04-10 13:07:16 +00:00
Alexander Harkness
4a62e004c5
Change stained clay hardness value
2020-04-10 13:07:16 +00:00
Alexander Harkness
b9c9698d87
Update Core
2020-04-10 12:18:37 +01:00
Mattes D
2cb85a1bcb
API docs: Fixed eMonsterType relocation.
2020-04-10 08:19:43 +02:00
Mat
d4f3d674d1
Use correct value for zombie villager in 1.13
2020-04-10 05:17:46 +03:00
Alexander Harkness
4b3043f627
Fix compilation, for real this time.
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I should go to sleep now...
2020-04-10 01:01:07 +01:00
Alexander Harkness
a780b3a4f5
Oops, remember to save your files!
2020-04-10 00:53:04 +01:00
Bond-009
8438def87e
Add Zombie Villagers
2020-04-10 00:50:45 +01:00
Alexander Harkness
df8d7332d0
Re-enable darwin download from easyinstall.sh script
2020-04-09 21:41:16 +01:00
Mat
d966a12624
Don't set entity world twice ( #4606 )
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* Don't set entity world twice
* Call HookSpawnedEntity when the entity actually spawned
2020-04-09 20:26:06 +00:00
Mattes D
bdedab15c9
Falling blocks can now be spawned at any position. ( #4620 )
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* Falling blocks can now be spawned at any position.
* Added a /cake command to Debuggers that throws a cake in a nice slow arc.
* Fixed regular falling blocks.
2020-04-09 20:25:20 +00:00
Mat
23219c4738
Wolves and mooshrooms are passive mobs
2020-04-09 12:39:45 +01:00
Mat
6a21bf979c
Initial resource pack support ( #4622 )
2020-04-07 21:23:54 +00:00
peterbell10
19ad96561c
Filter blocks to add to redstone sim's wake queue ( #4621 )
2020-04-05 19:20:52 +00:00
Alexander Harkness
16b3de94c8
Add potatoes to washed away list also
2020-04-05 12:43:03 +01:00