1
0
Commit Graph

14 Commits

Author SHA1 Message Date
Lukas Pioch
4691bc5a29 Removed double includes (#3885) 2017-08-02 19:57:20 +01:00
Mattes D
bb78bd88b5 Fixed villages generating under-water.
The CompoGenBiomal didn't update the heightmap properly.
2016-12-01 17:45:31 +01:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Samuel Barney
804805d35a Silenced and fixed many warning messages across multiple files. 2015-07-29 09:49:30 -06:00
tycho
fa4fb75e03 Fixed compile and a few more warnings 2015-05-19 12:28:31 +01:00
tycho
f2689c4887 Fixed a lot of warnings 2015-05-19 11:50:59 +01:00
STRWarrior
d19f2a472b Added parenthesis around the comparisons 2015-03-08 15:22:01 +01:00
STRWarrior
134246fb15 Added grass/course dirt layer on MesaPlateauF(M) 2015-03-08 13:29:49 +01:00
Mattes D
61ce09e4d0 CompoGenBiomal: Fixed signed vs unsigned comparison. 2014-11-27 21:24:03 +01:00
Mattes D
b7dd2dddf9 CompoGenBiomal: Fixed sealevel offset. 2014-11-20 22:45:50 +01:00
Mattes D
1e887d1381 CompoGenBiomal: Fixed sealevel not generating properly. 2014-11-20 18:05:30 +01:00
Mattes D
5325885ef4 Noise3D generators: Changed noise generator to InterpolNoise. 2014-11-20 14:45:20 +01:00
Mattes D
7a3b3aeb3c Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
2014-11-13 21:28:50 +01:00
Mattes D
5fb2526e07 Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00