madmaxoft
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5e198c6730
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Basic style fixes.
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2014-07-17 22:50:58 +02:00 |
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madmaxoft
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ff99373237
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cPieceGenerator chooses starting pieces based on weights.
Fixes #1033.
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2014-05-27 22:05:50 +02:00 |
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madmaxoft
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1a742a2b52
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Added support for Miners' Village.
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
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2014-05-25 23:50:16 +02:00 |
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madmaxoft
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6aa7df367f
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Villages have min and max density setting.
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors.
Fixes #1020.
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2014-05-22 21:47:56 +02:00 |
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madmaxoft
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a7e52e51dc
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Village roads are drawn properly.
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2014-05-17 22:26:09 +02:00 |
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madmaxoft
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7004043c61
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Village houses are height-adjusted onto the terrain.
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2014-05-17 21:54:04 +02:00 |
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madmaxoft
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9542b0b875
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Changed cPieceGenerator to support pairings.
Fixes #982.
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2014-05-05 23:05:30 +02:00 |
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madmaxoft
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b5ea5fbf90
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Added support for per-piece per-placement weights in cPieceGenerator.
Ref.: #753.
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2014-04-15 12:57:52 +02:00 |
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Tycho
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cd6ab5617c
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Fixed xofts issues
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2014-03-14 06:11:49 -07:00 |
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Tycho
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728870ed9d
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Fixed Warnings in PieceGenerator
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2014-03-11 12:35:44 -07:00 |
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madmaxoft
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0e985293b5
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A working POCPiece generator.
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2014-03-09 22:04:29 +01:00 |
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madmaxoft
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1fdeabcf78
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cPieceGenerator: New connectors are added to the free pool.
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2014-03-09 19:30:38 +01:00 |
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madmaxoft
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b9190fc04e
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PieceGenerator can connect two connectors of the same type.
Also added extensive debugging output and a test.
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2014-03-09 15:24:12 +01:00 |
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madmaxoft
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e6305d29a5
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Added the first skeleton code for PieceGenerator.
This is a WIP and won't work / isn't used at all.
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2014-03-09 15:24:11 +01:00 |
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