Mattes D
46398f4671
Replaced cpp14::make_unique<> with std::make_unique<>.
2020-08-01 20:04:31 +01:00
Bond-009
e0ca4d8399
Fix building with clang 8.0 ( #4346 )
2019-08-11 10:39:43 +01:00
peterbell10
4727ed2084
Add a formatting function for Vector3 ( #4282 )
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* Vector3: Add custom fmt compatible formatter.
* cLuaState: Add fmt version of ApiParamError
* Use vector formatting in manual bindings
* Always log vectors with FLOG
2018-09-24 21:33:39 +01:00
peterbell10
ee84197014
Force all headers other than "Globals.h" to be included with relative paths ( #4269 )
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Closes #4236
CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/".
#include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-08-29 01:51:25 +01:00
peterbell10
a4dbb5c582
Prefer static_cast to reinterpret_cast ( #4223 )
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* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.
reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
2018-05-02 08:50:36 +01:00
peterbell10
a56cfd1f42
Remove smart pointer macros
2017-07-21 14:41:51 +01:00
Mattes D
585571d78c
PieceGenerator: Added rotation-aware vertical connectors.
2017-02-13 16:50:35 +01:00
Mattes D
fb0fc07579
Fixed race conditions and forgotten clear in Lua ref tracking. ( #3530 )
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This fixes occasional crashes on plugin reload.
2017-01-13 10:31:05 +01:00
Mattes D
6b70574da9
Prefabs: Implemented support for ExpandFloorStrategy.
2016-11-24 15:51:53 +01:00
Mattes D
36eefbf0f2
SelfTests: Removed the unneeded cSelfTests class.
2016-06-18 13:12:10 +02:00
Mattes D
2c3d933349
Added more details to the cubeset format documentation.
2015-12-01 10:35:08 +01:00
Mattes D
b8fbba5eb9
Added PieceStructures generator.
2015-12-01 10:35:07 +01:00
Mattes D
60800655c8
Generator: Fixed missing hitbox assignment.
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This had caused village houses to generate too close to each other.
2015-10-05 21:15:08 +02:00
Mattes D
e06dd8f20e
Added basic support for loading village prefabs from files.
2015-06-20 15:37:41 +02:00
Mattes D
8df31067d4
Externalized cPrefabPiecePool self-test.
2015-06-19 16:15:59 +02:00
Mattes D
ae16689420
PrefabPiecePool: Added loading from cubeset file.
2015-06-18 23:32:43 +02:00
tycho
dae9e5792a
Made -Weverything an error.
2015-05-24 12:56:56 +01:00
Tiger Wang
a26541a7c3
En masse NULL -> nullptr replace
2014-10-22 20:12:49 -07:00
madmaxoft
b56033d541
Merge remote-tracking branch 'origin/master' into VillageGen
2014-05-29 09:14:47 +02:00
madmaxoft
d29b242674
Fixed a memory leak in cPrefabPiecePool.
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The pool pieces weren't freed upon pool destruction.
2014-05-28 16:33:10 +02:00
madmaxoft
ff99373237
cPieceGenerator chooses starting pieces based on weights.
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Fixes #1033 .
2014-05-27 22:05:50 +02:00
madmaxoft
da5db2ddf9
Initial cPrefabPiecePool refactoring.
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Ref.: #986 .
2014-05-07 11:01:30 +02:00